Optimize MapPreview rule loading.
This commit is contained in:
@@ -101,6 +101,15 @@ namespace OpenRA
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return node;
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}
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static bool IsLoadableRuleDefinition(MiniYamlNode n)
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{
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if (n.Key[0] == '^')
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return true;
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var key = n.Key.ToLowerInvariant();
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return key == "world" || key == "player";
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}
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public void SetCustomRules(ModData modData, IReadOnlyFileSystem fileSystem, Dictionary<string, MiniYaml> yaml)
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{
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RuleDefinitions = LoadRuleSection(yaml, "Rules");
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@@ -113,19 +122,34 @@ namespace OpenRA
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try
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{
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var rules = Ruleset.Load(modData, fileSystem, TileSet, RuleDefinitions,
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WeaponDefinitions, VoiceDefinitions, NotificationDefinitions,
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MusicDefinitions, SequenceDefinitions, ModelSequenceDefinitions);
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// PERF: Implement a minimal custom loader for custom world and player actors to minimize loading time
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// This assumes/enforces that these actor types can only inherit abstract definitions (starting with ^)
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if (RuleDefinitions != null)
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{
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var files = modData.Manifest.Rules.AsEnumerable();
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if (RuleDefinitions.Value != null)
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{
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var mapFiles = FieldLoader.GetValue<string[]>("value", RuleDefinitions.Value);
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files = files.Append(mapFiles);
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}
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WorldActorInfo = rules.Actors[SystemActors.World];
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PlayerActorInfo = rules.Actors[SystemActors.Player];
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var sources = files.Select(s => MiniYaml.FromStream(fileSystem.Open(s), s).Where(IsLoadableRuleDefinition).ToList());
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if (RuleDefinitions.Nodes.Any())
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sources = sources.Append(RuleDefinitions.Nodes.Where(IsLoadableRuleDefinition).ToList());
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var yamlNodes = MiniYaml.Merge(sources);
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WorldActorInfo = new ActorInfo(modData.ObjectCreator, "world", yamlNodes.First(n => n.Key.ToLowerInvariant() == "world").Value);
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PlayerActorInfo = new ActorInfo(modData.ObjectCreator, "player", yamlNodes.First(n => n.Key.ToLowerInvariant() == "player").Value);
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return;
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}
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
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WorldActorInfo = modData.DefaultRules.Actors[SystemActors.World];
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PlayerActorInfo = modData.DefaultRules.Actors[SystemActors.Player];
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Log.Write("debug", "Failed to load rules for `{0}` with error: {1}", Title, e.Message);
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}
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WorldActorInfo = modData.DefaultRules.Actors[SystemActors.World];
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PlayerActorInfo = modData.DefaultRules.Actors[SystemActors.Player];
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}
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public InnerData Clone()
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@@ -158,6 +182,8 @@ namespace OpenRA
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public MapClassification Class => innerData.Class;
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public MapVisibility Visibility => innerData.Visibility;
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public MiniYaml RuleDefinitions => innerData.RuleDefinitions;
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public ActorInfo WorldActorInfo => innerData.WorldActorInfo;
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public ActorInfo PlayerActorInfo => innerData.PlayerActorInfo;
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96
OpenRA.Mods.Common/Lint/CheckWorldAndPlayerInherits.cs
Normal file
96
OpenRA.Mods.Common/Lint/CheckWorldAndPlayerInherits.cs
Normal file
@@ -0,0 +1,96 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common.UpdateRules;
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using OpenRA.Server;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckWorldAndPlayerInherits : ILintPass, ILintMapPass, ILintServerMapPass
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{
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void ILintPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
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{
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var nodes = new List<MiniYamlNode>();
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foreach (var f in modData.Manifest.Rules)
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nodes.AddRange(MiniYaml.FromStream(modData.DefaultFileSystem.Open(f), f));
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Run(emitError, nodes);
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}
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void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
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{
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CheckMapYaml(emitError, modData, map, map.RuleDefinitions);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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CheckMapYaml(emitError, modData, map, map.RuleDefinitions);
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}
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void CheckMapYaml(Action<string> emitError, ModData modData, IReadOnlyFileSystem fileSystem, MiniYaml ruleDefinitions)
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{
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if (ruleDefinitions == null)
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return;
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var files = modData.Manifest.Rules.AsEnumerable();
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if (ruleDefinitions.Value != null)
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{
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var mapFiles = FieldLoader.GetValue<string[]>("value", ruleDefinitions.Value);
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files = files.Append(mapFiles);
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}
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var nodes = new List<MiniYamlNode>();
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foreach (var f in files)
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nodes.AddRange(MiniYaml.FromStream(fileSystem.Open(f), f));
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nodes.AddRange(ruleDefinitions.Nodes);
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Run(emitError, nodes);
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}
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void Run(Action<string> emitError, List<MiniYamlNode> nodes)
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{
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// Build a list of all inheritance relationships
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var inheritsMap = new Dictionary<string, List<string>>();
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foreach (var actorNode in nodes)
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{
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var inherits = inheritsMap.GetOrAdd(actorNode.Key, _ => new List<string>());
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foreach (var inheritsNode in actorNode.ChildrenMatching("Inherits"))
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inherits.Add(inheritsNode.Value.Value);
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}
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CheckInheritance(emitError, "World", inheritsMap);
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CheckInheritance(emitError, "Player", inheritsMap);
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}
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void CheckInheritance(Action<string> emitError, string actor, Dictionary<string, List<string>> inheritsMap)
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{
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var toResolve = new Queue<string>(inheritsMap.Keys.Where(k => k.ToLowerInvariant() == actor.ToLowerInvariant()));
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while (toResolve.TryDequeue(out var key))
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{
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// Missing keys are a fatal merge error, so will have already been reported by other lint checks
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if (!inheritsMap.TryGetValue(key, out var inherits))
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continue;
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foreach (var inherit in inherits)
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{
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if (inherit[0] != '^')
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emitError("{0} definition inherits from {1}, which is not an abstract template.".F(actor, inherit));
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toResolve.Enqueue(inherit);
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}
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}
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}
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}
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}
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