RA yaml changes
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@@ -123,6 +123,7 @@
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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QuantizeFacingsFromSequence:
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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@@ -184,6 +185,8 @@
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TargetTypes: Ground, Infantry, Disguise
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UpgradeTypes: parachute
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UpgradeMaxEnabledLevel: 0
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QuantizeFacingsFromSequence:
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Sequence: stand
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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@@ -322,6 +325,7 @@
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ExcludeTilesets: INTERIOR
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Voiced:
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VoiceSet: VehicleVoice
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QuantizeFacingsFromSequence:
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AutoSelectionSize:
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RenderSprites:
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WithFacingSpriteBody:
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@@ -359,6 +363,7 @@
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Tooltip:
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GenericName: Plane
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WithShadow:
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QuantizeFacingsFromSequence:
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RenderSprites:
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WithFacingSpriteBody:
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AutoSelectionSize:
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@@ -390,6 +395,7 @@
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SoundOnDamageTransition:
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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QuantizeFacingsFromSequence:
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RenderBuilding:
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WithBuildingExplosion:
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CaptureNotification:
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@@ -461,6 +467,7 @@
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SellSounds: cashturn.aud
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Guardable:
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BodyOrientation:
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QuantizedFacings: 1
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FrozenUnderFog:
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GpsRemoveFrozenActor:
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ScriptTriggers:
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@@ -546,6 +553,7 @@
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Type: Wood
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AutoTargetIgnore:
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BodyOrientation:
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QuantizedFacings: 1
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FrozenUnderFog:
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StartsRevealed: true
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ScriptTriggers:
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@@ -559,6 +567,7 @@
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Type: Heavy
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HiddenUnderFog:
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Type: CenterPosition
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QuantizeFacingsFromSequence:
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BodyOrientation:
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AutoTargetIgnore:
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ScriptTriggers:
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@@ -640,6 +649,7 @@
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ProximityCaptor:
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Types: Tree
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BodyOrientation:
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QuantizedFacings: 1
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FrozenUnderFog:
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StartsRevealed: true
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ScriptTriggers:
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@@ -684,4 +694,5 @@
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ShadowSequence: idle
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UpgradeManager:
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BodyOrientation:
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QuantizedFacings: 1
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