fixed sequences & rules for civilian buildings

This commit is contained in:
Chris Forbes
2009-12-23 08:21:14 +13:00
parent 874321e59f
commit 980ce2df56
2 changed files with 134 additions and 24 deletions

View File

@@ -50,79 +50,98 @@ SelectionPriority=3
[V01]
Traits=Building, RenderBuilding
Image=FCOM
SelectionPriority=3
Dimensions=2,2
Footprint=xx xx
[V02]
Traits=Building, RenderBuilding
Image=FCOM
SelectionPriority=3
Dimensions=2,2
Footprint=xx xx
[V03]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
[V04]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=2,2
Footprint=xx xx
SelectionPriority=3
[V05]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=2,1
Footprint=xx
SelectionPriority=3
[V06]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=2,1
Footprint=xx
SelectionPriority=3
[V07]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=2,1
Footprint=xx
SelectionPriority=3
[V08]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V09]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V10]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V11]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V12]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V13]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V14]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V15]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V16]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V17]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V18]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V19]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=1,1
Footprint=x
SelectionPriority=3
[V20]
Traits=Building, RenderBuilding
@@ -197,16 +216,19 @@ Traits=Building, RenderBuilding
Image=FCOM
SelectionPriority=3
[BARL]
Traits=Building, RenderBuilding
Image=FCOM
Traits=Building, RenderBuilding, Explodes
Dimensions=1,1
Footprint=x
SelectionPriority=0
[BRL3]
Traits=Building, RenderBuilding
Image=FCOM
Traits=Building, RenderBuilding, Explodes
Dimensions=1,1
Footprint=x
SelectionPriority=0
[MISS]
Traits=Building, RenderBuilding
Image=FCOM
Dimensions=3,2
Footprint=xxx xxx
SelectionPriority=0

View File

@@ -891,4 +891,92 @@
<unit name="moveflsh">
<sequence name="idle" start="0" length="5" />
</unit>
<unit name="v01">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v02">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v03">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v04">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
<sequence name="active" start="1" length="1" />
<sequence name="damaged-active" start="3" length="1" />
</unit>
<unit name="v05">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v06">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v07">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
<unit name="v08">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v09">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v10">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v11">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v12">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v13">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v14">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v15">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v16">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v17">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v18">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="1" length="1" />
</unit>
<unit name="v19">
<sequence name="idle" start="0" length="14" />
<sequence name="damaged-idle" start="14" length="15" />
</unit>
<unit name="barl">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="brl3">
<sequence name="idle" start="0" length="3" />
</unit>
<unit name="miss">
<sequence name="idle" start="0" length="1" />
<sequence name="damaged-idle" start="2" length="1" />
</unit>
</sequences>