Optimize MapPreview rule loading.
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@@ -101,6 +101,15 @@ namespace OpenRA
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return node;
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}
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static bool IsLoadableRuleDefinition(MiniYamlNode n)
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{
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if (n.Key[0] == '^')
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return true;
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var key = n.Key.ToLowerInvariant();
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return key == "world" || key == "player";
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}
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public void SetCustomRules(ModData modData, IReadOnlyFileSystem fileSystem, Dictionary<string, MiniYaml> yaml)
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{
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RuleDefinitions = LoadRuleSection(yaml, "Rules");
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@@ -113,19 +122,34 @@ namespace OpenRA
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try
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{
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var rules = Ruleset.Load(modData, fileSystem, TileSet, RuleDefinitions,
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WeaponDefinitions, VoiceDefinitions, NotificationDefinitions,
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MusicDefinitions, SequenceDefinitions, ModelSequenceDefinitions);
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// PERF: Implement a minimal custom loader for custom world and player actors to minimize loading time
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// This assumes/enforces that these actor types can only inherit abstract definitions (starting with ^)
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if (RuleDefinitions != null)
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{
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var files = modData.Manifest.Rules.AsEnumerable();
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if (RuleDefinitions.Value != null)
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{
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var mapFiles = FieldLoader.GetValue<string[]>("value", RuleDefinitions.Value);
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files = files.Append(mapFiles);
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}
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WorldActorInfo = rules.Actors[SystemActors.World];
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PlayerActorInfo = rules.Actors[SystemActors.Player];
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var sources = files.Select(s => MiniYaml.FromStream(fileSystem.Open(s), s).Where(IsLoadableRuleDefinition).ToList());
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if (RuleDefinitions.Nodes.Any())
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sources = sources.Append(RuleDefinitions.Nodes.Where(IsLoadableRuleDefinition).ToList());
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var yamlNodes = MiniYaml.Merge(sources);
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WorldActorInfo = new ActorInfo(modData.ObjectCreator, "world", yamlNodes.First(n => n.Key.ToLowerInvariant() == "world").Value);
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PlayerActorInfo = new ActorInfo(modData.ObjectCreator, "player", yamlNodes.First(n => n.Key.ToLowerInvariant() == "player").Value);
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return;
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}
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}
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catch (Exception e)
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{
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Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
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WorldActorInfo = modData.DefaultRules.Actors[SystemActors.World];
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PlayerActorInfo = modData.DefaultRules.Actors[SystemActors.Player];
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Log.Write("debug", "Failed to load rules for `{0}` with error: {1}", Title, e.Message);
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}
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WorldActorInfo = modData.DefaultRules.Actors[SystemActors.World];
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PlayerActorInfo = modData.DefaultRules.Actors[SystemActors.Player];
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}
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public InnerData Clone()
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@@ -158,6 +182,8 @@ namespace OpenRA
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public MapClassification Class => innerData.Class;
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public MapVisibility Visibility => innerData.Visibility;
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public MiniYaml RuleDefinitions => innerData.RuleDefinitions;
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public ActorInfo WorldActorInfo => innerData.WorldActorInfo;
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public ActorInfo PlayerActorInfo => innerData.PlayerActorInfo;
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