Add passive visibility type.
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@@ -18,22 +18,31 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Stance the watching player needs to see the shroud removed.")]
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public readonly Stance ValidStances = Stance.Ally;
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[Desc("Can this actor reveal shroud generated by the GeneratesShroud trait?")]
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public readonly bool RevealGeneratedShroud = true;
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public override object Create(ActorInitializer init) { return new RevealsShroud(init.Self, this); }
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}
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public class RevealsShroud : AffectsShroud
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{
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readonly RevealsShroudInfo info;
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readonly Shroud.SourceType type;
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public RevealsShroud(Actor self, RevealsShroudInfo info)
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: base(self, info) { this.info = info; }
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: base(self, info)
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{
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this.info = info;
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type = info.RevealGeneratedShroud ? Shroud.SourceType.Visibility
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: Shroud.SourceType.PassiveVisibility;
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}
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protected override void AddCellsToPlayerShroud(Actor self, Player p, PPos[] uv)
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{
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if (!info.ValidStances.HasStance(p.Stances[self.Owner]))
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return;
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p.Shroud.AddSource(this, Shroud.SourceType.Visibility, uv);
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p.Shroud.AddSource(this, type, uv);
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}
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protected override void RemoveCellsFromPlayerShroud(Actor self, Player p) { p.Shroud.RemoveSource(this); }
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