FlightDynamics yaml changes
Rules updates for official mods.
This commit is contained in:
@@ -325,11 +325,9 @@
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LandWhenIdle: false
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AirborneCondition: airborne
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CruisingCondition: cruising
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CanHover: True
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TakeOffOnResupply: true
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VTOL: true
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LandableTerrainTypes: Clear, Rough, Road, Beach, Tiberium, BlueTiberium
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Crushes: crate, infantry
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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InitialFacing: 224
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HiddenUnderFog:
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Type: GroundPosition
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@@ -1089,8 +1087,7 @@
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Offset: 43, 128, 0
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ZOffset: -129
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Aircraft:
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CanHover: True
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VTOL: true
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation
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FallsToEarth:
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Spins: True
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Moves: False
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@@ -26,7 +26,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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barracks.harkonnen:
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Inherits: barracks
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@@ -32,7 +32,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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concreteb:
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Buildable:
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@@ -36,7 +36,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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concreteb:
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Buildable:
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@@ -36,7 +36,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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concreteb:
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Buildable:
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@@ -34,7 +34,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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mpsardaukar:
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Buildable:
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@@ -35,7 +35,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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mpsardaukar:
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Buildable:
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@@ -38,7 +38,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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mpsardaukar:
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Buildable:
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@@ -34,7 +34,6 @@ carryall.reinforce:
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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VTOL: true # The frigate would teleport to land otherwise
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concreteb:
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Buildable:
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@@ -9,6 +9,7 @@ carryall.reinforce:
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Armor:
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Type: light
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Aircraft:
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FlightDynamics: VTOL, Slide, MoveIntoShroud, TakeOffOnCreation
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CruiseAltitude: 2160
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CruisingCondition: cruising
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InitialFacing: 0
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@@ -18,8 +19,6 @@ carryall.reinforce:
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Repulsable: False
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LandWhenIdle: False
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AirborneCondition: airborne
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CanHover: True
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VTOL: true
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IdleTurnSpeed: 1
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Targetable@GROUND:
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TargetTypes: Ground, Vehicle
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@@ -77,6 +76,7 @@ frigate:
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Tooltip:
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Name: Frigate
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Aircraft:
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FlightDynamics: VTOL, Hover, MoveIntoShroud, TakeOffOnCreation
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Speed: 189
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TurnSpeed: 1
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Repulsable: False
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@@ -99,12 +99,11 @@ ornithopter:
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Armor:
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Type: light
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Aircraft:
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FlightDynamics: MoveIntoShroud, TakeOffOnCreation
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Speed: 224
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TurnSpeed: 2
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Repulsable: False
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CanHover: True
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CruiseAltitude: 1920
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VTOL: true
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AmmoPool:
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Ammo: 5
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Tooltip:
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@@ -132,8 +131,7 @@ carryall.husk:
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Aircraft:
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TurnSpeed: 4
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Speed: 144
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CanHover: True
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VTOL: true
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FlightDynamics: VTOL, Slide, MoveIntoShroud, TakeOffOnCreation
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RenderSprites:
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Image: carryall
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@@ -146,7 +144,6 @@ carryall.huskVTOL:
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Velocity: 0c128
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Aircraft:
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TurnSpeed: 4
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CanHover: True
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VTOL: true
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FlightDynamics: VTOL, Slide, MoveIntoShroud, TakeOffOnCreation
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RenderSprites:
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Image: carryall
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@@ -626,14 +626,12 @@
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Tooltip:
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GenericName: Helicopter
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Aircraft:
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CanHover: True
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CruisingCondition: cruising
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WaitDistanceFromResupplyBase: 4c0
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TakeOffOnResupply: true
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VTOL: true
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LandableTerrainTypes: Clear, Rough, Road, Ore, Beach, Gems
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Crushes: crate, mine, infantry
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InitialFacing: 224
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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GpsDot:
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String: Helicopter
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Hovers@CRUISING:
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@@ -1045,8 +1043,7 @@
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Tooltip:
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GenericName: Destroyed Helicopter
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Aircraft:
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CanHover: True
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VTOL: true
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation
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FallsToEarth:
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Explosion: UnitExplodeHeli
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BodyOrientation:
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@@ -1,5 +1,5 @@
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DPOD:
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Inherits: ^Helicopter
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Inherits: ^Aircraft
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 10
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@@ -32,7 +32,7 @@ DPOD:
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-SpawnActorOnDeath:
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DSHP:
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Inherits: ^Helicopter
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Inherits: ^Aircraft
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Valued:
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Cost: 1000
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Tooltip:
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@@ -49,6 +49,7 @@ DSHP:
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IdealSeparation: 1275
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CruiseAltitude: 12c512
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AltitudeVelocity: 256
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FlightDynamics: VTOL, Hover, MoveIntoShroud, TakeOffOnCreation, TurnToDock
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Health:
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HP: 20000
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Armor:
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@@ -66,7 +67,7 @@ DSHP:
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Actor: DSHP.Husk
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ORCA:
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Inherits: ^Helicopter
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Inherits: ^Aircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@EMPDISABLE: ^EmpDisable
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@@ -86,10 +87,10 @@ ORCA:
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Aircraft:
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TurnSpeed: 5
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Speed: 186
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MoveIntoShroud: false
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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AltitudeVelocity: 128
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FlightDynamics: VTOL, Hover, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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Health:
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HP: 20000
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Armor:
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@@ -141,7 +142,6 @@ ORCAB:
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TurnSpeed: 3
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Speed: 96
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CruisingCondition: cruising
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MoveIntoShroud: false
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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ReturnOnIdle:
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@@ -177,7 +177,7 @@ ORCAB:
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RearmActors: gahpad, nahpad
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ORCATRAN:
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Inherits: ^Helicopter
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Inherits: ^Aircraft
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Valued:
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Cost: 1200
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Tooltip:
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@@ -194,9 +194,12 @@ ORCATRAN:
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TurnSpeed: 5
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Speed: 84
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InitialFacing: 0
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
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Crushes: crate, infantry
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TakeoffSounds: orcaup1.aud
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LandingSounds: orcadwn1.aud
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IdealSeparation: 1275
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FlightDynamics: VTOL, Hover, MoveIntoShroud, TakeOffOnCreation, TurnToDock
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Health:
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HP: 20000
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Armor:
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@@ -215,7 +218,7 @@ ORCATRAN:
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Actor: ORCATRAN.Husk
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TRNSPORT:
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Inherits: ^Helicopter
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Inherits: ^Aircraft
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Valued:
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Cost: 750
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Tooltip:
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@@ -233,7 +236,6 @@ TRNSPORT:
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InitialFacing: 0
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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MoveIntoShroud: false
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Carryall:
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Voice: Move
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LocalOffset: 0,0,-317
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@@ -277,7 +279,6 @@ SCRIN:
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TurnSpeed: 3
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Speed: 168
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AirborneCondition: airborne
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MoveIntoShroud: false
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TakeoffSounds: dropup1.aud
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LandingSounds: dropdwn1.aud
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ReturnOnIdle:
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@@ -311,7 +312,7 @@ SCRIN:
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RearmActors: gahpad, nahpad
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APACHE:
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Inherits: ^Helicopter
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Inherits: ^Aircraft
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Inherits@EMPDISABLE: ^EmpDisable
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@@ -331,7 +332,7 @@ APACHE:
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Aircraft:
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TurnSpeed: 5
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Speed: 130
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MoveIntoShroud: false
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FlightDynamics: VTOL, Hover, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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Health:
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HP: 22500
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Armor:
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@@ -382,9 +383,8 @@ HUNTER:
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TurnSpeed: 16
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Speed: 355
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CruiseAltitude: 3c128
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CanHover: True
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CruisingCondition: cruising
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VTOL: true
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud, TakeOffOnCreation
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AttackAircraft:
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FacingTolerance: 128
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AttackType: Hover
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@@ -871,12 +871,16 @@
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Voice: Move
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Aircraft:
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AirborneCondition: airborne
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CruisingCondition: cruising
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CruiseAltitude: 4c704
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AltitudeVelocity: 96
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LandWhenIdle: false
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Voice: Move
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IdealSeparation: 853
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MaximumPitch: 120
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LandableTerrainTypes: Clear, Road, Rail, DirtRoad, Rough, Tiberium, BlueTiberium, Veins
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Crushes: crate, infantry
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FlightDynamics: VTOL, TakeOffOnCreation, TakeOffOnResupply, TurnToDock
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Voiced:
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VoiceSet: Heli
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HiddenUnderFog:
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@@ -900,16 +904,6 @@
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Categories: Aircraft
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SpawnActorOnDeath:
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RequiresCondition: airborne
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^Helicopter:
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Inherits: ^Aircraft
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Aircraft:
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CruiseAltitude: 4c704
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AltitudeVelocity: 96
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CanHover: True
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CruisingCondition: cruising
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TakeOffOnResupply: true
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VTOL: true
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Hovers@CRUISING:
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RequiresCondition: cruising
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BobDistance: -64
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@@ -174,8 +174,7 @@ JUMPJET.Husk:
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Explosion:
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Aircraft:
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Speed: 186
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CanHover: True
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VTOL: true
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FlightDynamics: VTOL, Slide, Hover, MoveIntoShroud
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RenderSprites:
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Image: jumpjet
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WithSpriteBody:
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