Slim down D2k missile weapons via inheritance
This commit is contained in:
@@ -1,16 +1,15 @@
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Bazooka:
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^Rocket:
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ReloadDelay: 40
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ReloadDelay: 40
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Range: 3c0
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Range: 3c0
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Report: ROCKET1.WAV
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Report: ROCKET1.WAV
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Projectile: Missile
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Projectile: Bullet
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Blockable: false
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Speed: 281
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Speed: 281
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Inaccuracy: 256
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Inaccuracy: 256
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Image: RPG
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Image: RPG
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HorizontalRateOfTurn: 1
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TrailImage: bazooka_trail2
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TrailImage: bazooka_trail2
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TrailPalette: effect75alpha
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TrailPalette: effect75alpha
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TrailInterval: 1
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TrailInterval: 1
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RangeLimit: 3c614
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Spread: 192
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Falloff: 100, 50, 25, 0
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Falloff: 100, 50, 25, 0
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@@ -21,6 +20,7 @@ Bazooka:
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building: 40
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building: 40
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wood: 45
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wood: 45
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light: 70
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light: 70
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heavy : 100
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invulnerable: 0
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invulnerable: 0
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cy: 20
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cy: 20
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harvester: 50
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harvester: 50
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@@ -32,52 +32,14 @@ Bazooka:
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Explosions: tiny_explosion
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Explosions: tiny_explosion
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ImpactSounds: EXPLSML1.WAV
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ImpactSounds: EXPLSML1.WAV
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Rocket:
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^Missile:
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ReloadDelay: 30
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Inherits: ^Rocket
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Range: 3c512
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Report: ROCKET1.WAV
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Projectile: Missile
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Inaccuracy: 256
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Image: RPG
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HorizontalRateOfTurn: 0
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TrailImage: bazooka_trail2
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TrailPalette: effect75alpha
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TrailInterval: 1
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Speed: 343
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RangeLimit: 4c204
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Falloff: 100, 50, 25, 0
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Damage: 250
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Versus:
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none: 25
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building: 50
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wood: 65
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heavy: 50
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: rocket_explosion
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ExplosionPalette: effect75alpha
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ImpactSounds: EXPLSML1.WAV
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TowerMissile:
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ReloadDelay: 60
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ReloadDelay: 60
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Burst: 2
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BurstDelay: 60
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Range: 5c512
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Range: 5c512
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MinRange: 1c0
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MinRange: 0c512
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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Projectile: Missile
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Projectile: Missile
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Blockable: false
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Shadow: true
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Shadow: true
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HorizontalRateOfTurn: 1
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HorizontalRateOfTurn: 3
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RangeLimit: 6c614
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RangeLimit: 6c614
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Inaccuracy: 384
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Inaccuracy: 384
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CruiseAltitude: 1c0
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CruiseAltitude: 1c0
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@@ -85,94 +47,89 @@ TowerMissile:
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VerticalRateOfTurn: 10
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VerticalRateOfTurn: 10
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Image: MISSILE2
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Image: MISSILE2
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TrailImage: large_trail
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TrailImage: large_trail
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TrailInterval: 1
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Speed: 320
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Speed: 320
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 480
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Damage: 480
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ValidTargets: Ground, Air
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Versus:
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Versus:
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none: 15
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none: 15
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wall: 75
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wall: 75
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building: 60
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building: 60
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wood: 65
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wood: 65
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light: 90
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light: 90
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heavy: 100
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invulnerable: 0
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invulnerable: 0
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cy: 30
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cy: 30
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harvester: 50
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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Explosions: small_explosion
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ImpactSounds: EXPLSML1.WAV
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Bazooka:
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Inherits: ^Rocket
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Rocket:
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Inherits: ^Rocket
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ReloadDelay: 30
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Range: 3c512
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Projectile: Bullet
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Speed: 343
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Warhead@1Dam: SpreadDamage
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Spread: 160
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Damage: 250
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Versus:
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none: 25
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wall: 100
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building: 50
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wood: 65
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light: 100
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heavy: 50
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invulnerable: 0
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cy: 20
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harvester: 50
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Warhead@3Eff: CreateEffect
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Explosions: rocket_explosion
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ExplosionPalette: effect75alpha
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TowerMissile:
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Inherits: ^Missile
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ReloadDelay: 60
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Burst: 2
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BurstDelay: 60
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ValidTargets: Ground, Air
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Projectile: Missile
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HorizontalRateOfTurn: 1
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground, Air
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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mtank_pri:
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mtank_pri:
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Inherits: ^Missile
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ReloadDelay: 115
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ReloadDelay: 115
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Burst: 2
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Burst: 2
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BurstDelay: 115
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BurstDelay: 115
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Range: 6c0
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Range: 6c0
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Report: ROCKET1.WAV
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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Projectile: Missile
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Projectile: Missile
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Speed: 281
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Speed: 281
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RangeLimit: 7c204
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HorizontalRateOfTurn: 3
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Blockable: false
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Shadow: true
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CruiseAltitude: 1c0
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MinimumLaunchAngle: 64
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VerticalRateOfTurn: 10
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Inaccuracy: 96
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Inaccuracy: 96
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Image: MISSILE2
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RangeLimit: 7c204
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TrailImage: large_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 600
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Damage: 600
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ValidTargets: Ground, Air
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ValidTargets: Ground, Air
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Versus:
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none: 15
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wall: 75
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building: 60
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wood: 65
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light: 90
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: EXPLSML1.WAV
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DeviatorMissile:
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DeviatorMissile:
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Inherits: ^Missile
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ReloadDelay: 160
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ReloadDelay: 160
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Range: 5c0
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Range: 5c0
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Report: MISSLE1.WAV
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Report: MISSLE1.WAV
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Projectile: Missile
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Projectile: Missile
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Speed: 281
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Speed: 281
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RangeLimit: 6c0
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RangeLimit: 6c0
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HorizontalRateOfTurn: 3
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Blockable: false
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Shadow: true
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Inaccuracy: 384
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CruiseAltitude: 1c0
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MinimumLaunchAngle: 64
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VerticalRateOfTurn: 10
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Image: MISSILE
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Image: MISSILE
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TrailImage: deviator_trail
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TrailImage: deviator_trail
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TrailPalette: deviatorgas
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TrailPalette: deviatorgas
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TrailUsePlayerPalette: true
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TrailUsePlayerPalette: true
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 500
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Damage: 500
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Versus:
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Versus:
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none: 20
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none: 20
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@@ -184,12 +141,11 @@ DeviatorMissile:
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invulnerable: 0
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invulnerable: 0
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cy: 10
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cy: 10
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harvester: 20
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harvester: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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-Warhead@2Smu: LeaveSmudge
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: deviator
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Explosions: deviator
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ExplosionPalette: deviatorgas
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ExplosionPalette: deviatorgas
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UsePlayerPalette: true
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UsePlayerPalette: true
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ImpactSounds: EXPLSML1.WAV
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Warhead@4OwnerChange: ChangeOwner
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Warhead@4OwnerChange: ChangeOwner
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Range: 512
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Range: 512
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Duration: 375
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Duration: 375
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