cleanup weapon yamls

- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
This commit is contained in:
Matthias Mailänder
2013-08-14 18:05:36 +02:00
parent c6e9b00c8c
commit 9950706cb1
7 changed files with 131 additions and 324 deletions

View File

@@ -74,8 +74,6 @@ ChromeLayout:
mods/ra/chrome/convertassets.yaml
Weapons:
mods/d2k/weapons/defaults.yaml
mods/d2k/weapons/explosions.yaml
mods/d2k/weapons.yaml
Voices:

View File

@@ -11,14 +11,14 @@ explosion:
med_explosion: DATA.R8
Start: 3390
Length: 12
napalm: DATA.R8
tiny_explosion: DATA.R8
Start: 3390
Length: 12
nuke: DATA.R8
Start: 3965
Length: 14
Tick: 60
napalm2: DATA.R8
mini_explosion: DATA.R8
Start: 3403
Length: 15
Tick: 60

View File

@@ -42,7 +42,7 @@ Bazooka:
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: small_artillery
Explosion: small_explosion
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -491,7 +491,110 @@ Napalm:
Heavy: 20%
Concrete: 70%
InfDeath: 4
Explosion: napalm
Explosion: small_artillery
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300
Crush:
Warhead:
ImpactSound: CRUSH1.WAV
Damage: 100
Demolish:
Warhead:
ImpactSound: EXPLLG2.WAV
Explosion: building
Atomic:
Warhead:
Damage: 1800
Spread: 64
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV

View File

@@ -1,188 +0,0 @@
# to do: explosion animations, spreads
### Warheads
W_Bullets: # Machine Guns
Report: MGUN2.WAV #machine gun burst sound
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 75%
Light: 40%
Heavy: 20%
Concrete: 10%
Explosion: piffs
InfDeath: 2
W_Bazooka:
Warhead:
Spread: 3
Versus:
None: 8%
Wood: 45%
Light: 70%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud # TODO: fallback to RA
W_HE: # Grenadier, siege tank
Warhead:
Spread: 12
Versus:
None: 125%
Wood: 70%
Light: 30%
Heavy: 20%
Concrete: 100%
# vvv below taken from 155mm
InfDeath: 3
Explosion: self_destruct
WaterExplosion: large_splash
ImpactSound: explsml2
SmudgeType: SandCrater, RockCrater
W_GT_AT: # Sardaukar & Fremen's longer range weapons
Warhead:
Spread: 3
Versus:
None: 25%
Wood: 65%
Light: 100%
Heavy: 50%
Concrete: 100%
InfDeath: 4
Explosion: med_explosion
WaterExplosion: med_splash
ImpactSound: kaboom12.aud # TODO: fallback to RA
SmudgeType: SandCrater, RockCrater
W_AT: # Tank shells, gun turret
Warhead:
Spread: 3
Versus:
None: 20%
Wood: 60%
Light: 100%
Heavy: 75%
Concrete: 50%
Explosion: med_explosion
ImpactSound: kaboom30.aud # TODO: fallback to RA
InfDeath: 4
SmudgeType: SandCrater, RockCrater
W_AT_Mis: # Rocket Launcher, tower missile
Warhead:
Spread: 8
Versus:
None: 15%
Wood: 65%
Light: 90%
Heavy: 100%
Concrete: 75%
InfDeath: 4
Explosion: large_explosion
WaterExplosion: med_splash
ImpactSound: explsml1.wav
SmudgeType: SandCrater, RockCrater
W_Deviate:
Warhead:
Spread: 8
Versus:
None: 20%
Wood: 20%
Light: 20%
Heavy: 20%
Concrete: 20%
Explosion: med_explosion
WaterExplosion: med_splash
W_Sonic:
Warhead:
Spread: 6
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 60%
Concrete: 50%
Explosion: med_explosion
WaterExplosion: med_splash
W_Plasma:
Warhead:
Spread: 3
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
Concrete: 100%
Explosion: med_explosion
WaterExplosion: med_splash
### Projectiles
P_Bullets: #from M60mg
Projectile: Bullet
Speed: 100
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_OneShot: #from Sniper
Report: RIFLE.AUD # TODO: fallback to RA
Projectile: Bullet
Speed: 150
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
P_Bazooka: #From bazooka/1st (dragon?)
Projectile: Missile
Speed: 25
Arm: 2
High: true
Shadow: yes
Proximity: true
Trail: smokey
Inaccuracy: 3
Image: DRAGON
ROT: 5
RangeLimit: 35
P_Rocket: #From QuadRockets
Projectile: Missile
Arm: 0
High: yes
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
ROT: 10
Trail: smokey
Speed: 40
RangeLimit: 40
P_Missile: #From 227mm
Projectile: Bullet
Speed: 20
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 55
Angle: 0.2
Image: MISSILE
ROT: 5
ContrailLength: 5

View File

@@ -1,105 +0,0 @@
Crush:
Warhead:
ImpactSound: CRUSH1.WAV
Damage: 100
Demolish:
Warhead:
ImpactSound: EXPLLG2.WAV
Explosion: building
Atomic:
Warhead:
Damage: 1800
Spread: 64
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: building
InfDeath: 4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
WaterExplosion: large_splash
InfDeath: 4
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV

View File

@@ -157,7 +157,6 @@ SectionGroup /e "Mods"
File /r "${SRCDIR}\mods\d2k\tilesets"
File /r "${SRCDIR}\mods\d2k\sequences"
File /r "${SRCDIR}\mods\d2k\uibits"
File /r "${SRCDIR}\mods\d2k\weapons"
SectionEnd
SectionGroupEnd