Optimize MapPreview rule loading.

This commit is contained in:
Paul Chote
2021-04-06 14:01:14 +01:00
committed by teinarss
parent 0bbb32e8ac
commit 9770967b04
2 changed files with 130 additions and 8 deletions

View File

@@ -101,6 +101,15 @@ namespace OpenRA
return node;
}
static bool IsLoadableRuleDefinition(MiniYamlNode n)
{
if (n.Key[0] == '^')
return true;
var key = n.Key.ToLowerInvariant();
return key == "world" || key == "player";
}
public void SetCustomRules(ModData modData, IReadOnlyFileSystem fileSystem, Dictionary<string, MiniYaml> yaml)
{
RuleDefinitions = LoadRuleSection(yaml, "Rules");
@@ -113,19 +122,34 @@ namespace OpenRA
try
{
var rules = Ruleset.Load(modData, fileSystem, TileSet, RuleDefinitions,
WeaponDefinitions, VoiceDefinitions, NotificationDefinitions,
MusicDefinitions, SequenceDefinitions, ModelSequenceDefinitions);
// PERF: Implement a minimal custom loader for custom world and player actors to minimize loading time
// This assumes/enforces that these actor types can only inherit abstract definitions (starting with ^)
if (RuleDefinitions != null)
{
var files = modData.Manifest.Rules.AsEnumerable();
if (RuleDefinitions.Value != null)
{
var mapFiles = FieldLoader.GetValue<string[]>("value", RuleDefinitions.Value);
files = files.Append(mapFiles);
}
WorldActorInfo = rules.Actors[SystemActors.World];
PlayerActorInfo = rules.Actors[SystemActors.Player];
var sources = files.Select(s => MiniYaml.FromStream(fileSystem.Open(s), s).Where(IsLoadableRuleDefinition).ToList());
if (RuleDefinitions.Nodes.Any())
sources = sources.Append(RuleDefinitions.Nodes.Where(IsLoadableRuleDefinition).ToList());
var yamlNodes = MiniYaml.Merge(sources);
WorldActorInfo = new ActorInfo(modData.ObjectCreator, "world", yamlNodes.First(n => n.Key.ToLowerInvariant() == "world").Value);
PlayerActorInfo = new ActorInfo(modData.ObjectCreator, "player", yamlNodes.First(n => n.Key.ToLowerInvariant() == "player").Value);
return;
}
}
catch (Exception e)
{
Log.Write("debug", "Failed to load rules for `{0}` with error :{1}", Title, e.Message);
WorldActorInfo = modData.DefaultRules.Actors[SystemActors.World];
PlayerActorInfo = modData.DefaultRules.Actors[SystemActors.Player];
Log.Write("debug", "Failed to load rules for `{0}` with error: {1}", Title, e.Message);
}
WorldActorInfo = modData.DefaultRules.Actors[SystemActors.World];
PlayerActorInfo = modData.DefaultRules.Actors[SystemActors.Player];
}
public InnerData Clone()
@@ -158,6 +182,8 @@ namespace OpenRA
public MapClassification Class => innerData.Class;
public MapVisibility Visibility => innerData.Visibility;
public MiniYaml RuleDefinitions => innerData.RuleDefinitions;
public ActorInfo WorldActorInfo => innerData.WorldActorInfo;
public ActorInfo PlayerActorInfo => innerData.PlayerActorInfo;