git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1332 993157c7-ee19-0410-b2c4-bb4e9862e678

This commit is contained in:
(no author)
2007-07-24 04:53:11 +00:00
parent ac87f06ef1
commit 983f56e840
4 changed files with 58 additions and 5 deletions

View File

@@ -75,7 +75,14 @@ namespace OpenRa.Game
if (e.Button == MouseButtons.Left)
{
float2 xy = ( 1 / 24.0f ) * ( new float2( e.Location ) + game.viewport.Location );
float2 point = new float2(e.Location) + game.viewport.Location;
RectangleF rect = new RectangleF(sidebar.Location.ToPointF(), new SizeF(sidebar.Width, game.viewport.Height));
if (rect.Contains(point.ToPointF()))
{
sidebar.Build(sidebar.FindSpriteAtPoint(point));
return;
}
float2 xy = (1 / 24.0f) * point;
IOrder order = game.world.myUnit.Order( new int2( (int)xy.X, (int)xy.Y ) );
game.Issue( order );
}

View File

@@ -19,6 +19,13 @@ namespace OpenRa.Game
Dictionary<string, Sprite> sprites = new Dictionary<string,Sprite>();
Viewport viewport;
const float spriteWidth = 64, spriteHeight = 48;
public float Width
{
get { return spriteWidth * 2; }
}
public Sidebar(Race race, Renderer renderer, Viewport viewport)
{
@@ -31,7 +38,12 @@ namespace OpenRa.Game
LoadSprites("buildings.txt");
LoadSprites("units.txt");
blank = SheetBuilder.Add(new Size(64, 48), 16);
blank = SheetBuilder.Add(new Size((int)spriteWidth, (int)spriteHeight), 16);
}
public bool Build(string key)
{
return techTree.Build(key);
}
void LoadSprites(string filename)
@@ -46,7 +58,7 @@ namespace OpenRa.Game
void DrawSprite(Sprite s, ref float2 p)
{
spriteRenderer.DrawSprite(s, p, 0);
p.Y += 48;
p.Y += spriteHeight;
}
void Fill(float height, float2 p)
@@ -55,10 +67,17 @@ namespace OpenRa.Game
DrawSprite(blank, ref p);
}
float2 location;
public float2 Location
{
get { return location; }
}
public void Paint( Game game )
{
float2 buildPos = viewport.Location + new float2(viewport.Size.X - 128, 0);
float2 unitPos = viewport.Location + new float2(viewport.Size.X - 64, 0);
float2 buildPos = location = viewport.Location + new float2(viewport.Size.X - spriteWidth * 2, 0);
float2 unitPos = viewport.Location + new float2(viewport.Size.X - spriteWidth, 0);
foreach (Item i in techTree.BuildableItems)
{
@@ -76,5 +95,26 @@ namespace OpenRa.Game
spriteRenderer.Flush();
}
public string FindSpriteAtPoint(float2 point)
{
float y1 = 0, y2 = 0;
foreach (Item i in techTree.BuildableItems)
{
RectangleF rect;
if (i.IsStructure)
{
rect = new RectangleF(location.X, location.Y + y1, spriteWidth, spriteHeight);
y1 += 48;
}
else
{
rect = new RectangleF(location.X + spriteWidth, location.Y + y2, spriteWidth, spriteHeight);
y2 += 48;
}
if (rect.Contains(point.ToPointF())) return i.tag;
}
return null;
}
}
}

View File

@@ -65,6 +65,7 @@ namespace OpenRa.TechTree
public bool Build(string key, bool force)
{
if (string.IsNullOrEmpty(key)) return false;
Item b = objects[key];
if (!force && !b.CanBuild) return false;
built.Add(key);

View File

@@ -1,5 +1,10 @@
OpenRA
------------------------------------------------------
[ ] Sidebar
[x] Click handling going ~beedee
[ ] Building needs to have some sort of timer
[ ] Need a better order to sort items in (rather than what the collection chucks at us by default)
[ ] Actually make built units appear in the world/allow them to be placed in the world
[ ] Multiplayer!