Make CrateAction>Sound to play for everyone
This commit is contained in:
committed by
Paul Chote
parent
2dcd377aaf
commit
98006d3870
@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual void Activate(Actor collector)
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public virtual void Activate(Actor collector)
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{
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{
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Game.Sound.PlayToPlayer(SoundType.World, collector.Owner, Info.Sound);
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Game.Sound.Play(SoundType.World, Info.Sound, self.CenterPosition);
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if (!string.IsNullOrEmpty(Info.Notification))
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if (!string.IsNullOrEmpty(Info.Notification))
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Game.Sound.PlayNotification(self.World.Map.Rules, collector.Owner, "Speech",
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Game.Sound.PlayNotification(self.World.Map.Rules, collector.Owner, "Speech",
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