Update TS rules.

This commit is contained in:
Paul Chote
2015-06-13 16:11:08 +01:00
parent b887d2bfd7
commit 983951c290
5 changed files with 16 additions and 0 deletions

View File

@@ -127,6 +127,7 @@
RequireTilesets: TEMPERAT RequireTilesets: TEMPERAT
^Crate: ^Crate:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Crate Name: Crate
Crate: Crate:
@@ -140,6 +141,7 @@
CustomBounds: 24,24 CustomBounds: 24,24
^Wall: ^Wall:
HiddenUnderShroud:
AppearsOnRadar: AppearsOnRadar:
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
@@ -184,6 +186,7 @@
MustBeDestroyed: MustBeDestroyed:
^BuildingPlug: ^BuildingPlug:
AlwaysVisible:
Building: Building:
BuildSounds: place2.aud BuildSounds: place2.aud
KillsSelf: KillsSelf:
@@ -534,6 +537,7 @@
WithActiveAnimation: WithActiveAnimation:
^Tree: ^Tree:
HiddenUnderShroud:
RenderBuilding: RenderBuilding:
Palette: terrain Palette: terrain
Building: Building:
@@ -545,6 +549,7 @@
Name: Tree Name: Tree
^Rock: ^Rock:
HiddenUnderShroud:
RenderBuilding: RenderBuilding:
Palette: terrain Palette: terrain
Building: Building:
@@ -556,6 +561,7 @@
Name: Rock Name: Rock
^Veinhole: ^Veinhole:
HiddenUnderShroud:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tiberium Terrain: Tiberium
RenderBuilding: RenderBuilding:

View File

@@ -1,10 +1,12 @@
mpspawn: mpspawn:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
RenderEditorOnly: RenderEditorOnly:
BodyOrientation: BodyOrientation:
waypoint: waypoint:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
RenderEditorOnly: RenderEditorOnly:
@@ -26,6 +28,7 @@ waypoint:
Palette: colorpicker Palette: colorpicker
CAMERA: CAMERA:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:

View File

@@ -1,4 +1,5 @@
Player: Player:
AlwaysVisible:
TechTree: TechTree:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building

View File

@@ -137,26 +137,31 @@ GASILO:
VisualBounds: 80, 48, -5, 0 VisualBounds: 80, 48, -5, 0
ANYPOWER: ANYPOWER:
AlwaysVisible:
Tooltip: Tooltip:
Name: Power Plant Name: Power Plant
Description: Power Plant Description: Power Plant
BARRACKS: BARRACKS:
AlwaysVisible:
Tooltip: Tooltip:
Name: Infantry Production Name: Infantry Production
Description: Infantry Production Description: Infantry Production
FACTORY: FACTORY:
AlwaysVisible:
Tooltip: Tooltip:
Name: Vehicle Production Name: Vehicle Production
Description: Vehicle Production Description: Vehicle Production
RADAR: RADAR:
AlwaysVisible:
Tooltip: Tooltip:
Name: Radar Name: Radar
Description: Radar Description: Radar
TECH: TECH:
AlwaysVisible:
Tooltip: Tooltip:
Name: Tech Center Name: Tech Center
Description: Tech Center Description: Tech Center

View File

@@ -1,5 +1,6 @@
^BaseWorld: ^BaseWorld:
Inherits: ^Palettes Inherits: ^Palettes
AlwaysVisible:
ScreenMap: ScreenMap:
ActorMap: ActorMap:
LoadWidgetAtGameStart: LoadWidgetAtGameStart: