Disable 1 human versus bots games
Changed the Server.LockBots setting to Server.DisableSinglePlayer. If the setting is enabled, and there is only one client in the server, the game won't start.
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@@ -196,6 +196,7 @@ namespace OpenRA.Network
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public bool ShortGame = true;
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public bool AllowVersionMismatch;
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public string GameUid;
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public bool DisableSingleplayer;
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public static Global Deserialize(MiniYaml data)
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{
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@@ -148,7 +148,8 @@ namespace OpenRA.Server
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RandomSeed = randomSeed,
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Map = settings.Map,
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ServerName = settings.Name,
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Dedicated = settings.Dedicated
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Dedicated = settings.Dedicated,
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DisableSingleplayer = settings.DisableSinglePlayer,
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}
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};
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@@ -395,8 +396,8 @@ namespace OpenRA.Server
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if (Map.RuleDefinitions.Any() && !LobbyInfo.IsSinglePlayer)
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SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
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if (Settings.LockBots)
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SendOrderTo(newConn, "Message", "Bots have been disabled on this server.");
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if (Settings.DisableSinglePlayer)
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SendOrderTo(newConn, "Message", "Singleplayer games have been disabled on this server.");
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else if (MapPlayers.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
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@@ -70,8 +70,8 @@ namespace OpenRA
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[Desc("Automatically restart when a game ends. Disable this when something else already takes care about it.")]
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public bool DedicatedLoop = true;
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[Desc("Disallow AI bots.")]
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public bool LockBots = false;
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[Desc("Disallow games where only one player plays with bots.")]
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public bool DisableSinglePlayer = false;
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public string TimestampFormat = "s";
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@@ -67,6 +67,10 @@ namespace OpenRA.Mods.Common.Server
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if (server.LobbyInfo.Slots.Any(sl => sl.Value.Required && server.LobbyInfo.ClientInSlot(sl.Key) == null))
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return;
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// Does server have only one player?
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if (server.Settings.DisableSinglePlayer && playerClients.Count() == 1)
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return;
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server.StartGame();
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}
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@@ -115,6 +119,13 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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if (server.Settings.DisableSinglePlayer &&
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server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1)
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{
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server.SendOrderTo(conn, "Message", "Unable to start the game until another player joins.");
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return true;
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}
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server.StartGame();
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return true;
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}
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@@ -373,8 +384,8 @@ namespace OpenRA.Mods.Common.Server
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if (server.Map.RuleDefinitions.Any())
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server.SendMessage("This map contains custom rules. Game experience may change.");
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if (server.Settings.LockBots)
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server.SendMessage("Bots have been disabled on this server.");
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if (server.Settings.DisableSinglePlayer)
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server.SendMessage("Singleplayer games have been disabled on this server.");
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else if (server.MapPlayers.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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server.SendMessage("Bots have been disabled on this map.");
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@@ -923,8 +934,6 @@ namespace OpenRA.Mods.Common.Server
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static Session.Slot MakeSlotFromPlayerReference(PlayerReference pr)
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{
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if (!pr.Playable) return null;
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if (Game.Settings.Server.LockBots)
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pr.AllowBots = false;
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return new Session.Slot
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{
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PlayerReference = pr.Name,
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@@ -318,7 +318,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (startGameButton != null)
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{
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startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
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orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
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orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null) ||
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(orderManager.LobbyInfo.GlobalSettings.DisableSingleplayer && orderManager.LobbyInfo.IsSinglePlayer);
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startGameButton.OnClick = () =>
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{
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// Bots and admins don't count
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