cleanup weapon yamls

- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
This commit is contained in:
Matthias Mailänder
2013-08-14 18:05:36 +02:00
parent c6e9b00c8c
commit 9950706cb1
7 changed files with 131 additions and 324 deletions

View File

@@ -74,8 +74,6 @@ ChromeLayout:
mods/ra/chrome/convertassets.yaml mods/ra/chrome/convertassets.yaml
Weapons: Weapons:
mods/d2k/weapons/defaults.yaml
mods/d2k/weapons/explosions.yaml
mods/d2k/weapons.yaml mods/d2k/weapons.yaml
Voices: Voices:

View File

@@ -329,7 +329,7 @@ MISSILETANK:
Armament: Armament:
Weapon: 227mm Weapon: 227mm
LocalOffset: -213,128,171, -213,-256,171 LocalOffset: -213,128,171, -213,-256,171
FireDelay: 15 FireDelay: 15
AttackFrontal: AttackFrontal:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend

View File

@@ -11,14 +11,14 @@ explosion:
med_explosion: DATA.R8 med_explosion: DATA.R8
Start: 3390 Start: 3390
Length: 12 Length: 12
napalm: DATA.R8 tiny_explosion: DATA.R8
Start: 3390 Start: 3390
Length: 12 Length: 12
nuke: DATA.R8 nuke: DATA.R8
Start: 3965 Start: 3965
Length: 14 Length: 14
Tick: 60 Tick: 60
napalm2: DATA.R8 mini_explosion: DATA.R8
Start: 3403 Start: 3403
Length: 15 Length: 15
Tick: 60 Tick: 60
@@ -222,4 +222,4 @@ icon:
Offset: -30,-24 Offset: -30,-24
deathhand: DATA.R8 deathhand: DATA.R8
Start: 4035 Start: 4035
Offset: -30,-24 Offset: -30,-24

View File

@@ -10,7 +10,7 @@ LMG:
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 25% Wood: 25%
Light: 40% Light: 40%
Heavy: 10% Heavy: 10%
@@ -36,13 +36,13 @@ Bazooka:
RangeLimit: 35 RangeLimit: 35
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 10% None: 10%
Wood: 75% Wood: 75%
Light: 60% Light: 60%
Heavy: 90% Heavy: 90%
Concrete: 40% Concrete: 40%
Explosion: small_artillery Explosion: small_explosion
InfDeath: 4 InfDeath: 4
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 50 Damage: 50
@@ -61,7 +61,7 @@ Sniper:
Warhead: Warhead:
Damage: 60 Damage: 60
Spread: 1 Spread: 1
Versus: Versus:
None: 100% None: 100%
Wood: 0% Wood: 0%
Light: 1% Light: 1%
@@ -82,7 +82,7 @@ Vulcan:
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 0% Wood: 0%
Light: 60% Light: 60%
Heavy: 10% Heavy: 10%
@@ -107,7 +107,7 @@ Slung:
Image: MISSILE Image: MISSILE
Warhead: Warhead:
Spread: 6 Spread: 6
Versus: Versus:
None: 0% None: 0%
Wood: 75% Wood: 75%
Light: 40% Light: 40%
@@ -133,7 +133,7 @@ HMG:
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 15% Wood: 15%
Light: 45% Light: 45%
Heavy: 20% Heavy: 20%
@@ -156,7 +156,7 @@ HMGo:
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 15% Wood: 15%
Light: 45% Light: 45%
Heavy: 25% Heavy: 25%
@@ -183,7 +183,7 @@ QuadRockets:
RangeLimit: 40 RangeLimit: 40
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 35% None: 35%
Wood: 45% Wood: 45%
Light: 100% Light: 100%
@@ -206,7 +206,7 @@ TurretGun:
Inaccuracy: 9 Inaccuracy: 9
Warhead: Warhead:
Spread: 8 Spread: 8
Versus: Versus:
None: 50% None: 50%
Wood: 75% Wood: 75%
Light: 100% Light: 100%
@@ -259,7 +259,7 @@ TowerMissile:
Inaccuracy: 12 Inaccuracy: 12
Warhead: Warhead:
Spread: 8 Spread: 8
Versus: Versus:
None: 50% None: 50%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
@@ -279,7 +279,7 @@ TowerMissile:
Inaccuracy: 11 Inaccuracy: 11
Warhead: Warhead:
Spread: 8 Spread: 8
Versus: Versus:
None: 50% None: 50%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
@@ -299,7 +299,7 @@ DevBullet:
Image: doubleblast Image: doubleblast
Warhead: Warhead:
Spread: 8 Spread: 8
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
@@ -310,7 +310,7 @@ DevBullet:
SmudgeType: SandCrater, RockCrater SmudgeType: SandCrater, RockCrater
Damage: 100 Damage: 100
227mm: 227mm:
ROF: 100 ROF: 100
Range: 10 Range: 10
MinRange: 4 MinRange: 4
@@ -330,7 +330,7 @@ DevBullet:
ContrailLength: 5 ContrailLength: 5
Warhead: Warhead:
Spread: 12 Spread: 12
Versus: Versus:
None: 20% None: 20%
Wood: 50% Wood: 50%
Light: 100% Light: 100%
@@ -358,7 +358,7 @@ FakeMissile:
ContrailUsePlayerColor : True ContrailUsePlayerColor : True
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
None: 0% None: 0%
Wood: 0% Wood: 0%
Concrete: 0% Concrete: 0%
@@ -381,7 +381,7 @@ FakeMissile:
ContrailLength: 20 ContrailLength: 20
Warhead: Warhead:
Spread: 12 Spread: 12
Versus: Versus:
None: 100% None: 100%
Wood: 80% Wood: 80%
Light: 75% Light: 75%
@@ -405,7 +405,7 @@ Sound:
UsePlayerColor: true UsePlayerColor: true
Warhead: Warhead:
Spread: 1 Spread: 1
Versus: Versus:
None: 60% None: 60%
Wood: 85% Wood: 85%
Light: 80% Light: 80%
@@ -423,7 +423,7 @@ ChainGun:
High: true High: true
Warhead: Warhead:
Spread: 3 Spread: 3
Versus: Versus:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
Heavy: 25% Heavy: 25%
@@ -440,7 +440,7 @@ Heal:
Speed: 100 Speed: 100
Warhead: Warhead:
Spread: 5 Spread: 5
Versus: Versus:
Wood: 0% Wood: 0%
Light: 0% Light: 0%
Heavy: 0% Heavy: 0%
@@ -454,7 +454,7 @@ WormJaw:
Report: WORM.WAV Report: WORM.WAV
Warhead: Warhead:
Spread: 5 Spread: 5
Versus: Versus:
Wood: 0% Wood: 0%
Concrete: 0% Concrete: 0%
Damage: 100 Damage: 100
@@ -467,7 +467,7 @@ ParaBomb:
Image: BOMBS Image: BOMBS
Warhead: Warhead:
Spread: 6 Spread: 6
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
Light: 75% Light: 75%
@@ -484,14 +484,117 @@ Napalm:
Image: BOMBS Image: BOMBS
Warhead: Warhead:
Spread: 20 Spread: 20
Versus: Versus:
None: 20% None: 20%
Wood: 100% Wood: 100%
Light: 30% Light: 30%
Heavy: 20% Heavy: 20%
Concrete: 70% Concrete: 70%
InfDeath: 4 InfDeath: 4
Explosion: napalm Explosion: small_artillery
ImpactSound: NAPALM1.WAV ImpactSound: NAPALM1.WAV
SmudgeType: Crater SmudgeType: Crater
Damage: 300 Damage: 300
Crush:
Warhead:
ImpactSound: CRUSH1.WAV
Damage: 100
Demolish:
Warhead:
ImpactSound: EXPLLG2.WAV
Explosion: building
Atomic:
Warhead:
Damage: 1800
Spread: 64
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV

View File

@@ -1,188 +0,0 @@
# to do: explosion animations, spreads
### Warheads
W_Bullets: # Machine Guns
Report: MGUN2.WAV #machine gun burst sound
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 75%
Light: 40%
Heavy: 20%
Concrete: 10%
Explosion: piffs
InfDeath: 2
W_Bazooka:
Warhead:
Spread: 3
Versus:
None: 8%
Wood: 45%
Light: 70%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud # TODO: fallback to RA
W_HE: # Grenadier, siege tank
Warhead:
Spread: 12
Versus:
None: 125%
Wood: 70%
Light: 30%
Heavy: 20%
Concrete: 100%
# vvv below taken from 155mm
InfDeath: 3
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2
SmudgeType: SandCrater, RockCrater
W_GT_AT: # Sardaukar & Fremen's longer range weapons
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 65%
Light: 100%
Heavy: 50%
Concrete: 100%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud # TODO: fallback to RA
SmudgeType: SandCrater, RockCrater
W_AT: # Tank shells, gun turret
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 60%
Light: 100%
Heavy: 75%
Concrete: 50%
Explosion: med_explosion
ImpactSound: kaboom30.aud # TODO: fallback to RA
InfDeath: 4
SmudgeType: SandCrater, RockCrater
W_AT_Mis: # Rocket Launcher, tower missile
Warhead:
Spread: 8
Versus:
None: 15%
Wood: 65%
Light: 90%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: large_explosion
WaterExplosion: med_splash
ImpactSound: explsml1.wav
SmudgeType: SandCrater, RockCrater
W_Deviate:
Warhead:
Spread: 8
Versus:
None: 20%
Wood: 20%
Light: 20%
Heavy: 20%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
W_Sonic:
Warhead:
Spread: 6
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 60%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
W_Plasma:
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Concrete: 100%
Explosion: med_explosion
WaterExplosion: med_splash
### Projectiles
P_Bullets: #from M60mg
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_OneShot: #from Sniper
Report: RIFLE.AUD # TODO: fallback to RA
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_Bazooka: #From bazooka/1st (dragon?)
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: yes
Proximity: true
Trail: smokey
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
P_Rocket: #From QuadRockets
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 40
RangeLimit: 40
P_Missile: #From 227mm
Projectile: Bullet
Speed: 20
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 55
Angle: 0.2
Image: MISSILE
ROT: 5
ContrailLength: 5

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@@ -1,105 +0,0 @@
Crush:
Warhead:
ImpactSound: CRUSH1.WAV
Damage: 100
Demolish:
Warhead:
ImpactSound: EXPLLG2.WAV
Explosion: building
Atomic:
Warhead:
Damage: 1800
Spread: 64
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: building
InfDeath: 4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV

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@@ -157,7 +157,6 @@ SectionGroup /e "Mods"
File /r "${SRCDIR}\mods\d2k\tilesets" File /r "${SRCDIR}\mods\d2k\tilesets"
File /r "${SRCDIR}\mods\d2k\sequences" File /r "${SRCDIR}\mods\d2k\sequences"
File /r "${SRCDIR}\mods\d2k\uibits" File /r "${SRCDIR}\mods\d2k\uibits"
File /r "${SRCDIR}\mods\d2k\weapons"
SectionEnd SectionEnd
SectionGroupEnd SectionGroupEnd