Validate player color when changing slots in the lobby
This commit is contained in:
@@ -135,6 +135,10 @@ namespace OpenRA.Mods.Common.Server
|
||||
|
||||
client.Slot = s;
|
||||
S.SyncClientToPlayerReference(client, server.MapPlayers.Players[s]);
|
||||
|
||||
var validatedColor = ColorValidator.ValidatePlayerColorAndGetAlternative(server, client.Color, client.Index, conn);
|
||||
client.PreferredColor = client.Color = validatedColor;
|
||||
|
||||
server.SyncLobbyClients();
|
||||
CheckAutoStart(server);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user