Add passive visibility type.

This commit is contained in:
Paul Chote
2016-10-25 20:30:39 +01:00
parent fdac5a6d8a
commit 983d8ac39e
2 changed files with 31 additions and 5 deletions

View File

@@ -18,22 +18,31 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Stance the watching player needs to see the shroud removed.")]
public readonly Stance ValidStances = Stance.Ally;
[Desc("Can this actor reveal shroud generated by the GeneratesShroud trait?")]
public readonly bool RevealGeneratedShroud = true;
public override object Create(ActorInitializer init) { return new RevealsShroud(init.Self, this); }
}
public class RevealsShroud : AffectsShroud
{
readonly RevealsShroudInfo info;
readonly Shroud.SourceType type;
public RevealsShroud(Actor self, RevealsShroudInfo info)
: base(self, info) { this.info = info; }
: base(self, info)
{
this.info = info;
type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility
: Shroud.SourceType.PassiveVisibility;
}
protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
{
if (!info.ValidStances.HasStance(p.Stances[self.Owner]))
return;
p.Shroud.AddSource(this, Shroud.SourceType.Visibility, uv);
p.Shroud.AddSource(this, type, uv);
}
protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveSource(this); }