Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

View File

@@ -7,14 +7,14 @@
Description: Fast drop ship.\n Unarmed
Health:
HP: 250
Armor:
Armor:
Type: Light
RevealsShroud:
Range: 12
Helicopter:
InitialFacing: 0
ROT: 4
Speed: 30
Speed: 210
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
@@ -40,7 +40,7 @@ FRIGATE:
Description: Supply spacecraft
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
Health:
@@ -83,7 +83,7 @@ ORNI:
LandWhenIdle: false
InitialFacing: 20
ROT: 6
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -106,7 +106,7 @@ ORNI.bomber:
Range: 10
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
LimitedAmmo:
@@ -135,7 +135,7 @@ CARRYALL.infantry:
Range: 12
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -167,7 +167,7 @@ CARRYALL.Husk:
Name: Carryall
Helicopter:
ROT: 4
Speed: 30
Speed: 210
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -180,7 +180,7 @@ ORNI.Husk:
Name: Ornithopter
Helicopter:
ROT: 6
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -193,7 +193,7 @@ ORNI.bomber.Husk:
Name: Ornithopter
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -206,7 +206,7 @@ CARRYALL.infantry.Husk:
Name: Carryall
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -219,9 +219,10 @@ BADR.Husk:
Name: Crate Carryall
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
Image: carryall
WithShadow:
WithShadow:

View File

@@ -58,7 +58,7 @@ PALACEA:
ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
SelectTargetSound:
FlareType:
CanPowerDown:
RequiresPower:
@@ -100,7 +100,7 @@ MCVA:
Transforms:
Facing: 16
IntoActor: conyarda
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: AI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -175,7 +175,7 @@ SONICTANK:
Type: Light
Mobile:
ROT: 3
Speed: 7
Speed: 74
RevealsShroud:
Range: 6
RenderUnit:
@@ -213,7 +213,7 @@ FREMEN:
Bounds: 12,17,0,0
Voice: FremenVoice
Mobile:
Speed: 5
Speed: 53
Health:
HP: 70
Passenger:
@@ -253,7 +253,7 @@ GRENADIER:
Health:
HP: 50
Mobile:
Speed: 5
Speed: 53
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
@@ -265,4 +265,5 @@ GRENADIER:
IdleAnimations: stand,stand2
Explodes:
Weapon: UnitExplodeSmall
Chance: 100
Chance: 100

View File

@@ -12,11 +12,11 @@
Dune: 60
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
@@ -25,7 +25,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
Types: Vehicle
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
@@ -52,11 +52,11 @@
Dune: 70
ROT: 5
SelectionDecorations:
Selectable:
Selectable:
Voice: VehicleVoice
TargetableUnit:
TargetTypes: Ground
Passenger:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
@@ -65,7 +65,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Tank
Types: Tank
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
@@ -81,7 +81,7 @@
^Husk:
Health:
HP: 75
Armor:
Armor:
Type: Light
Husk:
AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune
@@ -90,7 +90,7 @@
Burns:
Interval: 4
ProximityCaptor:
Types:Husk
Types: Husk
Tooltip:
Name: Destroyed Tank
BodyOrientation:
@@ -99,7 +99,7 @@
^TowerHusk:
Health:
HP: 125
Armor:
Armor:
Type: Concrete
Husk:
AppearsOnRadar:
@@ -111,7 +111,7 @@
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
Types: Husk
BodyOrientation:
LuaScriptEvents:
@@ -127,7 +127,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 96
Armor:
Type: None
RevealsShroud:
@@ -161,7 +161,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Infantry
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: CRUSH1.WAV
@@ -191,7 +191,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Plane
Types: Plane
GivesBounty:
CombatDebugOverlay:
BodyOrientation:
@@ -238,7 +238,7 @@
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Types: Building
Sellable:
GivesBounty:
CombatDebugOverlay:
@@ -248,4 +248,5 @@
UpdatesPlayerStatistics:
WithCrumbleOverlay:
Huntable:
LuaScriptEvents:
LuaScriptEvents:

View File

@@ -95,7 +95,7 @@ PALACEH:
LaunchSound:
IncomingSound:
MissileWeapon: atomic
SpawnOffset:-512,1c171,0
SpawnOffset: -512,1c171,0
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
@@ -107,7 +107,7 @@ MCVH:
Transforms:
Facing: 16
IntoActor: conyardh
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -134,7 +134,7 @@ COMBATH:
Buildable:
Owner: harkonnen
Mobile:
Speed: 5
Speed: 53
ROT: 4
Turreted:
ROT: 5
@@ -177,7 +177,7 @@ DEVAST:
Type: Heavy
Mobile:
ROT: 3
Speed: 4
Speed: 42
Crushes: crate, infantry
RevealsShroud:
Range: 7
@@ -222,7 +222,7 @@ SARDAUKAR:
Health:
HP: 100
Mobile:
Speed: 4
Speed: 42
RevealsShroud:
Range: 6
TakeCover:
@@ -234,3 +234,4 @@ SARDAUKAR:
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:

View File

@@ -15,7 +15,7 @@ RIFLE:
Health:
HP: 50
Mobile:
Speed: 5
Speed: 53
Armament:
Weapon: LMG
AttackFrontal:
@@ -43,7 +43,7 @@ ENGINEER:
Health:
HP: 25
Mobile:
Speed: 5
Speed: 53
Passenger:
PipType: Yellow
EngineerRepair:
@@ -70,7 +70,7 @@ BAZOOKA:
Health:
HP: 45
Mobile:
Speed: 4
Speed: 42
Armament:
Weapon: Bazooka
LocalOffset: 0,0,555
@@ -99,7 +99,7 @@ MEDIC:
Health:
HP: 60
Mobile:
Speed: 4
Speed: 42
AutoHeal:
Armament:
Weapon: Heal
@@ -109,4 +109,5 @@ MEDIC:
PipType: Blue
-AutoTarget:
AttackMove:
JustMove: true
JustMove: true

View File

@@ -87,7 +87,7 @@ PALACEO:
ChargeTime: 180
LongDesc: Ornithopter drops a load of parachuted\nbombs on your target
UnitType: orni.bomber
SelectTargetSound:
SelectTargetSound:
FlareType:
CanPowerDown:
RequiresPower:
@@ -100,7 +100,7 @@ MCVO:
Transforms:
Facing: 16
IntoActor: conyardo
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: OI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -121,7 +121,7 @@ COMBATO:
Turreted:
ROT: 8
Mobile:
Speed: 9
Speed: 96
ROT: 8
Crushes: crate, infantry
RenderUnit:
@@ -162,7 +162,7 @@ RAIDER:
Type: Light
Mobile:
ROT: 10
Speed: 14
Speed: 149
RevealsShroud:
Range: 7
RenderUnit:
@@ -196,7 +196,7 @@ STEALTHRAIDER:
Type: Light
Mobile:
ROT: 10
Speed: 14
Speed: 149
RevealsShroud:
Range: 7
RenderUnit:
@@ -241,7 +241,7 @@ DEVIATORTANK:
Hotkey: d
Mobile:
ROT: 3
Speed: 6
Speed: 64
Health:
HP: 125
Armor:
@@ -251,7 +251,7 @@ DEVIATORTANK:
RenderUnit:
Armament:
Weapon: FakeMissile
LocalOffset: -299,0,85 #7
LocalOffset: -299,0,85
AttackLoyalty:
AutoTarget:
InitialStance: Defend
@@ -287,7 +287,7 @@ SABOTEUR:
Health:
HP: 100
Mobile:
Speed: 6
Speed: 64
RevealsShroud:
Range: 7
C4Demolition:
@@ -295,3 +295,4 @@ SABOTEUR:
-AutoTarget:
AttackMove:
JustMove: true

View File

@@ -92,10 +92,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 11,18
SpawnOffset: 352,576,0
ExitCell: 0,2
Exit@2:
SpawnOffset: 16,15
SpawnOffset: 512,480,0
ExitCell: 1,2
Production:
Produces: Infantry
@@ -211,7 +211,7 @@
RallyPoint:
RallyPoint: 2,2
Exit@1:
SpawnOffset: 17,-7
SpawnOffset: 544,-224,0
ExitCell: 2,1
Production:
Produces: Vehicle
@@ -251,7 +251,7 @@
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: 8,6
SpawnOffset: 256,192,0
ExitCell: 0,2
Production:
Produces: Armor
@@ -326,10 +326,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 2,2
Exit@2:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 0,2
ProductionAirdrop:
Produces: Starport
@@ -371,9 +371,6 @@
CrushClasses: Concretewall
LineBuild:
Range: 8
# SelectionDecorations:
# Selectable:
# Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
@@ -383,7 +380,7 @@
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Types: Wall
Sellable:
Guardable:
BodyOrientation:
@@ -463,7 +460,7 @@ WALL:
-GivesBuildableArea:
Health:
HP: 400
Armor:
Armor:
Type: Concrete
RevealsShroud:
Range: 10
@@ -665,7 +662,6 @@ HEAVYC:
RenderBuildingWarFactory:
Image: HEAVYC
# custom prerequisites:
CONYARD:
Tooltip:
Name: Construction Yard
@@ -689,3 +685,4 @@ REPAIR:
RESEARCH:
Tooltip:
Name: Ix Lab

View File

@@ -43,7 +43,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@Omnius:
Name:Omnius
Name: Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -145,7 +145,7 @@ Player:
combato: 100%
SquadSize: 8
HackyAI@Vidius:
Name:Vidious
Name: Vidious
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -248,7 +248,7 @@ Player:
combato: 100%
SquadSize: 6
HackyAI@Gladius:
Name:Gladius
Name: Gladius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -362,7 +362,6 @@ World:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:
# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateSpawner:
@@ -565,7 +564,7 @@ CRATE:
Palette: effect
WithCrateBody:
ProximityCaptor:
Types:Crate
Types: Crate
Passenger:
BodyOrientation:
@@ -588,7 +587,7 @@ SPICEBLOOM:
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
Types: Tree
Tooltip:
Name: Spice Bloom
SeedsResource:
@@ -597,3 +596,4 @@ SPICEBLOOM:
RadarColorFromTerrain:
Terrain: Spice
BodyOrientation:

View File

@@ -18,7 +18,7 @@
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 64
Crushes: crate, infantry
RevealsShroud:
Range: 8
@@ -64,16 +64,14 @@ HARVESTER:
HarvestFacings: 8
Resources: Spice
UnloadTicksPerBale: 5
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Health:
HP: 1000
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 64
Crushes: crate, infantry
RenderUnit:
Image: HARVESTER
@@ -124,7 +122,7 @@ TRIKE:
Type: Light
Mobile:
ROT: 10
Speed: 12
Speed: 128
RevealsShroud:
Range: 7
RenderUnit:
@@ -137,11 +135,6 @@ TRIKE:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
# Cargo:
# Types: Infantry
# MaxWeight: 1
# PipCount: 1
# UnloadFacing: 220
TRIKE.starport:
Inherits: TRIKE
@@ -168,11 +161,11 @@ QUAD:
Description: Missile Scout\n Strong vs Vehicles\n Weak vs Infantry
Health:
HP: 125
Armor:
Armor:
Type: Light
Mobile:
ROT: 8
Speed: 9
Speed: 96
RevealsShroud:
Range: 8
Armament:
@@ -212,7 +205,7 @@ QUAD.starport:
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 64
ROT: 6
Crushes: crate, infantry
RevealsShroud:
@@ -261,7 +254,7 @@ SIEGETANK:
Armor:
Type: Heavy
Mobile:
Speed: 5
Speed: 53
ROT: 3
Crushes: crate, infantry
RevealsShroud:
@@ -318,7 +311,7 @@ MISSILETANK:
BuildPaletteOrder: 60
Hotkey: r
Mobile:
Speed: 6
Speed: 64
ROT: 5
Health:
HP: 90
@@ -356,3 +349,4 @@ MISSILETANK.starport:
Owner: atreides, harkonnen, ordos
Valued:
Cost: 1250