Optimize MapPreview rule loading.
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96
OpenRA.Mods.Common/Lint/CheckWorldAndPlayerInherits.cs
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96
OpenRA.Mods.Common/Lint/CheckWorldAndPlayerInherits.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Mods.Common.UpdateRules;
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using OpenRA.Server;
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namespace OpenRA.Mods.Common.Lint
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{
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public class CheckWorldAndPlayerInherits : ILintPass, ILintMapPass, ILintServerMapPass
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{
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void ILintPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData)
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{
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var nodes = new List<MiniYamlNode>();
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foreach (var f in modData.Manifest.Rules)
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nodes.AddRange(MiniYaml.FromStream(modData.DefaultFileSystem.Open(f), f));
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Run(emitError, nodes);
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}
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void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
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{
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CheckMapYaml(emitError, modData, map, map.RuleDefinitions);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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CheckMapYaml(emitError, modData, map, map.RuleDefinitions);
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}
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void CheckMapYaml(Action<string> emitError, ModData modData, IReadOnlyFileSystem fileSystem, MiniYaml ruleDefinitions)
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{
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if (ruleDefinitions == null)
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return;
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var files = modData.Manifest.Rules.AsEnumerable();
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if (ruleDefinitions.Value != null)
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{
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var mapFiles = FieldLoader.GetValue<string[]>("value", ruleDefinitions.Value);
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files = files.Append(mapFiles);
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}
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var nodes = new List<MiniYamlNode>();
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foreach (var f in files)
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nodes.AddRange(MiniYaml.FromStream(fileSystem.Open(f), f));
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nodes.AddRange(ruleDefinitions.Nodes);
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Run(emitError, nodes);
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}
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void Run(Action<string> emitError, List<MiniYamlNode> nodes)
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{
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// Build a list of all inheritance relationships
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var inheritsMap = new Dictionary<string, List<string>>();
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foreach (var actorNode in nodes)
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{
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var inherits = inheritsMap.GetOrAdd(actorNode.Key, _ => new List<string>());
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foreach (var inheritsNode in actorNode.ChildrenMatching("Inherits"))
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inherits.Add(inheritsNode.Value.Value);
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}
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CheckInheritance(emitError, "World", inheritsMap);
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CheckInheritance(emitError, "Player", inheritsMap);
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}
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void CheckInheritance(Action<string> emitError, string actor, Dictionary<string, List<string>> inheritsMap)
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{
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var toResolve = new Queue<string>(inheritsMap.Keys.Where(k => k.ToLowerInvariant() == actor.ToLowerInvariant()));
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while (toResolve.TryDequeue(out var key))
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{
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// Missing keys are a fatal merge error, so will have already been reported by other lint checks
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if (!inheritsMap.TryGetValue(key, out var inherits))
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continue;
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foreach (var inherit in inherits)
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{
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if (inherit[0] != '^')
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emitError("{0} definition inherits from {1}, which is not an abstract template.".F(actor, inherit));
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toResolve.Enqueue(inherit);
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}
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}
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}
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}
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}
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