cleanup weapon yamls
- removed Red Alert sounds - WaterExplosion? Arrakis is a desert planet... - remove unused weapons/defaults and merge explosions - give bazooka smaller sized explosions - bigger explosions for orni strikes
This commit is contained in:
@@ -74,8 +74,6 @@ ChromeLayout:
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mods/ra/chrome/convertassets.yaml
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Weapons:
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mods/d2k/weapons/defaults.yaml
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mods/d2k/weapons/explosions.yaml
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mods/d2k/weapons.yaml
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Voices:
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@@ -11,14 +11,14 @@ explosion:
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med_explosion: DATA.R8
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Start: 3390
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Length: 12
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napalm: DATA.R8
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tiny_explosion: DATA.R8
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Start: 3390
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Length: 12
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nuke: DATA.R8
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Start: 3965
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Length: 14
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Tick: 60
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napalm2: DATA.R8
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mini_explosion: DATA.R8
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Start: 3403
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Length: 15
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Tick: 60
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@@ -42,7 +42,7 @@ Bazooka:
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Light: 60%
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Heavy: 90%
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Concrete: 40%
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Explosion: small_artillery
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Explosion: small_explosion
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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@@ -491,7 +491,110 @@ Napalm:
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Heavy: 20%
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Concrete: 70%
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InfDeath: 4
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Explosion: napalm
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Explosion: small_artillery
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ImpactSound: NAPALM1.WAV
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SmudgeType: Crater
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Damage: 300
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Crush:
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Warhead:
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ImpactSound: CRUSH1.WAV
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Damage: 100
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Demolish:
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Warhead:
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ImpactSound: EXPLLG2.WAV
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Explosion: building
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Atomic:
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Warhead:
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Damage: 1800
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Spread: 64
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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Heavy: 50%
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2.WAV
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CrateNuke:
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Warhead:
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Damage: 800
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Spread: 50
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Versus:
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None: 20%
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Wood: 75%
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Light: 25%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2.WAV
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CrateExplosion:
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Warhead:
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Damage: 400
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLSML4.WAV
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UnitExplode:
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Warhead:
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Damage: 500
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLMD1.WAV
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UnitExplodeSmall:
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Warhead:
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Damage: 60
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: self_destruct
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InfDeath: 4
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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UnitExplodeTiny:
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Warhead:
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Damage: 30
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Spread: 7
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: med_explosion
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InfDeath: 4
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ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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UnitExplodeScale:
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Warhead:
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Damage: 90
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Spread: 13
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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@@ -1,188 +0,0 @@
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# to do: explosion animations, spreads
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### Warheads
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W_Bullets: # Machine Guns
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Report: MGUN2.WAV #machine gun burst sound
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Warhead:
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Spread: 3
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Versus:
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None: 100%
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Wood: 75%
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Light: 40%
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Heavy: 20%
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Concrete: 10%
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Explosion: piffs
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InfDeath: 2
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W_Bazooka:
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Warhead:
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Spread: 3
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Versus:
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None: 8%
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Wood: 45%
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Light: 70%
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Heavy: 100%
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Concrete: 75%
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12.aud # TODO: fallback to RA
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W_HE: # Grenadier, siege tank
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Warhead:
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Spread: 12
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Versus:
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None: 125%
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Wood: 70%
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Light: 30%
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Heavy: 20%
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Concrete: 100%
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# vvv below taken from 155mm
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InfDeath: 3
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Explosion: self_destruct
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WaterExplosion: large_splash
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ImpactSound: explsml2
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SmudgeType: SandCrater, RockCrater
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W_GT_AT: # Sardaukar & Fremen's longer range weapons
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Warhead:
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Spread: 3
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Versus:
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None: 25%
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Wood: 65%
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Light: 100%
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Heavy: 50%
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Concrete: 100%
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InfDeath: 4
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Explosion: med_explosion
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WaterExplosion: med_splash
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ImpactSound: kaboom12.aud # TODO: fallback to RA
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SmudgeType: SandCrater, RockCrater
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W_AT: # Tank shells, gun turret
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Warhead:
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Spread: 3
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Versus:
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None: 20%
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Wood: 60%
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Light: 100%
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Heavy: 75%
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Concrete: 50%
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Explosion: med_explosion
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ImpactSound: kaboom30.aud # TODO: fallback to RA
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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W_AT_Mis: # Rocket Launcher, tower missile
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Warhead:
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Spread: 8
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Versus:
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None: 15%
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Wood: 65%
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Light: 90%
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Heavy: 100%
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Concrete: 75%
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InfDeath: 4
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Explosion: large_explosion
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WaterExplosion: med_splash
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ImpactSound: explsml1.wav
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SmudgeType: SandCrater, RockCrater
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W_Deviate:
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Warhead:
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Spread: 8
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Versus:
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None: 20%
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Wood: 20%
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Light: 20%
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Heavy: 20%
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Concrete: 20%
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Explosion: med_explosion
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WaterExplosion: med_splash
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W_Sonic:
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Warhead:
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Spread: 6
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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Heavy: 60%
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Concrete: 50%
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Explosion: med_explosion
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WaterExplosion: med_splash
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W_Plasma:
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Warhead:
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Spread: 3
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Versus:
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None: 100%
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Wood: 100%
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Light: 60%
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Heavy: 50%
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Concrete: 100%
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Explosion: med_explosion
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WaterExplosion: med_splash
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### Projectiles
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P_Bullets: #from M60mg
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Projectile: Bullet
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Speed: 100
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ContrailLength: 3
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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P_OneShot: #from Sniper
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Report: RIFLE.AUD # TODO: fallback to RA
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Projectile: Bullet
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Speed: 150
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ContrailLength: 6
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TrailInterval: 1
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ContrailDelay: 0
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ContrailUsePlayerColor: true
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P_Bazooka: #From bazooka/1st (dragon?)
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Projectile: Missile
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Speed: 25
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Arm: 2
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High: true
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Shadow: yes
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Proximity: true
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Trail: smokey
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Inaccuracy: 3
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Image: DRAGON
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ROT: 5
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RangeLimit: 35
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P_Rocket: #From QuadRockets
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Projectile: Missile
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Arm: 0
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High: yes
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Shadow: yes
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Proximity: yes
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Inaccuracy: 3
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Image: DRAGON
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ROT: 10
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Trail: smokey
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Speed: 40
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RangeLimit: 40
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P_Missile: #From 227mm
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Projectile: Bullet
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Speed: 20
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Arm: 5
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High: yes
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Shadow: yes
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Inaccuracy: 55
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Angle: 0.2
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Image: MISSILE
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ROT: 5
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ContrailLength: 5
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@@ -1,105 +0,0 @@
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Crush:
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Warhead:
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ImpactSound: CRUSH1.WAV
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Damage: 100
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Demolish:
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Warhead:
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ImpactSound: EXPLLG2.WAV
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Explosion: building
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Atomic:
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Warhead:
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Damage: 1800
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Spread: 64
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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Heavy: 50%
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2.WAV
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CrateNuke:
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Warhead:
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Damage: 800
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Spread: 50
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Versus:
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None: 20%
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Wood: 75%
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Light: 25%
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Heavy: 25%
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Concrete: 50%
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Explosion: nuke
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InfDeath: 5
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ImpactSound: EXPLLG2.WAV
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CrateExplosion:
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Warhead:
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Damage: 400
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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WaterExplosion: building
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InfDeath: 4
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ImpactSound: EXPLSML4.WAV
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UnitExplode:
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Warhead:
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Damage: 500
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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WaterExplosion: large_splash
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InfDeath: 4
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ImpactSound: EXPLMD1.WAV
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UnitExplodeSmall:
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Warhead:
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Damage: 60
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Spread: 10
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: self_destruct
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InfDeath: 4
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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UnitExplodeTiny:
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Warhead:
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Damage: 30
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Spread: 7
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: med_explosion
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InfDeath: 4
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ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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UnitExplodeScale:
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Warhead:
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Damage: 90
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Spread: 13
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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Explosion: building
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InfDeath: 4
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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@@ -157,7 +157,6 @@ SectionGroup /e "Mods"
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File /r "${SRCDIR}\mods\d2k\tilesets"
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File /r "${SRCDIR}\mods\d2k\sequences"
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File /r "${SRCDIR}\mods\d2k\uibits"
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File /r "${SRCDIR}\mods\d2k\weapons"
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SectionEnd
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SectionGroupEnd
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Reference in New Issue
Block a user