add tiberium poisoning
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@@ -48,6 +48,7 @@
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<Compile Include="CriticalBuildingState.cs" />
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<Compile Include="CriticalBuildingState.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="Effects\IonCannon.cs" />
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<Compile Include="IonCannonPower.cs" />
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<Compile Include="IonCannonPower.cs" />
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<Compile Include="PoisonedByTiberium.cs" />
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<Compile Include="ProductionAirdrop.cs" />
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<Compile Include="ProductionAirdrop.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="TiberiumRefinery.cs" />
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<Compile Include="TiberiumRefinery.cs" />
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64
OpenRA.Mods.Cnc/PoisonedByTiberium.cs
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64
OpenRA.Mods.Cnc/PoisonedByTiberium.cs
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@@ -0,0 +1,64 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc
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{
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class PoisonedByTiberiumInfo : ITraitInfo
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{
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public readonly string Weapon = "Tiberium";
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public object Create(Actor self) { return new PoisonedByTiberium(this); }
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}
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class PoisonedByTiberium : ITick
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{
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PoisonedByTiberiumInfo info;
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[Sync] int poisonTicks;
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public PoisonedByTiberium(PoisonedByTiberiumInfo info) { this.info = info; }
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public void Tick(Actor self)
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{
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if (--poisonTicks <= 0)
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{
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var rl = self.World.WorldActor.traits.Get<ResourceLayer>();
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var r = rl.GetResource(self.Location);
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if (r != null)
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Combat.DoImpacts(new ProjectileArgs
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{
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src = self.CenterLocation.ToInt2(),
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dest = self.CenterLocation.ToInt2(),
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srcAltitude = 0,
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destAltitude = 0,
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facing = 0,
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firedBy = self,
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target = self,
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weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]
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}, self.CenterLocation.ToInt2());
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poisonTicks = Rules.Weapons[info.Weapon.ToLowerInvariant()].ROF;
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}
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}
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}
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}
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@@ -25,6 +25,7 @@
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AutoTarget:
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AutoTarget:
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Passenger:
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Passenger:
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HiddenUnderFog:
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HiddenUnderFog:
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PoisonedByTiberium:
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^Ship:
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^Ship:
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Category: Ship
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Category: Ship
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@@ -102,6 +102,7 @@ E5:
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-RenderInfantry:
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-RenderInfantry:
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RenderInfantry:
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RenderInfantry:
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WithMuzzleFlash:
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WithMuzzleFlash:
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-PoisonedByTiberium:
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C1:
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C1:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -479,3 +479,11 @@ HonestJohn:
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ImpactSound: flamer2
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ImpactSound: flamer2
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SmudgeType: Scorch
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SmudgeType: Scorch
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Damage: 100
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Damage: 100
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Tiberium:
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ROF: 10
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Warhead:
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Spread: 1
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Verses: 100%,100%,100%,100%,100%
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InfDeath: 4
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Damage: 5
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