Fix A* debug overlay in D2K.
This commit is contained in:
@@ -72,8 +72,9 @@ namespace OpenRA.Mods.RA
|
|||||||
layer [i, j] = layer [i, j] * 5 / 6;
|
layer [i, j] = layer [i, j] * 5 / 6;
|
||||||
|
|
||||||
// TODO: This doesn't make sense for isometric terrain
|
// TODO: This doesn't make sense for isometric terrain
|
||||||
var tl = wr.ScreenPxPosition(new CPos(i, j).CenterPosition) - new int2(Game.CellSize, Game.CellSize);
|
var tl = wr.ScreenPxPosition(new CPos(i, j).TopLeft);
|
||||||
qr.FillRect(new RectangleF(tl.X, tl.Y, Game.CellSize, Game.CellSize), Color.FromArgb(w, c));
|
var br = wr.ScreenPxPosition(new CPos(i, j).BottomRight);
|
||||||
|
qr.FillRect(RectangleF.FromLTRB(tl.X, tl.Y, br.X, br.Y), Color.FromArgb(w, c));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -441,6 +441,7 @@ World:
|
|||||||
Name: Ordos
|
Name: Ordos
|
||||||
Race: ordos
|
Race: ordos
|
||||||
DomainIndex:
|
DomainIndex:
|
||||||
|
DebugOverlay:
|
||||||
ResourceLayer:
|
ResourceLayer:
|
||||||
ResourceClaimLayer:
|
ResourceClaimLayer:
|
||||||
ResourceType@Spice:
|
ResourceType@Spice:
|
||||||
|
|||||||
Reference in New Issue
Block a user