Add passive visibility type.

This commit is contained in:
Paul Chote
2016-10-25 20:30:39 +01:00
parent fdac5a6d8a
commit 983d8ac39e
2 changed files with 31 additions and 5 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Traits
public class Shroud : ISync, INotifyCreated
{
public enum SourceType : byte { Shroud, Visibility }
public enum SourceType : byte { PassiveVisibility, Shroud, Visibility }
public event Action<IEnumerable<PPos>> CellsChanged;
enum ShroudCellType : byte { Shroud, Fog, Visible }
@@ -64,6 +64,7 @@ namespace OpenRA.Traits
readonly Dictionary<object, ShroudSource> sources = new Dictionary<object, ShroudSource>();
// Per-cell count of each source type, used to resolve the final cell type
readonly CellLayer<short> passiveVisibleCount;
readonly CellLayer<short> visibleCount;
readonly CellLayer<short> generatedShroudCount;
readonly CellLayer<bool> explored;
@@ -97,6 +98,7 @@ namespace OpenRA.Traits
// Enabled at runtime on first use
bool shroudGenerationEnabled;
bool passiveVisibilityEnabled;
public Shroud(Actor self, ShroudInfo info)
{
@@ -104,6 +106,7 @@ namespace OpenRA.Traits
this.info = info;
map = self.World.Map;
passiveVisibleCount = new CellLayer<short>(map);
visibleCount = new CellLayer<short>(map);
generatedShroudCount = new CellLayer<short>(map);
explored = new CellLayer<bool>(map);
@@ -130,7 +133,13 @@ namespace OpenRA.Traits
var type = ShroudCellType.Shroud;
if (explored[uv] && (!shroudGenerationEnabled || generatedShroudCount[uv] == 0 || visibleCount[uv] > 0))
type = visibleCount[uv] > 0 ? ShroudCellType.Visible: ShroudCellType.Fog;
{
var count = visibleCount[uv];
if (passiveVisibilityEnabled)
count += passiveVisibleCount[uv];
type = count > 0 ? ShroudCellType.Visible : ShroudCellType.Fog;
}
resolvedType[uv] = type;
}
@@ -182,6 +191,11 @@ namespace OpenRA.Traits
var uv = (MPos)puv;
switch (type)
{
case SourceType.PassiveVisibility:
passiveVisibilityEnabled = true;
passiveVisibleCount[uv]++;
explored[uv] = true;
break;
case SourceType.Visibility:
visibleCount[uv]++;
explored[uv] = true;
@@ -210,6 +224,9 @@ namespace OpenRA.Traits
var uv = (MPos)puv;
switch (state.Type)
{
case SourceType.PassiveVisibility:
passiveVisibleCount[uv]--;
break;
case SourceType.Visibility:
visibleCount[uv]--;
break;
@@ -281,7 +298,7 @@ namespace OpenRA.Traits
foreach (var puv in map.ProjectedCellBounds)
{
var uv = (MPos)puv;
var visible = visibleCount[uv] > 0;
var visible = visibleCount[uv] + passiveVisibleCount[uv] > 0;
if (explored[uv] != visible)
{
explored[uv] = visible;

View File

@@ -18,22 +18,31 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Stance the watching player needs to see the shroud removed.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Can this actor reveal shroud generated by the GeneratesShroud trait?")]
public readonly bool RevealGeneratedShroud = true;
public override object Create(ActorInitializer init) { return new RevealsShroud(init.Self, this); }
}
public class RevealsShroud : AffectsShroud
{
readonly RevealsShroudInfo info;
readonly Shroud.SourceType type;
public RevealsShroud(Actor self, RevealsShroudInfo info)
: base(self, info) { this.info = info; }
: base(self, info)
{
this.info = info;
type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility
: Shroud.SourceType.PassiveVisibility;
}
protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
{
if (!info.ValidStances.HasStance(p.Stances[self.Owner]))
return;
p.Shroud.AddSource(this, Shroud.SourceType.Visibility, uv);
p.Shroud.AddSource(this, type, uv);
}
protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveSource(this); }