add tiberium poisoning

This commit is contained in:
Chris Forbes
2010-04-17 18:14:54 +12:00
parent 8d145c8ae0
commit 97bd7ddcd1
5 changed files with 75 additions and 0 deletions

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@@ -48,6 +48,7 @@
<Compile Include="CriticalBuildingState.cs" />
<Compile Include="Effects\IonCannon.cs" />
<Compile Include="IonCannonPower.cs" />
<Compile Include="PoisonedByTiberium.cs" />
<Compile Include="ProductionAirdrop.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TiberiumRefinery.cs" />

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@@ -0,0 +1,64 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class PoisonedByTiberiumInfo : ITraitInfo
{
public readonly string Weapon = "Tiberium";
public object Create(Actor self) { return new PoisonedByTiberium(this); }
}
class PoisonedByTiberium : ITick
{
PoisonedByTiberiumInfo info;
[Sync] int poisonTicks;
public PoisonedByTiberium(PoisonedByTiberiumInfo info) { this.info = info; }
public void Tick(Actor self)
{
if (--poisonTicks <= 0)
{
var rl = self.World.WorldActor.traits.Get<ResourceLayer>();
var r = rl.GetResource(self.Location);
if (r != null)
Combat.DoImpacts(new ProjectileArgs
{
src = self.CenterLocation.ToInt2(),
dest = self.CenterLocation.ToInt2(),
srcAltitude = 0,
destAltitude = 0,
facing = 0,
firedBy = self,
target = self,
weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()]
}, self.CenterLocation.ToInt2());
poisonTicks = Rules.Weapons[info.Weapon.ToLowerInvariant()].ROF;
}
}
}
}

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@@ -25,6 +25,7 @@
AutoTarget:
Passenger:
HiddenUnderFog:
PoisonedByTiberium:
^Ship:
Category: Ship

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@@ -102,6 +102,7 @@ E5:
-RenderInfantry:
RenderInfantry:
WithMuzzleFlash:
-PoisonedByTiberium:
C1:
Inherits: ^Infantry

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@@ -479,3 +479,11 @@ HonestJohn:
ImpactSound: flamer2
SmudgeType: Scorch
Damage: 100
Tiberium:
ROF: 10
Warhead:
Spread: 1
Verses: 100%,100%,100%,100%,100%
InfDeath: 4
Damage: 5