Fixes the chinooks not being removed in Nod04b

∙The entry/exit points for the Chinooks were out bounds.
∙The rally/unload points for the Chinooks were very close together and causing unloaded cargo to overlap.
This commit is contained in:
FrameLimiter
2017-12-27 22:11:00 -05:00
committed by reaperrr
parent ef680dbbfe
commit 98ec28e850

View File

@@ -455,22 +455,22 @@ Actors:
Facing: 64
SubCell: 0
EntryPointVehicle: waypoint
Location: 33,13
Location: 33,17
Owner: Neutral
RallyPointVehicle: waypoint
Location: 33,30
Owner: Neutral
EntryPointRocket: waypoint
Location: 35,15
Location: 35,19
Owner: Neutral
RallyPointRocket: waypoint
Location: 34,32
Location: 35,32
Owner: Neutral
EntryPointGunner: waypoint
Location: 31,15
Location: 31,19
Owner: Neutral
RallyPointGunner: waypoint
Location: 32,32
Location: 31,32
Owner: Neutral
CameraPoint: waypoint
Location: 32,22