cleanup weapon yamls
- removed Red Alert sounds - WaterExplosion? Arrakis is a desert planet... - remove unused weapons/defaults and merge explosions - give bazooka smaller sized explosions - bigger explosions for orni strikes
This commit is contained in:
@@ -74,8 +74,6 @@ ChromeLayout:
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mods/ra/chrome/convertassets.yaml
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Weapons:
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mods/d2k/weapons/defaults.yaml
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mods/d2k/weapons/explosions.yaml
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mods/d2k/weapons.yaml
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Voices:
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@@ -329,7 +329,7 @@ MISSILETANK:
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Armament:
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Weapon: 227mm
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LocalOffset: -213,128,171, -213,-256,171
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AutoTarget:
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InitialStance: Defend
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@@ -11,14 +11,14 @@ explosion:
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med_explosion: DATA.R8
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Start: 3390
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Length: 12
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napalm: DATA.R8
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tiny_explosion: DATA.R8
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Start: 3390
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Length: 12
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nuke: DATA.R8
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Start: 3965
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Length: 14
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Tick: 60
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napalm2: DATA.R8
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mini_explosion: DATA.R8
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Start: 3403
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Length: 15
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Tick: 60
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@@ -222,4 +222,4 @@ icon:
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Offset: -30,-24
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deathhand: DATA.R8
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Start: 4035
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Offset: -30,-24
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Offset: -30,-24
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@@ -10,7 +10,7 @@ LMG:
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Versus:
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Wood: 25%
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Light: 40%
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Heavy: 10%
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@@ -36,13 +36,13 @@ Bazooka:
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RangeLimit: 35
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 10%
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Wood: 75%
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Light: 60%
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Heavy: 90%
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Concrete: 40%
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Explosion: small_artillery
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Explosion: small_explosion
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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@@ -61,7 +61,7 @@ Sniper:
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Warhead:
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Damage: 60
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Spread: 1
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Versus:
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Versus:
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None: 100%
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Wood: 0%
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Light: 1%
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@@ -82,7 +82,7 @@ Vulcan:
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Versus:
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Wood: 0%
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Light: 60%
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Heavy: 10%
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@@ -107,7 +107,7 @@ Slung:
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Image: MISSILE
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Warhead:
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Spread: 6
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Versus:
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Versus:
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None: 0%
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Wood: 75%
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Light: 40%
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@@ -133,7 +133,7 @@ HMG:
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 20%
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@@ -156,7 +156,7 @@ HMGo:
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ContrailUsePlayerColor: true
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Warhead:
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Spread: 3
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Versus:
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 25%
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@@ -183,7 +183,7 @@ QuadRockets:
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RangeLimit: 40
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 35%
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Wood: 45%
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Light: 100%
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@@ -206,7 +206,7 @@ TurretGun:
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Inaccuracy: 9
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Warhead:
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Spread: 8
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Versus:
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Versus:
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None: 50%
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Wood: 75%
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Light: 100%
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@@ -259,7 +259,7 @@ TowerMissile:
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Inaccuracy: 12
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Warhead:
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Spread: 8
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Versus:
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Versus:
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None: 50%
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Wood: 50%
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Light: 100%
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@@ -279,7 +279,7 @@ TowerMissile:
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Inaccuracy: 11
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Warhead:
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Spread: 8
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Versus:
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Versus:
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None: 50%
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Wood: 50%
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Light: 100%
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@@ -299,7 +299,7 @@ DevBullet:
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Image: doubleblast
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Warhead:
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Spread: 8
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Versus:
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Versus:
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None: 100%
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Wood: 50%
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Light: 100%
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@@ -310,7 +310,7 @@ DevBullet:
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SmudgeType: SandCrater, RockCrater
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Damage: 100
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227mm:
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227mm:
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ROF: 100
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Range: 10
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MinRange: 4
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@@ -330,7 +330,7 @@ DevBullet:
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ContrailLength: 5
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Warhead:
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Spread: 12
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Versus:
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Versus:
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None: 20%
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Wood: 50%
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Light: 100%
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@@ -358,7 +358,7 @@ FakeMissile:
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ContrailUsePlayerColor : True
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Warhead:
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Spread: 3
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Versus:
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Versus:
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None: 0%
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Wood: 0%
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Concrete: 0%
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@@ -381,7 +381,7 @@ FakeMissile:
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ContrailLength: 20
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Warhead:
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Spread: 12
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Versus:
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Versus:
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None: 100%
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Wood: 80%
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Light: 75%
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@@ -405,7 +405,7 @@ Sound:
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UsePlayerColor: true
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Warhead:
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Spread: 1
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Versus:
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Versus:
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None: 60%
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Wood: 85%
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Light: 80%
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@@ -423,7 +423,7 @@ ChainGun:
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High: true
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Warhead:
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Spread: 3
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Versus:
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Versus:
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Wood: 50%
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Light: 60%
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Heavy: 25%
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@@ -440,7 +440,7 @@ Heal:
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Speed: 100
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Warhead:
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Spread: 5
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Versus:
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Versus:
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Wood: 0%
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Light: 0%
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Heavy: 0%
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@@ -454,7 +454,7 @@ WormJaw:
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Report: WORM.WAV
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Warhead:
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Spread: 5
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Versus:
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Versus:
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Wood: 0%
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Concrete: 0%
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Damage: 100
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@@ -467,7 +467,7 @@ ParaBomb:
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Image: BOMBS
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Warhead:
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Spread: 6
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Versus:
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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@@ -484,14 +484,117 @@ Napalm:
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Image: BOMBS
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Warhead:
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Spread: 20
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Versus:
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Versus:
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None: 20%
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Wood: 100%
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Light: 30%
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Heavy: 20%
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Concrete: 70%
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InfDeath: 4
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Explosion: napalm
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Explosion: small_artillery
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ImpactSound: NAPALM1.WAV
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SmudgeType: Crater
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Damage: 300
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Crush:
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Warhead:
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ImpactSound: CRUSH1.WAV
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Damage: 100
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Demolish:
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Warhead:
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ImpactSound: EXPLLG2.WAV
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Explosion: building
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Atomic:
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Warhead:
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Damage: 1800
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Spread: 64
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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Heavy: 50%
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2.WAV
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CrateNuke:
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Warhead:
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Damage: 800
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Spread: 50
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Versus:
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None: 20%
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Wood: 75%
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Light: 25%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2.WAV
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CrateExplosion:
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Warhead:
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Damage: 400
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLSML4.WAV
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UnitExplode:
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Warhead:
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Damage: 500
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLMD1.WAV
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UnitExplodeSmall:
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Warhead:
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Damage: 60
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: self_destruct
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InfDeath: 4
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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UnitExplodeTiny:
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Warhead:
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Damage: 30
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Spread: 7
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: med_explosion
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InfDeath: 4
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ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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UnitExplodeScale:
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Warhead:
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Damage: 90
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Spread: 13
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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@@ -1,188 +0,0 @@
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# to do: explosion animations, spreads
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### Warheads
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W_Bullets: # Machine Guns
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Report: MGUN2.WAV #machine gun burst sound
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Warhead:
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Spread: 3
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Versus:
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None: 100%
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Wood: 75%
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Light: 40%
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Heavy: 20%
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Concrete: 10%
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Explosion: piffs
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InfDeath: 2
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W_Bazooka:
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Warhead:
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Spread: 3
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Versus:
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None: 8%
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Wood: 45%
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Light: 70%
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Heavy: 100%
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Concrete: 75%
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12.aud # TODO: fallback to RA
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W_HE: # Grenadier, siege tank
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Warhead:
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Spread: 12
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Versus:
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None: 125%
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Wood: 70%
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Light: 30%
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Heavy: 20%
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Concrete: 100%
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# vvv below taken from 155mm
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InfDeath: 3
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Explosion: self_destruct
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WaterExplosion: large_splash
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ImpactSound: explsml2
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SmudgeType: SandCrater, RockCrater
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W_GT_AT: # Sardaukar & Fremen's longer range weapons
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Warhead:
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Spread: 3
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Versus:
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None: 25%
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Wood: 65%
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Light: 100%
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Heavy: 50%
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Concrete: 100%
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12.aud # TODO: fallback to RA
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SmudgeType: SandCrater, RockCrater
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W_AT: # Tank shells, gun turret
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 60%
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Light: 100%
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Heavy: 75%
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Concrete: 50%
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Explosion: med_explosion
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ImpactSound: kaboom30.aud # TODO: fallback to RA
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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W_AT_Mis: # Rocket Launcher, tower missile
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Warhead:
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Spread: 8
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Versus:
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None: 15%
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Wood: 65%
|
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Light: 90%
|
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Heavy: 100%
|
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Concrete: 75%
|
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InfDeath: 4
|
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Explosion: large_explosion
|
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WaterExplosion: med_splash
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ImpactSound: explsml1.wav
|
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SmudgeType: SandCrater, RockCrater
|
||||
|
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W_Deviate:
|
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Warhead:
|
||||
Spread: 8
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 20%
|
||||
Light: 20%
|
||||
Heavy: 20%
|
||||
Concrete: 20%
|
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Explosion: med_explosion
|
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WaterExplosion: med_splash
|
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|
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W_Sonic:
|
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Warhead:
|
||||
Spread: 6
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 100%
|
||||
Light: 100%
|
||||
Heavy: 60%
|
||||
Concrete: 50%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
|
||||
W_Plasma:
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 100%
|
||||
Light: 60%
|
||||
Heavy: 50%
|
||||
Concrete: 100%
|
||||
Explosion: med_explosion
|
||||
WaterExplosion: med_splash
|
||||
|
||||
|
||||
|
||||
|
||||
### Projectiles
|
||||
|
||||
P_Bullets: #from M60mg
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
ContrailLength: 3
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
|
||||
P_OneShot: #from Sniper
|
||||
Report: RIFLE.AUD # TODO: fallback to RA
|
||||
Projectile: Bullet
|
||||
Speed: 150
|
||||
ContrailLength: 6
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
|
||||
P_Bazooka: #From bazooka/1st (dragon?)
|
||||
Projectile: Missile
|
||||
Speed: 25
|
||||
Arm: 2
|
||||
High: true
|
||||
Shadow: yes
|
||||
Proximity: true
|
||||
Trail: smokey
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 5
|
||||
RangeLimit: 35
|
||||
|
||||
P_Rocket: #From QuadRockets
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Proximity: yes
|
||||
Inaccuracy: 3
|
||||
Image: DRAGON
|
||||
ROT: 10
|
||||
Trail: smokey
|
||||
Speed: 40
|
||||
RangeLimit: 40
|
||||
|
||||
P_Missile: #From 227mm
|
||||
Projectile: Bullet
|
||||
Speed: 20
|
||||
Arm: 5
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 55
|
||||
Angle: 0.2
|
||||
Image: MISSILE
|
||||
ROT: 5
|
||||
ContrailLength: 5
|
||||
@@ -1,105 +0,0 @@
|
||||
Crush:
|
||||
Warhead:
|
||||
ImpactSound: CRUSH1.WAV
|
||||
Damage: 100
|
||||
|
||||
Demolish:
|
||||
Warhead:
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
Explosion: building
|
||||
|
||||
Atomic:
|
||||
Warhead:
|
||||
Damage: 1800
|
||||
Spread: 64
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 100%
|
||||
Light: 100%
|
||||
Heavy: 50%
|
||||
Concrete: 50%
|
||||
Explosion: nuke
|
||||
InfDeath: 5
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
CrateNuke:
|
||||
Warhead:
|
||||
Damage: 800
|
||||
Spread: 50
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 75%
|
||||
Light: 25%
|
||||
Heavy: 25%
|
||||
Concrete: 50%
|
||||
Explosion: nuke
|
||||
InfDeath: 5
|
||||
ImpactSound: EXPLLG2.WAV
|
||||
|
||||
CrateExplosion:
|
||||
Warhead:
|
||||
Damage: 400
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: building
|
||||
WaterExplosion: building
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLSML4.WAV
|
||||
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: building
|
||||
WaterExplosion: large_splash
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLMD1.WAV
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead:
|
||||
Damage: 60
|
||||
Spread: 10
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: self_destruct
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
|
||||
|
||||
UnitExplodeTiny:
|
||||
Warhead:
|
||||
Damage: 30
|
||||
Spread: 7
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: med_explosion
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
|
||||
|
||||
UnitExplodeScale:
|
||||
Warhead:
|
||||
Damage: 90
|
||||
Spread: 13
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
Light: 60%
|
||||
Heavy: 25%
|
||||
Explosion: building
|
||||
InfDeath: 4
|
||||
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
|
||||
|
||||
@@ -157,7 +157,6 @@ SectionGroup /e "Mods"
|
||||
File /r "${SRCDIR}\mods\d2k\tilesets"
|
||||
File /r "${SRCDIR}\mods\d2k\sequences"
|
||||
File /r "${SRCDIR}\mods\d2k\uibits"
|
||||
File /r "${SRCDIR}\mods\d2k\weapons"
|
||||
SectionEnd
|
||||
SectionGroupEnd
|
||||
|
||||
|
||||
Reference in New Issue
Block a user