Fix A* debug overlay in D2K.
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@@ -72,8 +72,9 @@ namespace OpenRA.Mods.RA
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layer [i, j] = layer [i, j] * 5 / 6;
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// TODO: This doesn't make sense for isometric terrain
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var tl = wr.ScreenPxPosition(new CPos(i, j).CenterPosition) - new int2(Game.CellSize, Game.CellSize);
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qr.FillRect(new RectangleF(tl.X, tl.Y, Game.CellSize, Game.CellSize), Color.FromArgb(w, c));
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var tl = wr.ScreenPxPosition(new CPos(i, j).TopLeft);
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var br = wr.ScreenPxPosition(new CPos(i, j).BottomRight);
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qr.FillRect(RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y), Color.FromArgb(w, c));
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}
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}
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}
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