Fix A* debug overlay in D2K.
This commit is contained in:
@@ -72,8 +72,9 @@ namespace OpenRA.Mods.RA
|
||||
layer [i, j] = layer [i, j] * 5 / 6;
|
||||
|
||||
// TODO: This doesn't make sense for isometric terrain
|
||||
var tl = wr.ScreenPxPosition(new CPos(i, j).CenterPosition) - new int2(Game.CellSize, Game.CellSize);
|
||||
qr.FillRect(new RectangleF(tl.X, tl.Y, Game.CellSize, Game.CellSize), Color.FromArgb(w, c));
|
||||
var tl = wr.ScreenPxPosition(new CPos(i, j).TopLeft);
|
||||
var br = wr.ScreenPxPosition(new CPos(i, j).BottomRight);
|
||||
qr.FillRect(RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y), Color.FromArgb(w, c));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -441,6 +441,7 @@ World:
|
||||
Name: Ordos
|
||||
Race: ordos
|
||||
DomainIndex:
|
||||
DebugOverlay:
|
||||
ResourceLayer:
|
||||
ResourceClaimLayer:
|
||||
ResourceType@Spice:
|
||||
|
||||
Reference in New Issue
Block a user