Upgrade mod rules to match engine changes.
This commit is contained in:
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@@ -7,14 +7,14 @@
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Description: Fast drop ship.\n Unarmed
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Health:
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HP: 250
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Armor:
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Armor:
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Type: Light
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RevealsShroud:
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Range: 12
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Helicopter:
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InitialFacing: 0
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ROT: 4
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Speed: 30
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Speed: 210
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LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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@@ -40,7 +40,7 @@ FRIGATE:
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Description: Supply spacecraft
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Plane:
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ROT: 5
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Speed: 50
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Speed: 350
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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Health:
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@@ -83,7 +83,7 @@ ORNI:
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LandWhenIdle: false
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InitialFacing: 20
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ROT: 6
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Speed: 40
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Speed: 280
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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@@ -106,7 +106,7 @@ ORNI.bomber:
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Range: 10
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Plane:
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ROT: 5
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Speed: 50
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Speed: 350
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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LimitedAmmo:
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@@ -135,7 +135,7 @@ CARRYALL.infantry:
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Range: 12
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Plane:
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ROT: 4
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Speed: 40
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Speed: 280
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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@@ -167,7 +167,7 @@ CARRYALL.Husk:
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Name: Carryall
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Helicopter:
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ROT: 4
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Speed: 30
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Speed: 210
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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@@ -180,7 +180,7 @@ ORNI.Husk:
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Name: Ornithopter
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Helicopter:
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ROT: 6
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Speed: 40
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Speed: 280
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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@@ -193,7 +193,7 @@ ORNI.bomber.Husk:
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Name: Ornithopter
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Plane:
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ROT: 5
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Speed: 50
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Speed: 350
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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@@ -206,7 +206,7 @@ CARRYALL.infantry.Husk:
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Name: Carryall
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Plane:
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ROT: 4
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Speed: 40
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Speed: 280
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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@@ -219,9 +219,10 @@ BADR.Husk:
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Name: Crate Carryall
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Plane:
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ROT: 4
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Speed: 40
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Speed: 280
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RepairBuildings: repaira,repairo,repairh
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RearmBuildings: starporta,starporto,starporth
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RenderUnit:
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Image: carryall
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WithShadow:
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WithShadow:
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@@ -58,7 +58,7 @@ PALACEA:
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ChargeTime: 180
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LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
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UnitType: orni.bomber
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SelectTargetSound:
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SelectTargetSound:
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FlareType:
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CanPowerDown:
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RequiresPower:
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@@ -100,7 +100,7 @@ MCVA:
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Transforms:
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Facing: 16
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IntoActor: conyarda
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Offset:-1,-1
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Offset: -1,-1
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NoTransformSounds: AI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -175,7 +175,7 @@ SONICTANK:
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Type: Light
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Mobile:
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ROT: 3
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Speed: 7
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Speed: 74
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RevealsShroud:
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Range: 6
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RenderUnit:
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@@ -213,7 +213,7 @@ FREMEN:
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Bounds: 12,17,0,0
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Voice: FremenVoice
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Mobile:
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Speed: 5
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Speed: 53
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Health:
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HP: 70
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Passenger:
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@@ -253,7 +253,7 @@ GRENADIER:
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Health:
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HP: 50
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Mobile:
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Speed: 5
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Speed: 53
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Armament:
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Weapon: Grenade
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LocalOffset: 0,0,555
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@@ -265,4 +265,5 @@ GRENADIER:
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IdleAnimations: stand,stand2
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Explodes:
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Weapon: UnitExplodeSmall
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Chance: 100
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Chance: 100
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@@ -12,11 +12,11 @@
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Dune: 60
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Passenger:
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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@@ -25,7 +25,7 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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Types: Vehicle
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GivesBounty:
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Repairable:
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RepairBuildings: repaira,repairo,repairh
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@@ -52,11 +52,11 @@
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Dune: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Selectable:
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Voice: VehicleVoice
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TargetableUnit:
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TargetTypes: Ground
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Passenger:
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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@@ -65,7 +65,7 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Tank
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Types: Tank
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GivesBounty:
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Repairable:
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RepairBuildings: repaira,repairo,repairh
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@@ -81,7 +81,7 @@
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^Husk:
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Health:
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HP: 75
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Armor:
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Armor:
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Type: Light
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Husk:
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AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
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@@ -90,7 +90,7 @@
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Burns:
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Interval: 4
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ProximityCaptor:
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Types:Husk
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Types: Husk
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Tooltip:
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Name: Destroyed Tank
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BodyOrientation:
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@@ -99,7 +99,7 @@
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^TowerHusk:
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Health:
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HP: 125
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Armor:
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Armor:
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Type: Concrete
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Husk:
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AppearsOnRadar:
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@@ -111,7 +111,7 @@
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Tooltip:
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Name: Destroyed Tower
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ProximityCaptor:
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Types:Husk
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Types: Husk
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BodyOrientation:
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LuaScriptEvents:
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@@ -127,7 +127,7 @@
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Radius: 96
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Armor:
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Type: None
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RevealsShroud:
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@@ -161,7 +161,7 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Infantry
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Types: Infantry
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GivesBounty:
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CrushableInfantry:
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CrushSound: CRUSH1.WAV
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@@ -191,7 +191,7 @@
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Plane
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Types: Plane
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GivesBounty:
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CombatDebugOverlay:
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BodyOrientation:
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@@ -238,7 +238,7 @@
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Types: Building
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Sellable:
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GivesBounty:
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CombatDebugOverlay:
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@@ -248,4 +248,5 @@
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UpdatesPlayerStatistics:
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WithCrumbleOverlay:
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Huntable:
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LuaScriptEvents:
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LuaScriptEvents:
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@@ -95,7 +95,7 @@ PALACEH:
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LaunchSound:
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IncomingSound:
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MissileWeapon: atomic
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SpawnOffset:-512,1c171,0
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SpawnOffset: -512,1c171,0
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CanPowerDown:
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RequiresPower:
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SupportPowerChargeBar:
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@@ -107,7 +107,7 @@ MCVH:
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Transforms:
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Facing: 16
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IntoActor: conyardh
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Offset:-1,-1
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Offset: -1,-1
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NoTransformSounds: HI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -134,7 +134,7 @@ COMBATH:
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Buildable:
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Owner: harkonnen
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Mobile:
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Speed: 5
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Speed: 53
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ROT: 4
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Turreted:
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ROT: 5
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@@ -177,7 +177,7 @@ DEVAST:
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Type: Heavy
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Mobile:
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ROT: 3
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Speed: 4
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Speed: 42
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Crushes: crate, infantry
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RevealsShroud:
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Range: 7
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@@ -222,7 +222,7 @@ SARDAUKAR:
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Health:
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HP: 100
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Mobile:
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Speed: 4
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Speed: 42
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RevealsShroud:
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Range: 6
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TakeCover:
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@@ -234,3 +234,4 @@ SARDAUKAR:
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Armament@SECONDARY:
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Weapon: Slung
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AttackFrontal:
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@@ -15,7 +15,7 @@ RIFLE:
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Health:
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HP: 50
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Mobile:
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Speed: 5
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Speed: 53
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Armament:
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Weapon: LMG
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AttackFrontal:
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@@ -43,7 +43,7 @@ ENGINEER:
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Health:
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HP: 25
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Mobile:
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Speed: 5
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Speed: 53
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Passenger:
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PipType: Yellow
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EngineerRepair:
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@@ -70,7 +70,7 @@ BAZOOKA:
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Health:
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HP: 45
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Mobile:
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Speed: 4
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Speed: 42
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Armament:
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Weapon: Bazooka
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LocalOffset: 0,0,555
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@@ -99,7 +99,7 @@ MEDIC:
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Health:
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HP: 60
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Mobile:
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Speed: 4
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Speed: 42
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AutoHeal:
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Armament:
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Weapon: Heal
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@@ -109,4 +109,5 @@ MEDIC:
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PipType: Blue
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-AutoTarget:
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AttackMove:
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JustMove: true
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JustMove: true
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@@ -87,7 +87,7 @@ PALACEO:
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ChargeTime: 180
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LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
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UnitType: orni.bomber
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SelectTargetSound:
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SelectTargetSound:
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FlareType:
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CanPowerDown:
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RequiresPower:
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@@ -100,7 +100,7 @@ MCVO:
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Transforms:
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Facing: 16
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IntoActor: conyardo
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Offset:-1,-1
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Offset: -1,-1
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NoTransformSounds: OI_DPLOY.AUD
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RenderUnit:
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Image: DMCV
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@@ -121,7 +121,7 @@ COMBATO:
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Turreted:
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ROT: 8
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Mobile:
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Speed: 9
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Speed: 96
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ROT: 8
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Crushes: crate, infantry
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RenderUnit:
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@@ -162,7 +162,7 @@ RAIDER:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 14
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Speed: 149
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RevealsShroud:
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Range: 7
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RenderUnit:
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@@ -196,7 +196,7 @@ STEALTHRAIDER:
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Type: Light
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Mobile:
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ROT: 10
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Speed: 14
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Speed: 149
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RevealsShroud:
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Range: 7
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RenderUnit:
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@@ -241,7 +241,7 @@ DEVIATORTANK:
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Hotkey: d
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Mobile:
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ROT: 3
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Speed: 6
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Speed: 64
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Health:
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HP: 125
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Armor:
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@@ -251,7 +251,7 @@ DEVIATORTANK:
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RenderUnit:
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Armament:
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Weapon: FakeMissile
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LocalOffset: -299,0,85 #7
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LocalOffset: -299,0,85
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AttackLoyalty:
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AutoTarget:
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InitialStance: Defend
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@@ -287,7 +287,7 @@ SABOTEUR:
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Health:
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HP: 100
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Mobile:
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Speed: 6
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Speed: 64
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RevealsShroud:
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Range: 7
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C4Demolition:
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@@ -295,3 +295,4 @@ SABOTEUR:
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-AutoTarget:
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AttackMove:
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JustMove: true
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@@ -92,10 +92,10 @@
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RallyPoint:
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RallyPoint: 1,3
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||||
Exit@1:
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||||
SpawnOffset: 11,18
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SpawnOffset: 352,576,0
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ExitCell: 0,2
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Exit@2:
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SpawnOffset: 16,15
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SpawnOffset: 512,480,0
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ExitCell: 1,2
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Production:
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Produces: Infantry
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@@ -211,7 +211,7 @@
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RallyPoint:
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RallyPoint: 2,2
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Exit@1:
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||||
SpawnOffset: 17,-7
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||||
SpawnOffset: 544,-224,0
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||||
ExitCell: 2,1
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||||
Production:
|
||||
Produces: Vehicle
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||||
@@ -251,7 +251,7 @@
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||||
RallyPoint:
|
||||
RallyPoint: 0,3
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||||
Exit@1:
|
||||
SpawnOffset: 8,6
|
||||
SpawnOffset: 256,192,0
|
||||
ExitCell: 0,2
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||||
Production:
|
||||
Produces: Armor
|
||||
@@ -326,10 +326,10 @@
|
||||
RallyPoint:
|
||||
RallyPoint: 1,3
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||||
Exit@1:
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||||
SpawnOffset: 0,-15
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||||
SpawnOffset: 0,-480,0
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||||
ExitCell: 2,2
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||||
Exit@2:
|
||||
SpawnOffset: 0,-15
|
||||
SpawnOffset: 0,-480,0
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||||
ExitCell: 0,2
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||||
ProductionAirdrop:
|
||||
Produces: Starport
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||||
@@ -371,9 +371,6 @@
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||||
CrushClasses: Concretewall
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||||
LineBuild:
|
||||
Range: 8
|
||||
# SelectionDecorations:
|
||||
# Selectable:
|
||||
# Priority: 1
|
||||
TargetableBuilding:
|
||||
TargetTypes: Ground, C4
|
||||
RenderBuildingWall:
|
||||
@@ -383,7 +380,7 @@
|
||||
RelativeToTopLeft: yes
|
||||
AutoTargetIgnore:
|
||||
ProximityCaptor:
|
||||
Types:Wall
|
||||
Types: Wall
|
||||
Sellable:
|
||||
Guardable:
|
||||
BodyOrientation:
|
||||
@@ -463,7 +460,7 @@ WALL:
|
||||
-GivesBuildableArea:
|
||||
Health:
|
||||
HP: 400
|
||||
Armor:
|
||||
Armor:
|
||||
Type: Concrete
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
@@ -665,7 +662,6 @@ HEAVYC:
|
||||
RenderBuildingWarFactory:
|
||||
Image: HEAVYC
|
||||
|
||||
# custom prerequisites:
|
||||
CONYARD:
|
||||
Tooltip:
|
||||
Name: Construction Yard
|
||||
@@ -689,3 +685,4 @@ REPAIR:
|
||||
RESEARCH:
|
||||
Tooltip:
|
||||
Name: Ix Lab
|
||||
|
||||
|
||||
@@ -43,7 +43,7 @@ Player:
|
||||
ActorGroupProxy:
|
||||
DeveloperMode:
|
||||
HackyAI@Omnius:
|
||||
Name:Omnius
|
||||
Name: Omnius
|
||||
UnitQueues: Infantry, Vehicle, Armor, Starport
|
||||
RallypointTestBuilding: conyarda
|
||||
BuildingCommonNames:
|
||||
@@ -145,7 +145,7 @@ Player:
|
||||
combato: 100%
|
||||
SquadSize: 8
|
||||
HackyAI@Vidius:
|
||||
Name:Vidious
|
||||
Name: Vidious
|
||||
UnitQueues: Infantry, Vehicle, Armor, Starport
|
||||
RallypointTestBuilding: conyarda
|
||||
BuildingCommonNames:
|
||||
@@ -248,7 +248,7 @@ Player:
|
||||
combato: 100%
|
||||
SquadSize: 6
|
||||
HackyAI@Gladius:
|
||||
Name:Gladius
|
||||
Name: Gladius
|
||||
UnitQueues: Infantry, Vehicle, Armor, Starport
|
||||
RallypointTestBuilding: conyarda
|
||||
BuildingCommonNames:
|
||||
@@ -362,7 +362,6 @@ World:
|
||||
LoadWidgetAtGameStart:
|
||||
Widget: INGAME_ROOT
|
||||
ScreenShaker:
|
||||
# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
|
||||
BuildingInfluence:
|
||||
ChooseBuildTabOnSelect:
|
||||
CrateSpawner:
|
||||
@@ -565,7 +564,7 @@ CRATE:
|
||||
Palette: effect
|
||||
WithCrateBody:
|
||||
ProximityCaptor:
|
||||
Types:Crate
|
||||
Types: Crate
|
||||
Passenger:
|
||||
BodyOrientation:
|
||||
|
||||
@@ -588,7 +587,7 @@ SPICEBLOOM:
|
||||
EditorAppearance:
|
||||
RelativeToTopLeft: yes
|
||||
ProximityCaptor:
|
||||
Types:Tree
|
||||
Types: Tree
|
||||
Tooltip:
|
||||
Name: Spice Bloom
|
||||
SeedsResource:
|
||||
@@ -597,3 +596,4 @@ SPICEBLOOM:
|
||||
RadarColorFromTerrain:
|
||||
Terrain: Spice
|
||||
BodyOrientation:
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 64
|
||||
Crushes: crate, infantry
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
@@ -64,16 +64,14 @@ HARVESTER:
|
||||
HarvestFacings: 8
|
||||
Resources: Spice
|
||||
UnloadTicksPerBale: 5
|
||||
# How far away from our linked refinery to find resources (in cells):
|
||||
SearchFromProcRadius: 24
|
||||
# How far away from last harvest order location to find more resources (in cells):
|
||||
SearchFromOrderRadius: 12
|
||||
Health:
|
||||
HP: 1000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 64
|
||||
Crushes: crate, infantry
|
||||
RenderUnit:
|
||||
Image: HARVESTER
|
||||
@@ -124,7 +122,7 @@ TRIKE:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 10
|
||||
Speed: 12
|
||||
Speed: 128
|
||||
RevealsShroud:
|
||||
Range: 7
|
||||
RenderUnit:
|
||||
@@ -137,11 +135,6 @@ TRIKE:
|
||||
Explodes:
|
||||
Weapon: UnitExplodeTiny
|
||||
EmptyWeapon: UnitExplodeTiny
|
||||
# Cargo:
|
||||
# Types: Infantry
|
||||
# MaxWeight: 1
|
||||
# PipCount: 1
|
||||
# UnloadFacing: 220
|
||||
|
||||
TRIKE.starport:
|
||||
Inherits: TRIKE
|
||||
@@ -168,11 +161,11 @@ QUAD:
|
||||
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
|
||||
Health:
|
||||
HP: 125
|
||||
Armor:
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
ROT: 8
|
||||
Speed: 9
|
||||
Speed: 96
|
||||
RevealsShroud:
|
||||
Range: 8
|
||||
Armament:
|
||||
@@ -212,7 +205,7 @@ QUAD.starport:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 64
|
||||
ROT: 6
|
||||
Crushes: crate, infantry
|
||||
RevealsShroud:
|
||||
@@ -261,7 +254,7 @@ SIEGETANK:
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 5
|
||||
Speed: 53
|
||||
ROT: 3
|
||||
Crushes: crate, infantry
|
||||
RevealsShroud:
|
||||
@@ -318,7 +311,7 @@ MISSILETANK:
|
||||
BuildPaletteOrder: 60
|
||||
Hotkey: r
|
||||
Mobile:
|
||||
Speed: 6
|
||||
Speed: 64
|
||||
ROT: 5
|
||||
Health:
|
||||
HP: 90
|
||||
@@ -356,3 +349,4 @@ MISSILETANK.starport:
|
||||
Owner: atreides, harkonnen, ordos
|
||||
Valued:
|
||||
Cost: 1250
|
||||
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
LMG:
|
||||
ROF: 20
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: MGUN2.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c256
|
||||
ContrailLength: 3
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
Wood: 25%
|
||||
Light: 40%
|
||||
@@ -21,20 +21,20 @@ LMG:
|
||||
|
||||
Bazooka:
|
||||
ROF: 50
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: BAZOOK1.WAV
|
||||
ValidTargets: Ground
|
||||
Projectile: Missile
|
||||
Speed: 25
|
||||
Speed: 160
|
||||
Arm: 2
|
||||
Shadow: yes
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 96
|
||||
Image: RPG
|
||||
ROT: 5
|
||||
RangeLimit: 35
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
None: 10%
|
||||
Wood: 75%
|
||||
@@ -49,17 +49,17 @@ Bazooka:
|
||||
|
||||
Sniper:
|
||||
ROF: 100
|
||||
Range: 8.5
|
||||
Range: 8c512
|
||||
Report: FREMODD1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 150
|
||||
Speed: 1c896
|
||||
ContrailLength: 6
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
Warhead:
|
||||
Warhead:
|
||||
Damage: 60
|
||||
Spread: 1
|
||||
Spread: 32
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 0%
|
||||
@@ -70,17 +70,17 @@ Sniper:
|
||||
|
||||
Vulcan:
|
||||
ROF: 30
|
||||
Range: 5.75
|
||||
Report: VULCAN.AUD # TODO: fallback to RA
|
||||
Range: 5c768
|
||||
Report: VULCAN.AUD
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c256
|
||||
ContrailLength: 3
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 60%
|
||||
@@ -93,18 +93,18 @@ Vulcan:
|
||||
Slung:
|
||||
ROF: 60
|
||||
Delay: 5
|
||||
Range: 5.5
|
||||
Range: 5c512
|
||||
Report: BAZOOK2.WAV
|
||||
ValidTargets: Ground
|
||||
Projectile: Bullet
|
||||
Speed: 25
|
||||
Speed: 320
|
||||
High: true
|
||||
Shadow: yes
|
||||
Angle: .15
|
||||
Inaccuracy: 12
|
||||
Angle: 88
|
||||
Inaccuracy: 384
|
||||
Image: MISSILE
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Spread: 192
|
||||
Versus:
|
||||
None: 0%
|
||||
Wood: 75%
|
||||
@@ -118,18 +118,18 @@ Slung:
|
||||
|
||||
HMG:
|
||||
ROF: 30
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c256
|
||||
ContrailLength: 3
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
Wood: 15%
|
||||
Light: 45%
|
||||
@@ -141,18 +141,18 @@ HMG:
|
||||
|
||||
HMGo:
|
||||
ROF: 30
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Burst: 2
|
||||
BurstDelay: 5
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c256
|
||||
ContrailLength: 3
|
||||
TrailInterval: 1
|
||||
ContrailDelay: 0
|
||||
ContrailUsePlayerColor: true
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
Wood: 15%
|
||||
Light: 45%
|
||||
@@ -166,19 +166,19 @@ QuadRockets:
|
||||
ROF: 40
|
||||
Burst: 2
|
||||
BurstDelay: 25
|
||||
Range: 7
|
||||
Range: 7c0
|
||||
Report: ROCKET1.WAV
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
Arm: 0
|
||||
Shadow: yes
|
||||
Inaccuracy: 3
|
||||
Inaccuracy: 96
|
||||
Image: RPG
|
||||
ROT: 10
|
||||
Speed: 40
|
||||
Speed: 256
|
||||
RangeLimit: 40
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
None: 35%
|
||||
Wood: 45%
|
||||
@@ -193,16 +193,16 @@ QuadRockets:
|
||||
|
||||
TurretGun:
|
||||
ROF: 35
|
||||
Range: 7
|
||||
Range: 7c0
|
||||
Report: TURRET1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 55
|
||||
Speed: 704
|
||||
High: yes
|
||||
Shadow: no
|
||||
Inaccuracy: 9
|
||||
Inaccuracy: 288
|
||||
Image: 120mm
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 75%
|
||||
@@ -216,8 +216,8 @@ TurretGun:
|
||||
|
||||
TowerMissile:
|
||||
ROF: 35
|
||||
Range: 7.75
|
||||
MinRange: 1
|
||||
Range: 7c768
|
||||
MinRange: 1c0
|
||||
Report: ROCKET1.WAV
|
||||
ValidTargets: Ground, Air
|
||||
Burst: 2
|
||||
@@ -226,14 +226,14 @@ TowerMissile:
|
||||
Arm: 0
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 12
|
||||
Inaccuracy: 384
|
||||
Image: MISSILE2
|
||||
ROT: 10
|
||||
Speed: 20
|
||||
Speed: 256
|
||||
RangeLimit: 50
|
||||
Angle: 0.2
|
||||
Angle: 110
|
||||
Warhead:
|
||||
Spread: 12
|
||||
Spread: 384
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 45%
|
||||
@@ -248,14 +248,14 @@ TowerMissile:
|
||||
|
||||
90mm:
|
||||
ROF: 50
|
||||
Range: 5.75
|
||||
Range: 5c768
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 50
|
||||
Inaccuracy: 12
|
||||
Speed: 640
|
||||
Inaccuracy: 384
|
||||
Image: 120mm
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 50%
|
||||
@@ -269,14 +269,14 @@ TowerMissile:
|
||||
|
||||
90mma:
|
||||
ROF: 50
|
||||
Range: 7
|
||||
Range: 7c0
|
||||
Report: MEDTANK1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 55
|
||||
Inaccuracy: 11
|
||||
Speed: 704
|
||||
Inaccuracy: 352
|
||||
Image: 120mm
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 50%
|
||||
@@ -290,13 +290,13 @@ TowerMissile:
|
||||
|
||||
DevBullet:
|
||||
ROF: 50
|
||||
Range: 5
|
||||
Range: 5c0
|
||||
Report: TANKHVY1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 50
|
||||
Speed: 640
|
||||
Image: doubleblastbullet
|
||||
Warhead:
|
||||
Spread: 8
|
||||
Spread: 256
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 50%
|
||||
@@ -310,24 +310,24 @@ DevBullet:
|
||||
|
||||
227mm:
|
||||
ROF: 100
|
||||
Range: 10
|
||||
MinRange: 4
|
||||
Range: 10c0
|
||||
MinRange: 4c0
|
||||
Burst: 4
|
||||
BurstDelay: 15
|
||||
Report: MISSLE1.WAV
|
||||
ValidTargets: Ground
|
||||
Projectile: Bullet
|
||||
Speed: 28
|
||||
Speed: 358
|
||||
Arm: 5
|
||||
High: yes
|
||||
Shadow: yes
|
||||
Inaccuracy: 45
|
||||
Angle: 0.2
|
||||
Inaccuracy: 1c416
|
||||
Angle: 110
|
||||
Image: MISSILE2
|
||||
ROT: 5
|
||||
ContrailLength: 5
|
||||
Warhead:
|
||||
Spread: 12
|
||||
Spread: 384
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 50%
|
||||
@@ -342,20 +342,20 @@ DevBullet:
|
||||
|
||||
FakeMissile:
|
||||
ROF: 120
|
||||
Range: 8
|
||||
Range: 8c0
|
||||
Burst: 1
|
||||
Report: MISSLE1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 35
|
||||
Speed: 448
|
||||
High: true
|
||||
Shadow: yes
|
||||
Angle: 0.2
|
||||
Inaccuracy: 35
|
||||
Angle: 110
|
||||
Inaccuracy: 1c96
|
||||
Image: MISSILE
|
||||
ContrailLength: 15
|
||||
ContrailUsePlayerColor : True
|
||||
ContrailUsePlayerColor: True
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
None: 0%
|
||||
Wood: 0%
|
||||
@@ -367,19 +367,19 @@ FakeMissile:
|
||||
|
||||
155mm:
|
||||
ROF: 75
|
||||
Range: 8
|
||||
MinRange: 2
|
||||
Range: 8c0
|
||||
MinRange: 2c0
|
||||
Report: MORTAR1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 20
|
||||
Speed: 256
|
||||
High: true
|
||||
Shadow: yes
|
||||
Angle: .1
|
||||
Inaccuracy: 40
|
||||
Angle: 62
|
||||
Inaccuracy: 1c256
|
||||
ContrailLength: 20
|
||||
Image: 155mm
|
||||
Warhead:
|
||||
Spread: 12
|
||||
Spread: 384
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 80%
|
||||
@@ -394,7 +394,7 @@ FakeMissile:
|
||||
|
||||
Sound:
|
||||
ROF: 100
|
||||
Range: 8.5
|
||||
Range: 8c512
|
||||
Report: SONIC1.WAV
|
||||
Projectile: LaserZap
|
||||
BeamWidth: 2
|
||||
@@ -402,7 +402,7 @@ Sound:
|
||||
BeamDuration: 8
|
||||
UsePlayerColor: true
|
||||
Warhead:
|
||||
Spread: 1
|
||||
Spread: 32
|
||||
Versus:
|
||||
None: 60%
|
||||
Wood: 85%
|
||||
@@ -413,14 +413,14 @@ Sound:
|
||||
|
||||
ChainGun:
|
||||
ROF: 10
|
||||
Range: 5
|
||||
MinRange: 1
|
||||
Range: 5c0
|
||||
MinRange: 1c0
|
||||
Report: 20MMGUN1.WAV
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c256
|
||||
High: true
|
||||
Warhead:
|
||||
Spread: 3
|
||||
Spread: 96
|
||||
Versus:
|
||||
Wood: 50%
|
||||
Light: 60%
|
||||
@@ -432,12 +432,12 @@ ChainGun:
|
||||
|
||||
Heal:
|
||||
ROF: 160
|
||||
Range: 4
|
||||
Range: 4c0
|
||||
Report:
|
||||
Projectile: Bullet
|
||||
Speed: 100
|
||||
Speed: 1c256
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Spread: 160
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Light: 0%
|
||||
@@ -448,10 +448,10 @@ Heal:
|
||||
|
||||
WormJaw:
|
||||
ROF: 10
|
||||
Range: 3
|
||||
Range: 3c0
|
||||
Report: WORM.WAV
|
||||
Warhead:
|
||||
Spread: 5
|
||||
Spread: 160
|
||||
Versus:
|
||||
Wood: 0%
|
||||
Concrete: 0%
|
||||
@@ -459,12 +459,12 @@ WormJaw:
|
||||
|
||||
ParaBomb:
|
||||
ROF: 10
|
||||
Range: 4.5
|
||||
Report:
|
||||
Range: 4c512
|
||||
Report:
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBS
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Spread: 192
|
||||
Versus:
|
||||
None: 30%
|
||||
Wood: 75%
|
||||
@@ -478,11 +478,11 @@ ParaBomb:
|
||||
|
||||
Napalm:
|
||||
ROF: 2
|
||||
Range: 3
|
||||
Range: 3c0
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBS
|
||||
Warhead:
|
||||
Spread: 20
|
||||
Spread: 640
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 100%
|
||||
@@ -508,7 +508,7 @@ Demolish:
|
||||
Atomic:
|
||||
Warhead:
|
||||
Damage: 1800
|
||||
Spread: 64
|
||||
Spread: 2c0
|
||||
Versus:
|
||||
None: 100%
|
||||
Wood: 100%
|
||||
@@ -522,7 +522,7 @@ Atomic:
|
||||
CrateNuke:
|
||||
Warhead:
|
||||
Damage: 800
|
||||
Spread: 50
|
||||
Spread: 1c576
|
||||
Versus:
|
||||
None: 20%
|
||||
Wood: 75%
|
||||
@@ -536,7 +536,7 @@ CrateNuke:
|
||||
CrateExplosion:
|
||||
Warhead:
|
||||
Damage: 400
|
||||
Spread: 10
|
||||
Spread: 320
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
@@ -549,7 +549,7 @@ CrateExplosion:
|
||||
UnitExplode:
|
||||
Warhead:
|
||||
Damage: 500
|
||||
Spread: 10
|
||||
Spread: 320
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
@@ -562,7 +562,7 @@ UnitExplode:
|
||||
UnitExplodeSmall:
|
||||
Warhead:
|
||||
Damage: 60
|
||||
Spread: 10
|
||||
Spread: 320
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
@@ -575,7 +575,7 @@ UnitExplodeSmall:
|
||||
UnitExplodeTiny:
|
||||
Warhead:
|
||||
Damage: 30
|
||||
Spread: 7
|
||||
Spread: 224
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
@@ -588,7 +588,7 @@ UnitExplodeTiny:
|
||||
UnitExplodeScale:
|
||||
Warhead:
|
||||
Damage: 90
|
||||
Spread: 13
|
||||
Spread: 416
|
||||
Versus:
|
||||
None: 90%
|
||||
Wood: 75%
|
||||
@@ -600,16 +600,16 @@ UnitExplodeScale:
|
||||
|
||||
Grenade:
|
||||
ROF: 60
|
||||
Range: 4
|
||||
Report: # TODO
|
||||
Range: 4c0
|
||||
Report:
|
||||
Projectile: Bullet
|
||||
Speed: 16
|
||||
Speed: 204
|
||||
High: true
|
||||
Angle: .1
|
||||
Inaccuracy: 13
|
||||
Image: BOMBS # TODO
|
||||
Angle: 62
|
||||
Inaccuracy: 416
|
||||
Image: BOMBS
|
||||
Warhead:
|
||||
Spread: 6
|
||||
Spread: 192
|
||||
Versus:
|
||||
None: 50%
|
||||
Wood: 100%
|
||||
@@ -619,4 +619,5 @@ Grenade:
|
||||
InfDeath: 3
|
||||
SmudgeType: SandCrater
|
||||
Damage: 60
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
ImpactSound: EXPLLG5.WAV
|
||||
|
||||
|
||||
Reference in New Issue
Block a user