Remove notmobile condition from TS.

This commit is contained in:
Paul Chote
2016-11-20 16:53:56 +00:00
parent 7827d50e99
commit 983a24199a
6 changed files with 11 additions and 11 deletions

View File

@@ -102,7 +102,7 @@ BUS:
MaxWeight: 20
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
LoadingUpgrades: loading
EjectOnDeath: true
PICK:
@@ -126,7 +126,7 @@ PICK:
MaxWeight: 2
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
LoadingUpgrades: loading
EjectOnDeath: true
CAR:
@@ -150,7 +150,7 @@ CAR:
MaxWeight: 4
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
LoadingUpgrades: loading
EjectOnDeath: true
WINI:
@@ -174,7 +174,7 @@ WINI:
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
LoadingUpgrades: loading
EjectOnDeath: true
LOCOMOTIVE:

View File

@@ -87,7 +87,7 @@
^EmpDisableMobile:
Inherits: ^EmpDisable
Mobile:
RequiresCondition: !notmobile
RequiresCondition: !empdisable && !deployed && !loading
^Cloakable:
Cloak@CLOAKGENERATOR:
@@ -795,7 +795,7 @@
Cargo:
Types: Infantry
UnloadVoice: Unload
LoadingUpgrades: notmobile
LoadingUpgrades: loading
Health:
HP: 100
Armor:

View File

@@ -28,7 +28,7 @@ APC:
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
LoadingUpgrades: loading
EjectOnDeath: true
UpgradeOnTerrain:
Upgrades: inwater

View File

@@ -106,7 +106,7 @@ TTNK:
RenderSprites:
Image: ttnk
DeployToUpgrade:
DeployedUpgrades: deployed, notmobile
DeployedUpgrades: deployed
UndeployedUpgrades: undeployed
DeployAnimation: make
Facing: 160
@@ -285,7 +285,7 @@ SAPC:
MaxWeight: 5
PipCount: 5
UnloadVoice: Unload
LoadingUpgrades: notmobile
LoadingUpgrades: loading
EjectOnDeath: true
SUBTANK:

View File

@@ -138,7 +138,7 @@ LPST:
gdi: lpst.gdi
nod: lpst.nod
DeployToUpgrade:
DeployedUpgrades: deployed, notmobile
DeployedUpgrades: deployed
UndeployedUpgrades: undeployed
DeployAnimation: make
Facing: 160

View File

@@ -110,7 +110,7 @@ EMPulseCannon:
Warhead@emp: GrantUpgrade
Range: 4c0
Duration: 250
Upgrades: empdisable, notmobile
Upgrades: empdisable
ClusterMissile:
ValidTargets: Ground, Water, Air