Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

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View File

@@ -7,14 +7,14 @@
Description: Fast drop ship.\n Unarmed
Health:
HP: 250
Armor:
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
InitialFacing: 0
ROT: 4
Speed: 30
Speed: 210
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
@@ -40,7 +40,7 @@ FRIGATE:
Description: Supply spacecraft
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
Health:
@@ -83,7 +83,7 @@ ORNI:
LandWhenIdle: false
InitialFacing: 20
ROT: 6
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -106,7 +106,7 @@ ORNI.bomber:
Range: 10
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
LimitedAmmo:
@@ -135,7 +135,7 @@ CARRYALL.infantry:
Range: 12
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -167,7 +167,7 @@ CARRYALL.Husk:
Name: Carryall
Helicopter:
ROT: 4
Speed: 30
Speed: 210
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -180,7 +180,7 @@ ORNI.Husk:
Name: Ornithopter
Helicopter:
ROT: 6
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -193,7 +193,7 @@ ORNI.bomber.Husk:
Name: Ornithopter
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -206,7 +206,7 @@ CARRYALL.infantry.Husk:
Name: Carryall
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -219,9 +219,10 @@ BADR.Husk:
Name: Crate Carryall
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
Image: carryall
WithShadow:
WithShadow:

View File

@@ -58,7 +58,7 @@ PALACEA:
ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
SelectTargetSound:
FlareType:
CanPowerDown:
RequiresPower:
@@ -100,7 +100,7 @@ MCVA:
Transforms:
Facing: 16
IntoActor: conyarda
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: AI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -175,7 +175,7 @@ SONICTANK:
Type: Light
Mobile:
ROT: 3
Speed: 7
Speed: 74
RevealsShroud:
Range: 6
RenderUnit:
@@ -213,7 +213,7 @@ FREMEN:
Bounds: 12,17,0,0
Voice: FremenVoice
Mobile:
Speed: 5
Speed: 53
Health:
HP: 70
Passenger:
@@ -253,7 +253,7 @@ GRENADIER:
Health:
HP: 50
Mobile:
Speed: 5
Speed: 53
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
@@ -265,4 +265,5 @@ GRENADIER:
IdleAnimations: stand,stand2
Explodes:
Weapon: UnitExplodeSmall
Chance: 100
Chance: 100

View File

@@ -12,11 +12,11 @@
Dune: 60
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
@@ -25,7 +25,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
Types: Vehicle
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
@@ -52,11 +52,11 @@
Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
@@ -65,7 +65,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Tank
Types: Tank
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
@@ -81,7 +81,7 @@
^Husk:
Health:
HP: 75
Armor:
Armor:
Type: Light
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
@@ -90,7 +90,7 @@
Burns:
Interval: 4
ProximityCaptor:
Types:Husk
Types: Husk
Tooltip:
Name: Destroyed Tank
BodyOrientation:
@@ -99,7 +99,7 @@
^TowerHusk:
Health:
HP: 125
Armor:
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
@@ -111,7 +111,7 @@
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
Types: Husk
BodyOrientation:
LuaScriptEvents:
@@ -127,7 +127,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 96
Armor:
Type: None
RevealsShroud:
@@ -161,7 +161,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Infantry
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: CRUSH1.WAV
@@ -191,7 +191,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Plane
Types: Plane
GivesBounty:
CombatDebugOverlay:
BodyOrientation:
@@ -238,7 +238,7 @@
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Types: Building
Sellable:
GivesBounty:
CombatDebugOverlay:
@@ -248,4 +248,5 @@
UpdatesPlayerStatistics:
WithCrumbleOverlay:
Huntable:
LuaScriptEvents:
LuaScriptEvents:

View File

@@ -95,7 +95,7 @@ PALACEH:
LaunchSound:
IncomingSound:
MissileWeapon: atomic
SpawnOffset:-512,1c171,0
SpawnOffset: -512,1c171,0
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
@@ -107,7 +107,7 @@ MCVH:
Transforms:
Facing: 16
IntoActor: conyardh
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -134,7 +134,7 @@ COMBATH:
Buildable:
Owner: harkonnen
Mobile:
Speed: 5
Speed: 53
ROT: 4
Turreted:
ROT: 5
@@ -177,7 +177,7 @@ DEVAST:
Type: Heavy
Mobile:
ROT: 3
Speed: 4
Speed: 42
Crushes: crate, infantry
RevealsShroud:
Range: 7
@@ -222,7 +222,7 @@ SARDAUKAR:
Health:
HP: 100
Mobile:
Speed: 4
Speed: 42
RevealsShroud:
Range: 6
TakeCover:
@@ -234,3 +234,4 @@ SARDAUKAR:
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:

View File

@@ -15,7 +15,7 @@ RIFLE:
Health:
HP: 50
Mobile:
Speed: 5
Speed: 53
Armament:
Weapon: LMG
AttackFrontal:
@@ -43,7 +43,7 @@ ENGINEER:
Health:
HP: 25
Mobile:
Speed: 5
Speed: 53
Passenger:
PipType: Yellow
EngineerRepair:
@@ -70,7 +70,7 @@ BAZOOKA:
Health:
HP: 45
Mobile:
Speed: 4
Speed: 42
Armament:
Weapon: Bazooka
LocalOffset: 0,0,555
@@ -99,7 +99,7 @@ MEDIC:
Health:
HP: 60
Mobile:
Speed: 4
Speed: 42
AutoHeal:
Armament:
Weapon: Heal
@@ -109,4 +109,5 @@ MEDIC:
PipType: Blue
-AutoTarget:
AttackMove:
JustMove: true
JustMove: true

View File

@@ -87,7 +87,7 @@ PALACEO:
ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
SelectTargetSound:
FlareType:
CanPowerDown:
RequiresPower:
@@ -100,7 +100,7 @@ MCVO:
Transforms:
Facing: 16
IntoActor: conyardo
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: OI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -121,7 +121,7 @@ COMBATO:
Turreted:
ROT: 8
Mobile:
Speed: 9
Speed: 96
ROT: 8
Crushes: crate, infantry
RenderUnit:
@@ -162,7 +162,7 @@ RAIDER:
Type: Light
Mobile:
ROT: 10
Speed: 14
Speed: 149
RevealsShroud:
Range: 7
RenderUnit:
@@ -196,7 +196,7 @@ STEALTHRAIDER:
Type: Light
Mobile:
ROT: 10
Speed: 14
Speed: 149
RevealsShroud:
Range: 7
RenderUnit:
@@ -241,7 +241,7 @@ DEVIATORTANK:
Hotkey: d
Mobile:
ROT: 3
Speed: 6
Speed: 64
Health:
HP: 125
Armor:
@@ -251,7 +251,7 @@ DEVIATORTANK:
RenderUnit:
Armament:
Weapon: FakeMissile
LocalOffset: -299,0,85 #7
LocalOffset: -299,0,85
AttackLoyalty:
AutoTarget:
InitialStance: Defend
@@ -287,7 +287,7 @@ SABOTEUR:
Health:
HP: 100
Mobile:
Speed: 6
Speed: 64
RevealsShroud:
Range: 7
C4Demolition:
@@ -295,3 +295,4 @@ SABOTEUR:
-AutoTarget:
AttackMove:
JustMove: true

View File

@@ -92,10 +92,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 11,18
SpawnOffset: 352,576,0
ExitCell: 0,2
Exit@2:
SpawnOffset: 16,15
SpawnOffset: 512,480,0
ExitCell: 1,2
Production:
Produces: Infantry
@@ -211,7 +211,7 @@
RallyPoint:
RallyPoint: 2,2
Exit@1:
SpawnOffset: 17,-7
SpawnOffset: 544,-224,0
ExitCell: 2,1
Production:
Produces: Vehicle
@@ -251,7 +251,7 @@
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: 8,6
SpawnOffset: 256,192,0
ExitCell: 0,2
Production:
Produces: Armor
@@ -326,10 +326,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 2,2
Exit@2:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 0,2
ProductionAirdrop:
Produces: Starport
@@ -371,9 +371,6 @@
CrushClasses: Concretewall
LineBuild:
Range: 8
# SelectionDecorations:
# Selectable:
# Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
@@ -383,7 +380,7 @@
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Types: Wall
Sellable:
Guardable:
BodyOrientation:
@@ -463,7 +460,7 @@ WALL:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Armor:
Type: Concrete
RevealsShroud:
Range: 10
@@ -665,7 +662,6 @@ HEAVYC:
RenderBuildingWarFactory:
Image: HEAVYC
# custom prerequisites:
CONYARD:
Tooltip:
Name: Construction Yard
@@ -689,3 +685,4 @@ REPAIR:
RESEARCH:
Tooltip:
Name: Ix Lab

View File

@@ -43,7 +43,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@Omnius:
Name:Omnius
Name: Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -145,7 +145,7 @@ Player:
combato: 100%
SquadSize: 8
HackyAI@Vidius:
Name:Vidious
Name: Vidious
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -248,7 +248,7 @@ Player:
combato: 100%
SquadSize: 6
HackyAI@Gladius:
Name:Gladius
Name: Gladius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -362,7 +362,6 @@ World:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:
# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateSpawner:
@@ -565,7 +564,7 @@ CRATE:
Palette: effect
WithCrateBody:
ProximityCaptor:
Types:Crate
Types: Crate
Passenger:
BodyOrientation:
@@ -588,7 +587,7 @@ SPICEBLOOM:
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
Types: Tree
Tooltip:
Name: Spice Bloom
SeedsResource:
@@ -597,3 +596,4 @@ SPICEBLOOM:
RadarColorFromTerrain:
Terrain: Spice
BodyOrientation:

View File

@@ -18,7 +18,7 @@
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 64
Crushes: crate, infantry
RevealsShroud:
Range: 8
@@ -64,16 +64,14 @@ HARVESTER:
HarvestFacings: 8
Resources: Spice
UnloadTicksPerBale: 5
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Health:
HP: 1000
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 64
Crushes: crate, infantry
RenderUnit:
Image: HARVESTER
@@ -124,7 +122,7 @@ TRIKE:
Type: Light
Mobile:
ROT: 10
Speed: 12
Speed: 128
RevealsShroud:
Range: 7
RenderUnit:
@@ -137,11 +135,6 @@ TRIKE:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
# Cargo:
# Types: Infantry
# MaxWeight: 1
# PipCount: 1
# UnloadFacing: 220
TRIKE.starport:
Inherits: TRIKE
@@ -168,11 +161,11 @@ QUAD:
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Health:
HP: 125
Armor:
Armor:
Type: Light
Mobile:
ROT: 8
Speed: 9
Speed: 96
RevealsShroud:
Range: 8
Armament:
@@ -212,7 +205,7 @@ QUAD.starport:
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 64
ROT: 6
Crushes: crate, infantry
RevealsShroud:
@@ -261,7 +254,7 @@ SIEGETANK:
Armor:
Type: Heavy
Mobile:
Speed: 5
Speed: 53
ROT: 3
Crushes: crate, infantry
RevealsShroud:
@@ -318,7 +311,7 @@ MISSILETANK:
BuildPaletteOrder: 60
Hotkey: r
Mobile:
Speed: 6
Speed: 64
ROT: 5
Health:
HP: 90
@@ -356,3 +349,4 @@ MISSILETANK.starport:
Owner: atreides, harkonnen, ordos
Valued:
Cost: 1250

View File

@@ -1,15 +1,15 @@
LMG:
ROF: 20
Range: 5
Range: 5c0
Report: MGUN2.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 25%
Light: 40%
@@ -21,20 +21,20 @@ LMG:
Bazooka:
ROF: 50
Range: 5
Range: 5c0
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 25
Speed: 160
Arm: 2
Shadow: yes
ContrailLength: 10
Inaccuracy: 3
Inaccuracy: 96
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Spread: 96
Versus:
None: 10%
Wood: 75%
@@ -49,17 +49,17 @@ Bazooka:
Sniper:
ROF: 100
Range: 8.5
Range: 8c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 150
Speed: 1c896
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead:
Damage: 60
Spread: 1
Spread: 32
Versus:
None: 100%
Wood: 0%
@@ -70,17 +70,17 @@ Sniper:
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN.AUD # TODO: fallback to RA
Range: 5c768
Report: VULCAN.AUD
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 0%
Light: 60%
@@ -93,18 +93,18 @@ Vulcan:
Slung:
ROF: 60
Delay: 5
Range: 5.5
Range: 5c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 25
Speed: 320
High: true
Shadow: yes
Angle: .15
Inaccuracy: 12
Angle: 88
Inaccuracy: 384
Image: MISSILE
Warhead:
Spread: 6
Spread: 192
Versus:
None: 0%
Wood: 75%
@@ -118,18 +118,18 @@ Slung:
HMG:
ROF: 30
Range: 5
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 15%
Light: 45%
@@ -141,18 +141,18 @@ HMG:
HMGo:
ROF: 30
Range: 5
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 15%
Light: 45%
@@ -166,19 +166,19 @@ QuadRockets:
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7
Range: 7c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Shadow: yes
Inaccuracy: 3
Inaccuracy: 96
Image: RPG
ROT: 10
Speed: 40
Speed: 256
RangeLimit: 40
Warhead:
Spread: 3
Spread: 96
Versus:
None: 35%
Wood: 45%
@@ -193,16 +193,16 @@ QuadRockets:
TurretGun:
ROF: 35
Range: 7
Range: 7c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 55
Speed: 704
High: yes
Shadow: no
Inaccuracy: 9
Inaccuracy: 288
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 75%
@@ -216,8 +216,8 @@ TurretGun:
TowerMissile:
ROF: 35
Range: 7.75
MinRange: 1
Range: 7c768
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
@@ -226,14 +226,14 @@ TowerMissile:
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 12
Inaccuracy: 384
Image: MISSILE2
ROT: 10
Speed: 20
Speed: 256
RangeLimit: 50
Angle: 0.2
Angle: 110
Warhead:
Spread: 12
Spread: 384
Versus:
None: 50%
Wood: 45%
@@ -248,14 +248,14 @@ TowerMissile:
90mm:
ROF: 50
Range: 5.75
Range: 5c768
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Speed: 640
Inaccuracy: 384
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 50%
@@ -269,14 +269,14 @@ TowerMissile:
90mma:
ROF: 50
Range: 7
Range: 7c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 50%
@@ -290,13 +290,13 @@ TowerMissile:
DevBullet:
ROF: 50
Range: 5
Range: 5c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Speed: 640
Image: doubleblastbullet
Warhead:
Spread: 8
Spread: 256
Versus:
None: 100%
Wood: 50%
@@ -310,24 +310,24 @@ DevBullet:
227mm:
ROF: 100
Range: 10
MinRange: 4
Range: 10c0
MinRange: 4c0
Burst: 4
BurstDelay: 15
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 28
Speed: 358
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 45
Angle: 0.2
Inaccuracy: 1c416
Angle: 110
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Spread: 12
Spread: 384
Versus:
None: 20%
Wood: 50%
@@ -342,20 +342,20 @@ DevBullet:
FakeMissile:
ROF: 120
Range: 8
Range: 8c0
Burst: 1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 35
Speed: 448
High: true
Shadow: yes
Angle: 0.2
Inaccuracy: 35
Angle: 110
Inaccuracy: 1c96
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor : True
ContrailUsePlayerColor: True
Warhead:
Spread: 3
Spread: 96
Versus:
None: 0%
Wood: 0%
@@ -367,19 +367,19 @@ FakeMissile:
155mm:
ROF: 75
Range: 8
MinRange: 2
Range: 8c0
MinRange: 2c0
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 20
Speed: 256
High: true
Shadow: yes
Angle: .1
Inaccuracy: 40
Angle: 62
Inaccuracy: 1c256
ContrailLength: 20
Image: 155mm
Warhead:
Spread: 12
Spread: 384
Versus:
None: 100%
Wood: 80%
@@ -394,7 +394,7 @@ FakeMissile:
Sound:
ROF: 100
Range: 8.5
Range: 8c512
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
@@ -402,7 +402,7 @@ Sound:
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 1
Spread: 32
Versus:
None: 60%
Wood: 85%
@@ -413,14 +413,14 @@ Sound:
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
High: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 50%
Light: 60%
@@ -432,12 +432,12 @@ ChainGun:
Heal:
ROF: 160
Range: 4
Range: 4c0
Report:
Projectile: Bullet
Speed: 100
Speed: 1c256
Warhead:
Spread: 5
Spread: 160
Versus:
Wood: 0%
Light: 0%
@@ -448,10 +448,10 @@ Heal:
WormJaw:
ROF: 10
Range: 3
Range: 3c0
Report: WORM.WAV
Warhead:
Spread: 5
Spread: 160
Versus:
Wood: 0%
Concrete: 0%
@@ -459,12 +459,12 @@ WormJaw:
ParaBomb:
ROF: 10
Range: 4.5
Report:
Range: 4c512
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 6
Spread: 192
Versus:
None: 30%
Wood: 75%
@@ -478,11 +478,11 @@ ParaBomb:
Napalm:
ROF: 2
Range: 3
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 20
Spread: 640
Versus:
None: 20%
Wood: 100%
@@ -508,7 +508,7 @@ Demolish:
Atomic:
Warhead:
Damage: 1800
Spread: 64
Spread: 2c0
Versus:
None: 100%
Wood: 100%
@@ -522,7 +522,7 @@ Atomic:
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Spread: 1c576
Versus:
None: 20%
Wood: 75%
@@ -536,7 +536,7 @@ CrateNuke:
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -549,7 +549,7 @@ CrateExplosion:
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -562,7 +562,7 @@ UnitExplode:
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -575,7 +575,7 @@ UnitExplodeSmall:
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Spread: 224
Versus:
None: 90%
Wood: 75%
@@ -588,7 +588,7 @@ UnitExplodeTiny:
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Spread: 416
Versus:
None: 90%
Wood: 75%
@@ -600,16 +600,16 @@ UnitExplodeScale:
Grenade:
ROF: 60
Range: 4
Report: # TODO
Range: 4c0
Report:
Projectile: Bullet
Speed: 16
Speed: 204
High: true
Angle: .1
Inaccuracy: 13
Image: BOMBS # TODO
Angle: 62
Inaccuracy: 416
Image: BOMBS
Warhead:
Spread: 6
Spread: 192
Versus:
None: 50%
Wood: 100%
@@ -619,4 +619,5 @@ Grenade:
InfDeath: 3
SmudgeType: SandCrater
Damage: 60
ImpactSound: EXPLLG5.WAV
ImpactSound: EXPLLG5.WAV