Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

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@@ -999,10 +999,10 @@ Rules:
Widget: MENU_BACKGROUND Widget: MENU_BACKGROUND
LST: LST:
Mobile: Mobile:
Speed: 3 Speed: 42
BOAT: BOAT:
Mobile: Mobile:
Speed: 3 Speed: 42
Sequences: Sequences:

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@@ -14,7 +14,7 @@ TRAN:
Helicopter: Helicopter:
LandWhenIdle: true LandWhenIdle: true
ROT: 5 ROT: 5
Speed: 15 Speed: 140
InitialFacing: 0 InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health: Health:
@@ -56,7 +56,7 @@ HELI:
Helicopter: Helicopter:
RearmBuildings: hpad RearmBuildings: hpad
ROT: 4 ROT: 4
Speed: 20 Speed: 186
Health: Health:
HP: 125 HP: 125
Armor: Armor:
@@ -108,7 +108,7 @@ ORCA:
Helicopter: Helicopter:
RearmBuildings: hpad RearmBuildings: hpad
ROT: 4 ROT: 4
Speed: 20 Speed: 186
Health: Health:
HP: 90 HP: 90
Armor: Armor:
@@ -149,7 +149,7 @@ C17:
Cost: 2000 Cost: 2000
Plane: Plane:
ROT: 5 ROT: 5
Speed: 35 Speed: 326
Health: Health:
HP: 25 HP: 25
Armor: Armor:
@@ -157,7 +157,6 @@ C17:
RenderUnit: RenderUnit:
WithShadow: WithShadow:
Cargo: Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10 MaxWeight: 10
PipCount: 10 PipCount: 10
Invulnerable: Invulnerable:
@@ -188,7 +187,7 @@ A10:
Cost: 2000 Cost: 2000
Plane: Plane:
ROT: 4 ROT: 4
Speed: 40 Speed: 373
Health: Health:
HP: 150 HP: 150
Armor: Armor:
@@ -227,7 +226,7 @@ TRAN.Husk:
Name: Chinook Transport Name: Chinook Transport
Helicopter: Helicopter:
ROT: 5 ROT: 5
Speed: 15 Speed: 140
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
WithRotor@PRIMARY: WithRotor@PRIMARY:
@@ -245,7 +244,7 @@ HELI.Husk:
Name: Apache Longbow Name: Apache Longbow
Helicopter: Helicopter:
ROT: 4 ROT: 4
Speed: 20 Speed: 186
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
WithRotor: WithRotor:
@@ -260,9 +259,10 @@ ORCA.Husk:
Name: Orca Name: Orca
Helicopter: Helicopter:
ROT: 4 ROT: 4
Speed: 20 Speed: 186
RevealsShroud: RevealsShroud:
Range: 10 Range: 10
RenderUnit: RenderUnit:
Image: orca Image: orca
WithShadow: WithShadow:

View File

@@ -283,3 +283,4 @@ V37.Husk:
Dimensions: 5,2 Dimensions: 5,2
EditorTilesetFilter: EditorTilesetFilter:
RequireTilesets: DESERT RequireTilesets: DESERT

View File

@@ -410,14 +410,14 @@ C10:
VICE: VICE:
AppearsOnRadar: AppearsOnRadar:
Health: Health:
Radius: 3 Radius: 128
HP: 400 HP: 400
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
Mobile: Mobile:
Speed: 5 Speed: 71
TerrainSpeeds: TerrainSpeeds:
Clear: 70 Clear: 70
Rough: 60 Rough: 60
@@ -455,3 +455,4 @@ VICE:
QuantizedFacings: 8 QuantizedFacings: 8
PoisonedByTiberium: PoisonedByTiberium:
Weapon: Heal Weapon: Heal

View File

@@ -123,7 +123,7 @@
^Infantry: ^Infantry:
AppearsOnRadar: AppearsOnRadar:
Health: Health:
Radius: 3 Radius: 128
Armor: Armor:
Type: None Type: None
RevealsShroud: RevealsShroud:
@@ -195,7 +195,7 @@
Tooltip: Tooltip:
Name: Civilian Name: Civilian
Mobile: Mobile:
Speed: 4 Speed: 56
Health: Health:
HP: 25 HP: 25
RevealsShroud: RevealsShroud:
@@ -215,7 +215,7 @@
^DINO: ^DINO:
AppearsOnRadar: AppearsOnRadar:
Health: Health:
Radius: 3 Radius: 128
HP: 1000 HP: 1000
Armor: Armor:
Type: Wood Type: Wood
@@ -230,7 +230,7 @@
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
Mobile: Mobile:
Speed: 8 Speed: 113
TerrainSpeeds: TerrainSpeeds:
Clear: 90 Clear: 90
Rough: 80 Rough: 80
@@ -515,11 +515,6 @@
ForceHealthPercentage: 25 ForceHealthPercentage: 25
BelowUnits: BelowUnits:
BodyOrientation: BodyOrientation:
# Capturable:
# Type: husk
# AllowAllies: true
# AllowNeutral: true
# AllowEnemies: true
LuaScriptEvents: LuaScriptEvents:
^HelicopterHusk: ^HelicopterHusk:
@@ -547,3 +542,4 @@
DestroyedSound: xplobig4.aud DestroyedSound: xplobig4.aud
BodyOrientation: BodyOrientation:
LuaScriptEvents: LuaScriptEvents:

View File

@@ -22,7 +22,6 @@ APC.Husk:
RenderUnit: RenderUnit:
Image: apc Image: apc
FTNK.Husk: FTNK.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
@@ -31,7 +30,6 @@ FTNK.Husk:
RenderUnit: RenderUnit:
Image: ftnk Image: ftnk
ARTY.Husk: ARTY.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
@@ -121,3 +119,4 @@ STNK.Husk:
Icon: stnkicnh Icon: stnkicnh
RenderUnit: RenderUnit:
Image: stnk Image: stnk

View File

@@ -11,7 +11,7 @@ E1:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 4 Speed: 56
Health: Health:
HP: 50 HP: 50
Armament: Armament:
@@ -37,7 +37,7 @@ E2:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 5 Speed: 71
Health: Health:
HP: 50 HP: 50
Armament: Armament:
@@ -68,7 +68,7 @@ E3:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 3 Speed: 42
Health: Health:
HP: 45 HP: 45
Armament: Armament:
@@ -96,7 +96,7 @@ E4:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 5 Speed: 71
Health: Health:
HP: 90 HP: 90
Armament: Armament:
@@ -126,7 +126,7 @@ E5:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 4 Speed: 56
TerrainSpeeds: TerrainSpeeds:
Tiberium: 80 Tiberium: 80
PathingCost: 80 PathingCost: 80
@@ -161,7 +161,7 @@ E6:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 4 Speed: 56
Health: Health:
HP: 25 HP: 25
Passenger: Passenger:
@@ -193,7 +193,7 @@ RMBO:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Voice: CommandoVoice Voice: CommandoVoice
Mobile: Mobile:
Speed: 5 Speed: 71
Health: Health:
HP: 200 HP: 200
Passenger: Passenger:
@@ -261,3 +261,4 @@ RAPT:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Armament: Armament:
Weapon: claw Weapon: claw

View File

@@ -11,7 +11,7 @@ BOAT:
Mobile: Mobile:
InitialFacing: 64 InitialFacing: 64
ROT: 4 ROT: 4
Speed: 2 Speed: 28
OnRails: true OnRails: true
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
@@ -49,7 +49,7 @@ LST:
River: 100 River: 100
InitialFacing: 0 InitialFacing: 0
ROT: 4 ROT: 4
Speed: 10 Speed: 142
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -69,3 +69,4 @@ LST:
AttackMove: AttackMove:
JustMove: true JustMove: true
RejectsOrders: RejectsOrders:

View File

@@ -1,5 +1,3 @@
# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
FACT: FACT:
Inherits: ^Building Inherits: ^Building
Buildable: Buildable:
@@ -187,10 +185,10 @@ PYLE:
Bib: Bib:
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: -10,2 SpawnOffset: -426,85,0
ExitCell: 0,1 ExitCell: 0,1
Exit@2: Exit@2:
SpawnOffset: 7,7 SpawnOffset: 298,298,0
ExitCell: 1,1 ExitCell: 1,1
Production: Production:
Produces: Infantry Produces: Infantry
@@ -225,7 +223,7 @@ HAND:
Bib: Bib:
RallyPoint: RallyPoint:
Exit@1: Exit@1:
SpawnOffset: 12,24 SpawnOffset: 512,1024,0
ExitCell: 1,2 ExitCell: 1,2
Production: Production:
Produces: Infantry Produces: Infantry
@@ -261,7 +259,7 @@ AFLD:
RallyPoint: RallyPoint:
RallyPoint: 4,2 RallyPoint: 4,2
Exit@1: Exit@1:
SpawnOffset: -24,0 SpawnOffset: -1024,0,0
ExitCell: 3,1 ExitCell: 3,1
ProductionAirdrop: ProductionAirdrop:
Produces: Vehicle Produces: Vehicle
@@ -300,7 +298,7 @@ WEAP:
RallyPoint: RallyPoint:
RallyPoint: 0,3 RallyPoint: 0,3
Exit@1: Exit@1:
SpawnOffset: -8,-8 SpawnOffset: -341,-341,0
ExitCell: 0,2 ExitCell: 0,2
Production: Production:
Produces: Vehicle Produces: Vehicle
@@ -331,7 +329,7 @@ HPAD:
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Exit@1: Exit@1:
SpawnOffset: 0,-6 SpawnOffset: 0,-256,0
Production: Production:
Produces: Aircraft Produces: Aircraft
Reservable: Reservable:
@@ -733,7 +731,6 @@ BRIK:
SoundOnDamageTransition: SoundOnDamageTransition:
DestroyedSound: crumble.aud DestroyedSound: crumble.aud
# custom prerequisites:
BARRACKS: BARRACKS:
Tooltip: Tooltip:
Name: Infantry Production Name: Infantry Production
@@ -753,3 +750,4 @@ ANYHQ:
Tooltip: Tooltip:
Name: a communications center Name: a communications center
Description: a communications center Description: a communications center

View File

@@ -421,3 +421,4 @@ waypoint:
Waypoint: Waypoint:
RenderEditorOnly: RenderEditorOnly:
BodyOrientation: BodyOrientation:

View File

@@ -1,4 +1,3 @@
# Oil Derrick
V19: V19:
Inherits: ^TechBuilding Inherits: ^TechBuilding
CashTrickler: CashTrickler:
@@ -19,7 +18,6 @@ V19.Husk:
Tooltip: Tooltip:
Name: Oil Derrick (Destroyed) Name: Oil Derrick (Destroyed)
# Hospital
HOSP: HOSP:
Inherits: ^TechBuilding Inherits: ^TechBuilding
Selectable: Selectable:
@@ -44,7 +42,6 @@ HOSP.Husk:
Tooltip: Tooltip:
Name: Hospital (Destroyed) Name: Hospital (Destroyed)
# Bio Lab
BIO: BIO:
Inherits: ^TechBuilding Inherits: ^TechBuilding
Building: Building:
@@ -53,7 +50,7 @@ BIO:
Tooltip: Tooltip:
Name: Biological Lab Name: Biological Lab
Exit@1: Exit@1:
SpawnOffset: 0,-10 SpawnOffset: 0,-426,0
ExitCell: 0,-1 ExitCell: 0,-1
Production: Production:
Produces: Biolab Produces: Biolab
@@ -76,7 +73,6 @@ BIO.Husk:
Tooltip: Tooltip:
Name: Biological Lab (Destroyed) Name: Biological Lab (Destroyed)
# Prison / Tech Center
MISS: MISS:
Inherits: ^CivBuilding Inherits: ^CivBuilding
RenderBuilding: RenderBuilding:
@@ -91,3 +87,4 @@ MISS:
Owner: None Owner: None
Valued: Valued:
Cost: 2000 Cost: 2000

View File

@@ -45,16 +45,22 @@ SPLITBLUE:
ROCK1: ROCK1:
Inherits: ^Rock Inherits: ^Rock
ROCK2: ROCK2:
Inherits: ^Rock Inherits: ^Rock
ROCK3: ROCK3:
Inherits: ^Rock Inherits: ^Rock
ROCK4: ROCK4:
Inherits: ^Rock Inherits: ^Rock
ROCK5: ROCK5:
Inherits: ^Rock Inherits: ^Rock
ROCK6: ROCK6:
Inherits: ^Rock Inherits: ^Rock
ROCK7: ROCK7:
Inherits: ^Rock Inherits: ^Rock
@@ -95,6 +101,7 @@ T10:
Inherits: ^Tree Inherits: ^Tree
Building: Building:
Footprint: __ xx Footprint: __ xx
T11: T11:
Inherits: ^Tree Inherits: ^Tree
Building: Building:
@@ -126,6 +133,7 @@ T17:
Building: Building:
Footprint: ___ xx_ Footprint: ___ xx_
Dimensions: 3,2 Dimensions: 3,2
T18: T18:
Inherits: ^Tree Inherits: ^Tree
@@ -158,3 +166,4 @@ TC05:
Building: Building:
Footprint: __x_ xxx_ _xx_ Footprint: __x_ xxx_ _xx_
Dimensions: 4,3 Dimensions: 4,3

View File

@@ -12,7 +12,7 @@ MCV:
Selectable: Selectable:
Priority: 3 Priority: 3
Mobile: Mobile:
Speed: 5 Speed: 71
Health: Health:
HP: 750 HP: 750
Armor: Armor:
@@ -61,7 +61,7 @@ HARV:
SearchFromProcRadius: 24 SearchFromProcRadius: 24
SearchFromOrderRadius: 12 SearchFromOrderRadius: 12
Mobile: Mobile:
Speed: 6 Speed: 85
Health: Health:
HP: 600 HP: 600
Armor: Armor:
@@ -88,7 +88,7 @@ APC:
Owner: gdi Owner: gdi
Mobile: Mobile:
ROT: 8 ROT: 8
Speed: 9 Speed: 128
Health: Health:
HP: 200 HP: 200
Armor: Armor:
@@ -136,7 +136,7 @@ ARTY:
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 2 ROT: 2
Speed: 6 Speed: 85
Health: Health:
HP: 75 HP: 75
Armor: Armor:
@@ -170,7 +170,7 @@ FTNK:
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 7 ROT: 7
Speed: 8 Speed: 113
Health: Health:
HP: 350 HP: 350
Armor: Armor:
@@ -204,7 +204,7 @@ BGGY:
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 12 ROT: 12
Speed: 12 Speed: 170
Health: Health:
HP: 120 HP: 120
Armor: Armor:
@@ -238,7 +238,7 @@ BIKE:
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 12 ROT: 12
Speed: 15 Speed: 213
TerrainSpeeds: TerrainSpeeds:
Clear: 70 Clear: 70
Rough: 35 Rough: 35
@@ -275,7 +275,7 @@ JEEP:
Owner: gdi Owner: gdi
Mobile: Mobile:
ROT: 11 ROT: 11
Speed: 11 Speed: 156
Health: Health:
HP: 160 HP: 160
Armor: Armor:
@@ -309,7 +309,7 @@ LTNK:
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 7 ROT: 7
Speed: 8 Speed: 113
Health: Health:
HP: 300 HP: 300
Armor: Armor:
@@ -346,7 +346,7 @@ MTNK:
Prerequisites: anyhq Prerequisites: anyhq
Owner: gdi Owner: gdi
Mobile: Mobile:
Speed: 6 Speed: 85
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -386,7 +386,7 @@ HTNK:
Owner: gdi Owner: gdi
Mobile: Mobile:
Crushes: wall, heavywall, crate, infantry Crushes: wall, heavywall, crate, infantry
Speed: 4 Speed: 56
ROT: 3 ROT: 3
Health: Health:
HP: 900 HP: 900
@@ -436,7 +436,7 @@ MSAM:
Prerequisites: anyhq Prerequisites: anyhq
Owner: gdi Owner: gdi
Mobile: Mobile:
Speed: 6 Speed: 85
ROT: 4 ROT: 4
Health: Health:
HP: 120 HP: 120
@@ -473,7 +473,7 @@ MLRS:
Prerequisites: anyhq Prerequisites: anyhq
Owner: nod Owner: nod
Mobile: Mobile:
Speed: 7 Speed: 99
ROT: 7 ROT: 7
Health: Health:
HP: 120 HP: 120
@@ -514,7 +514,7 @@ STNK:
Owner: nod Owner: nod
Mobile: Mobile:
ROT: 8 ROT: 8
Speed: 10 Speed: 142
Crushes: crate, infantry Crushes: crate, infantry
Health: Health:
HP: 150 HP: 150
@@ -551,7 +551,7 @@ MHQ:
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 6 Speed: 85
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
RenderUnit: RenderUnit:
@@ -563,3 +563,4 @@ MHQ:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall

View File

@@ -1,7 +1,7 @@
FlametankExplode: FlametankExplode:
Warhead: Warhead:
Damage: 100 Damage: 100
Spread: 24 Spread: 1c0
Explosion: big_napalm Explosion: big_napalm
InfDeath: 5 InfDeath: 5
ImpactSound: xplobig6.aud ImpactSound: xplobig6.aud
@@ -9,7 +9,7 @@ FlametankExplode:
HeliCrash: HeliCrash:
Warhead: Warhead:
Damage: 40 Damage: 40
Spread: 10 Spread: 426
Explosion: poof Explosion: poof
InfDeath: 4 InfDeath: 4
ImpactSound: xplos.aud ImpactSound: xplos.aud
@@ -23,7 +23,7 @@ HeliExplode:
UnitExplode: UnitExplode:
Warhead: Warhead:
Damage: 500 Damage: 500
Spread: 10 Spread: 426
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -36,7 +36,7 @@ UnitExplode:
UnitExplodeSmall: UnitExplodeSmall:
Warhead: Warhead:
Damage: 40 Damage: 40
Spread: 10 Spread: 426
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -49,7 +49,7 @@ UnitExplodeSmall:
GrenadierExplode: GrenadierExplode:
Warhead: Warhead:
Damage: 10 Damage: 10
Spread: 9 Spread: 384
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -64,7 +64,7 @@ Atomic:
Report: nukemisl.aud Report: nukemisl.aud
Warhead@impact: Warhead@impact:
Damage: 1000 Damage: 1000
Spread:15 Spread: 640
Versus: Versus:
None: 90% None: 90%
Wood: 60% Wood: 60%
@@ -76,7 +76,7 @@ Atomic:
Warhead@areanukea: Warhead@areanukea:
Damage: 200 Damage: 200
SmudgeType: Scorch SmudgeType: Scorch
Spread: 60 Spread: 2c512
Size: 3 Size: 3
Ore: true Ore: true
Versus: Versus:
@@ -90,7 +90,7 @@ Atomic:
Warhead@areanukeb: Warhead@areanukeb:
Damage: 200 Damage: 200
SmudgeType: Scorch SmudgeType: Scorch
Spread:90 Spread: 3c768
Size: 4 Size: 4
Ore: true Ore: true
Versus: Versus:
@@ -103,7 +103,7 @@ Atomic:
Warhead@areanukec: Warhead@areanukec:
Damage: 200 Damage: 200
SmudgeType: Scorch SmudgeType: Scorch
Spread: 120 Spread: 5c0
Size: 5 Size: 5
Ore: true Ore: true
Versus: Versus:
@@ -116,7 +116,7 @@ Atomic:
Warhead@areanuke: Warhead@areanuke:
Damage: 200 Damage: 200
SmudgeType: Scorch SmudgeType: Scorch
Spread: 150 Spread: 6c256
Size: 6 Size: 6
Ore: true Ore: true
Versus: Versus:
@@ -131,7 +131,7 @@ IonCannon:
ValidTargets: Ground, Air ValidTargets: Ground, Air
Warhead@impact: Warhead@impact:
Damage: 900 Damage: 900
Spread: 16 Spread: 682
Ore: true Ore: true
Versus: Versus:
None: 100% None: 100%
@@ -151,12 +151,12 @@ IonCannon:
Sniper: Sniper:
Report: RAMGUN2.AUD Report: RAMGUN2.AUD
ROF: 40 ROF: 40
Range: 6 Range: 6c0
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Damage: 100 Damage: 100
Spread: 1 Spread: 42
Versus: Versus:
None: 100% None: 100%
Wood: 5% Wood: 5%
@@ -166,13 +166,13 @@ Sniper:
HighV: HighV:
ROF: 30 ROF: 30
Range: 6 Range: 6c0
Report: GUN8.AUD Report: GUN8.AUD
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Damage: 50 Damage: 50
Spread: 3 Spread: 128
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
@@ -185,14 +185,14 @@ HeliAGGun:
ROF: 20 ROF: 20
Burst: 2 Burst: 2
BurstDelay: 0 BurstDelay: 0
Range: 4 Range: 4c0
ValidTargets: Ground ValidTargets: Ground
Report: gun5.aud Report: gun5.aud
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Damage: 20 Damage: 20
Spread: 6 Spread: 256
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
@@ -205,14 +205,14 @@ HeliAAGun:
ROF: 20 ROF: 20
Burst: 2 Burst: 2
BurstDelay: 0 BurstDelay: 0
Range: 4 Range: 4c0
ValidTargets: Air ValidTargets: Air
Report: gun5.aud Report: gun5.aud
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Damage: 20 Damage: 20
Spread: 3 Spread: 128
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
@@ -223,12 +223,12 @@ HeliAAGun:
Pistol: Pistol:
ROF: 7 ROF: 7
Range: 3 Range: 3c0
Report: GUN18.AUD Report: GUN18.AUD
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
@@ -240,12 +240,12 @@ Pistol:
M16: M16:
ROF: 20 ROF: 20
Range: 4 Range: 4c0
Report: MGUN2.AUD Report: MGUN2.AUD
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 100% None: 100%
Wood: 25% Wood: 25%
@@ -257,22 +257,22 @@ M16:
Rockets: Rockets:
ROF: 50 ROF: 50
Range: 6 Range: 6c0
Report: BAZOOK1.AUD Report: BAZOOK1.AUD
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 3 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 15 ROT: 15
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 35 Speed: 298
RangeLimit: 30 RangeLimit: 30
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 50% None: 50%
Wood: 85% Wood: 85%
@@ -287,7 +287,7 @@ Rockets:
BikeRockets: BikeRockets:
ROF: 50 ROF: 50
Range: 6 Range: 6c0
Report: BAZOOK1.AUD Report: BAZOOK1.AUD
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
@@ -296,15 +296,15 @@ BikeRockets:
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 3 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 35 Speed: 298
RangeLimit: 40 RangeLimit: 40
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 65% None: 65%
Wood: 50% Wood: 50%
@@ -321,22 +321,22 @@ OrcaAGMissiles:
ROF: 15 ROF: 15
Burst: 2 Burst: 2
BurstDelay: 15 BurstDelay: 15
Range: 5 Range: 5c0
Report: BAZOOK1.AUD Report: BAZOOK1.AUD
ValidTargets: Ground ValidTargets: Ground
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 3 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 25 Speed: 213
RangeLimit: 30 RangeLimit: 30
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 50% None: 50%
Wood: 100% Wood: 100%
@@ -352,22 +352,22 @@ OrcaAAMissiles:
ROF: 15 ROF: 15
Burst: 2 Burst: 2
BurstDelay: 15 BurstDelay: 15
Range: 5 Range: 5c0
Report: BAZOOK1.AUD Report: BAZOOK1.AUD
ValidTargets: Air ValidTargets: Air
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 3 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 25 Speed: 213
RangeLimit: 30 RangeLimit: 30
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 50% None: 50%
Wood: 100% Wood: 100%
@@ -381,12 +381,12 @@ OrcaAAMissiles:
Flamethrower: Flamethrower:
ROF: 50 ROF: 50
Range: 2.5 Range: 2c512
Report: FLAMER2.AUD Report: FLAMER2.AUD
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Spread: 8 Spread: 341
Versus: Versus:
None: 90% None: 90%
Wood: 100% Wood: 100%
@@ -400,14 +400,14 @@ Flamethrower:
BigFlamer: BigFlamer:
ROF: 50 ROF: 50
Range: 3.5 Range: 3c512
Report: FLAMER2.AUD Report: FLAMER2.AUD
Projectile: Bullet Projectile: Bullet
Speed: 20 Speed: 341
Burst: 2 Burst: 2
BurstDelay: 25 BurstDelay: 25
Warhead: Warhead:
Spread: 8 Spread: 341
Versus: Versus:
None: 100% None: 100%
Wood: 100% Wood: 100%
@@ -421,13 +421,13 @@ BigFlamer:
Chemspray: Chemspray:
ROF: 70 ROF: 70
Range: 3 Range: 3c0
Report: FLAMER2.AUD Report: FLAMER2.AUD
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Damage: 80 Damage: 80
Spread: 6 Spread: 256
Versus: Versus:
None: 100% None: 100%
Wood: 75% Wood: 75%
@@ -440,16 +440,16 @@ Chemspray:
Grenade: Grenade:
ROF: 50 ROF: 50
Range: 5 Range: 5c0
Report: toss1.aud Report: toss1.aud
Projectile: Bullet Projectile: Bullet
Speed: 12 Speed: 204
High: yes High: yes
Angle: .1 Angle: 62
Inaccuracy: 5 Inaccuracy: 213
Image: BOMB Image: BOMB
Warhead: Warhead:
Spread: 6 Spread: 256
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -463,13 +463,13 @@ Grenade:
70mm: 70mm:
ROF: 38 ROF: 38
Range: 4 Range: 4c0
Report: TNKFIRE3.AUD Report: TNKFIRE3.AUD
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 60 Speed: 1c0
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
@@ -484,13 +484,13 @@ Grenade:
105mm: 105mm:
ROF: 50 ROF: 50
Range: 4.75 Range: 4c768
Report: TNKFIRE4.AUD Report: TNKFIRE4.AUD
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 40 Speed: 682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
@@ -504,13 +504,13 @@ Grenade:
120mm: 120mm:
ROF: 50 ROF: 50
Range: 4.75 Range: 4c768
Report: TNKFIRE6.AUD Report: TNKFIRE6.AUD
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 40 Speed: 682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
@@ -525,15 +525,15 @@ Grenade:
120mmDual: 120mmDual:
ROF: 60 ROF: 60
Range: 4.75 Range: 4c768
Report: TNKFIRE6.AUD Report: TNKFIRE6.AUD
Burst: 2 Burst: 2
BurstDelay: 5 BurstDelay: 5
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 40 Speed: 682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
@@ -548,13 +548,13 @@ Grenade:
TurretGun: TurretGun:
ROF: 25 ROF: 25
Range: 6 Range: 6c0
Report: TNKFIRE6.AUD Report: TNKFIRE6.AUD
Projectile: Bullet Projectile: Bullet
Image: 120MM Image: 120MM
Speed: 50 Speed: 853
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 25% None: 25%
Wood: 25% Wood: 25%
@@ -568,7 +568,7 @@ TurretGun:
MammothMissiles: MammothMissiles:
ROF: 100 ROF: 100
Range: 5 Range: 5c0
Report: ROCKET1.AUD Report: ROCKET1.AUD
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
@@ -576,15 +576,15 @@ MammothMissiles:
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 3 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 25 Speed: 213
RangeLimit: 35 RangeLimit: 35
Warhead: Warhead:
Spread: 6 Spread: 256
Versus: Versus:
None: 40% None: 40%
Wood: 75% Wood: 75%
@@ -598,8 +598,8 @@ MammothMissiles:
227mm: 227mm:
ROF: 140 ROF: 140
Range: 12 Range: 12c0
MinRange: 3 MinRange: 3c0
Burst: 4 Burst: 4
BurstDelay: 4 BurstDelay: 4
Report: ROCKET1.AUD Report: ROCKET1.AUD
@@ -608,15 +608,15 @@ MammothMissiles:
Arm: 5 Arm: 5
High: yes High: yes
Shadow: yes Shadow: yes
Inaccuracy: 20 Inaccuracy: 853
Angle: 0.1 Angle: 62
Image: DRAGON Image: DRAGON
ROT: 2 ROT: 2
ContrailLength: 10 ContrailLength: 10
Trail: smokey Trail: smokey
Speed: 20 Speed: 341
Warhead: Warhead:
Spread: 15 Spread: 640
Versus: Versus:
None: 25% None: 25%
Wood: 30% Wood: 30%
@@ -630,7 +630,7 @@ MammothMissiles:
227mm.stnk: 227mm.stnk:
ROF: 70 ROF: 70
Range: 7 Range: 7c0
Report: ROCKET1.AUD Report: ROCKET1.AUD
Burst: 2 Burst: 2
BurstDelay: 10 BurstDelay: 10
@@ -639,15 +639,15 @@ MammothMissiles:
Arm: 0 Arm: 0
High: yes High: yes
Shadow: yes Shadow: yes
Inaccuracy: 5 Inaccuracy: 213
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 25 Speed: 213
RangeLimit: 55 RangeLimit: 55
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 35% None: 35%
Wood: 50% Wood: 50%
@@ -661,19 +661,19 @@ MammothMissiles:
ArtilleryShell: ArtilleryShell:
ROF: 65 ROF: 65
Range: 11 Range: 11c0
MinRange: 2 MinRange: 2c0
Report: TNKFIRE2.AUD Report: TNKFIRE2.AUD
Projectile: Bullet Projectile: Bullet
Speed: 12 Speed: 204
High: yes High: yes
Angle: .09 Angle: 56
Inaccuracy: 30 Inaccuracy: 1c256
ContrailLength: 30 ContrailLength: 30
Image: 120MM Image: 120MM
Warhead: Warhead:
Damage: 150 Damage: 150
Spread: 6 Spread: 256
Versus: Versus:
None: 90% None: 90%
Wood: 50% Wood: 50%
@@ -687,12 +687,12 @@ ArtilleryShell:
MachineGun: MachineGun:
ROF: 20 ROF: 20
Burst: 4 Burst: 4
Range: 4 Range: 4c0
Report: MGUN11.AUD Report: MGUN11.AUD
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 100% None: 100%
Wood: 25% Wood: 25%
@@ -705,7 +705,7 @@ MachineGun:
BoatMissile: BoatMissile:
ROF: 35 ROF: 35
Range: 8 Range: 8c0
Burst: 2 Burst: 2
BurstDelay: 7 BurstDelay: 7
Report: ROCKET2.AUD Report: ROCKET2.AUD
@@ -713,15 +713,15 @@ BoatMissile:
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 5 Inaccuracy: 213
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 20 Speed: 170
RangeLimit: 60 RangeLimit: 60
Warhead: Warhead:
Spread: 6 Spread: 256
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -735,7 +735,7 @@ BoatMissile:
TowerMissle: TowerMissle:
ROF: 24 ROF: 24
Range: 8 Range: 8c0
Report: ROCKET2.AUD Report: ROCKET2.AUD
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
@@ -744,15 +744,15 @@ TowerMissle:
Arm: 0 Arm: 0
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 3 Inaccuracy: 128
Image: DRAGON Image: DRAGON
ROT: 20 ROT: 20
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Speed: 35 Speed: 298
RangeLimit: 40 RangeLimit: 40
Warhead: Warhead:
Spread: 12 Spread: 512
Versus: Versus:
None: 25% None: 25%
Wood: 25% Wood: 25%
@@ -767,13 +767,13 @@ TowerMissle:
Vulcan: Vulcan:
ValidTargets: Ground, Water ValidTargets: Ground, Water
ROF: 2 ROF: 2
Range: 6 Range: 6c0
Report: gun5.aud Report: gun5.aud
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Damage: 75 Damage: 75
Spread: 10 Spread: 426
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
@@ -785,13 +785,13 @@ Vulcan:
Napalm: Napalm:
ValidTargets: Ground, Water ValidTargets: Ground, Water
ROF: 4 ROF: 4
Range: 2 Range: 2c0
Burst: 2 Burst: 2
BurstDelay: 2 BurstDelay: 2
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBLET Image: BOMBLET
Warhead: Warhead:
Spread: 20 Spread: 853
Versus: Versus:
None: 90% None: 90%
Wood: 100% Wood: 100%
@@ -806,7 +806,7 @@ Napalm:
Napalm.Crate: Napalm.Crate:
Warhead: Warhead:
Spread: 4 Spread: 170
Versus: Versus:
None: 90% None: 90%
Wood: 100% Wood: 100%
@@ -820,14 +820,14 @@ Napalm.Crate:
Laser: Laser:
ROF: 90 ROF: 90
Range: 8.5 Range: 8c512
Charges: true Charges: true
Report: OBELRAY1.AUD Report: OBELRAY1.AUD
Projectile: LaserZap Projectile: LaserZap
BeamWidth: 2 BeamWidth: 2
HitAnim: laserfire HitAnim: laserfire
Warhead: Warhead:
Spread: 1 Spread: 42
Versus: Versus:
Wood: 50% Wood: 50%
InfDeath: 5 InfDeath: 5
@@ -836,7 +836,7 @@ Laser:
SAMMissile: SAMMissile:
ROF: 15 ROF: 15
Range: 10 Range: 10c0
Report: ROCKET2.AUD Report: ROCKET2.AUD
ValidTargets: Air ValidTargets: Air
Projectile: Missile Projectile: Missile
@@ -845,12 +845,12 @@ SAMMissile:
Shadow: no Shadow: no
Image: MISSILE Image: MISSILE
ROT: 20 ROT: 20
Speed: 50 Speed: 426
RangeLimit: 35 RangeLimit: 35
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
Warhead: AP Warhead: AP
Spread: 16 Spread: 682
Versus: Versus:
None: 100% None: 100%
Wood: 100% Wood: 100%
@@ -864,20 +864,20 @@ SAMMissile:
HonestJohn: HonestJohn:
ROF: 200 ROF: 200
Range: 10 Range: 10c0
Report: ROCKET1.AUD Report: ROCKET1.AUD
Projectile: Bullet Projectile: Bullet
Arm: 10 Arm: 10
High: yes High: yes
Shadow: yes Shadow: yes
Inaccuracy: 5 Inaccuracy: 213
Image: patriot Image: patriot
Trail: smokey Trail: smokey
Speed: 11 Speed: 187
RangeLimit: 35 RangeLimit: 35
Angle: .15 Angle: 88
Warhead: Warhead:
Spread: 6 Spread: 256
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -892,7 +892,7 @@ HonestJohn:
Tiberium: Tiberium:
ROF: 4 ROF: 4
Warhead: Warhead:
Spread: 1 Spread: 42
InfDeath: 6 InfDeath: 6
Damage: 1 Damage: 1
PreventProne: yes PreventProne: yes
@@ -900,19 +900,19 @@ Tiberium:
Heal: Heal:
ROF: 4 ROF: 4
Warhead: Warhead:
Spread: 1 Spread: 42
Damage: -1 Damage: -1
PreventProne: yes PreventProne: yes
APCGun: APCGun:
ROF: 12 ROF: 12
Range: 5 Range: 5c0
Report: gun20.aud Report: gun20.aud
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 35% None: 35%
Wood: 50% Wood: 50%
@@ -923,14 +923,14 @@ APCGun:
APCGun.AA: APCGun.AA:
ROF: 12 ROF: 12
Range: 7 Range: 7c0
Report: gun20.aud Report: gun20.aud
ValidTargets: Air ValidTargets: Air
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
High: true High: true
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
Heavy: 50% Heavy: 50%
Explosion: small_poof Explosion: small_poof
@@ -938,8 +938,8 @@ APCGun.AA:
Patriot: Patriot:
ROF: 30 ROF: 30
Range: 10 Range: 10c0
MinRange: 1 MinRange: 1c0
Burst: 2 Burst: 2
BurstDelay: 15 BurstDelay: 15
Report: ROCKET2.AUD Report: ROCKET2.AUD
@@ -951,11 +951,11 @@ Patriot:
Trail: smokey Trail: smokey
ContrailLength: 8 ContrailLength: 8
ROT: 20 ROT: 20
Speed: 50 Speed: 426
RangeLimit: 30 RangeLimit: 30
Angle: .15 Angle: 88
Warhead: AP Warhead: AP
Spread: 16 Spread: 682
Versus: Versus:
None: 100% None: 100%
Wood: 100% Wood: 100%
@@ -969,10 +969,10 @@ Patriot:
Tail: Tail:
ROF: 30 ROF: 30
Range: 1 Range: 1c0
Projectile: Bullet Projectile: Bullet
Warhead: Warhead:
Spread: 5 Spread: 213
Versus: Versus:
None: 90% None: 90%
Wood: 10% Wood: 10%
@@ -984,10 +984,10 @@ Tail:
Horn: Horn:
ROF: 20 ROF: 20
Range: 1 Range: 1c0
Projectile: Bullet Projectile: Bullet
Warhead: Warhead:
Spread: 5 Spread: 213
Versus: Versus:
None: 90% None: 90%
Wood: 10% Wood: 10%
@@ -999,10 +999,10 @@ Horn:
Teeth: Teeth:
ROF: 30 ROF: 30
Range: 1 Range: 1c0
Projectile: Bullet Projectile: Bullet
Warhead: Warhead:
Spread: 5 Spread: 213
Versus: Versus:
None: 90% None: 90%
Wood: 10% Wood: 10%
@@ -1014,10 +1014,10 @@ Teeth:
Claw: Claw:
ROF: 10 ROF: 10
Range: 1 Range: 1c0
Projectile: Bullet Projectile: Bullet
Warhead: Warhead:
Spread: 5 Spread: 213
Versus: Versus:
None: 90% None: 90%
Wood: 10% Wood: 10%
@@ -1026,3 +1026,4 @@ Claw:
Concrete: 10% Concrete: 10%
InfDeath: 1 InfDeath: 1
Damage: 60 Damage: 60

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@@ -14,7 +14,7 @@
Helicopter: Helicopter:
InitialFacing: 0 InitialFacing: 0
ROT: 4 ROT: 4
Speed: 30 Speed: 210
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
@@ -40,7 +40,7 @@ FRIGATE:
Description: Supply spacecraft Description: Supply spacecraft
Plane: Plane:
ROT: 5 ROT: 5
Speed: 50 Speed: 350
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
Health: Health:
@@ -83,7 +83,7 @@ ORNI:
LandWhenIdle: false LandWhenIdle: false
InitialFacing: 20 InitialFacing: 20
ROT: 6 ROT: 6
Speed: 40 Speed: 280
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
@@ -106,7 +106,7 @@ ORNI.bomber:
Range: 10 Range: 10
Plane: Plane:
ROT: 5 ROT: 5
Speed: 50 Speed: 350
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
LimitedAmmo: LimitedAmmo:
@@ -135,7 +135,7 @@ CARRYALL.infantry:
Range: 12 Range: 12
Plane: Plane:
ROT: 4 ROT: 4
Speed: 40 Speed: 280
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
@@ -167,7 +167,7 @@ CARRYALL.Husk:
Name: Carryall Name: Carryall
Helicopter: Helicopter:
ROT: 4 ROT: 4
Speed: 30 Speed: 210
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
@@ -180,7 +180,7 @@ ORNI.Husk:
Name: Ornithopter Name: Ornithopter
Helicopter: Helicopter:
ROT: 6 ROT: 6
Speed: 40 Speed: 280
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
@@ -193,7 +193,7 @@ ORNI.bomber.Husk:
Name: Ornithopter Name: Ornithopter
Plane: Plane:
ROT: 5 ROT: 5
Speed: 50 Speed: 350
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
@@ -206,7 +206,7 @@ CARRYALL.infantry.Husk:
Name: Carryall Name: Carryall
Plane: Plane:
ROT: 4 ROT: 4
Speed: 40 Speed: 280
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
@@ -219,9 +219,10 @@ BADR.Husk:
Name: Crate Carryall Name: Crate Carryall
Plane: Plane:
ROT: 4 ROT: 4
Speed: 40 Speed: 280
RepairBuildings: repaira,repairo,repairh RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
Image: carryall Image: carryall
WithShadow: WithShadow:

View File

@@ -175,7 +175,7 @@ SONICTANK:
Type: Light Type: Light
Mobile: Mobile:
ROT: 3 ROT: 3
Speed: 7 Speed: 74
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
RenderUnit: RenderUnit:
@@ -213,7 +213,7 @@ FREMEN:
Bounds: 12,17,0,0 Bounds: 12,17,0,0
Voice: FremenVoice Voice: FremenVoice
Mobile: Mobile:
Speed: 5 Speed: 53
Health: Health:
HP: 70 HP: 70
Passenger: Passenger:
@@ -253,7 +253,7 @@ GRENADIER:
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:
Speed: 5 Speed: 53
Armament: Armament:
Weapon: Grenade Weapon: Grenade
LocalOffset: 0,0,555 LocalOffset: 0,0,555
@@ -266,3 +266,4 @@ GRENADIER:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
Chance: 100 Chance: 100

View File

@@ -127,7 +127,7 @@
^Infantry: ^Infantry:
AppearsOnRadar: AppearsOnRadar:
Health: Health:
Radius: 3 Radius: 96
Armor: Armor:
Type: None Type: None
RevealsShroud: RevealsShroud:
@@ -249,3 +249,4 @@
WithCrumbleOverlay: WithCrumbleOverlay:
Huntable: Huntable:
LuaScriptEvents: LuaScriptEvents:

View File

@@ -134,7 +134,7 @@ COMBATH:
Buildable: Buildable:
Owner: harkonnen Owner: harkonnen
Mobile: Mobile:
Speed: 5 Speed: 53
ROT: 4 ROT: 4
Turreted: Turreted:
ROT: 5 ROT: 5
@@ -177,7 +177,7 @@ DEVAST:
Type: Heavy Type: Heavy
Mobile: Mobile:
ROT: 3 ROT: 3
Speed: 4 Speed: 42
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
@@ -222,7 +222,7 @@ SARDAUKAR:
Health: Health:
HP: 100 HP: 100
Mobile: Mobile:
Speed: 4 Speed: 42
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
TakeCover: TakeCover:
@@ -234,3 +234,4 @@ SARDAUKAR:
Armament@SECONDARY: Armament@SECONDARY:
Weapon: Slung Weapon: Slung
AttackFrontal: AttackFrontal:

View File

@@ -15,7 +15,7 @@ RIFLE:
Health: Health:
HP: 50 HP: 50
Mobile: Mobile:
Speed: 5 Speed: 53
Armament: Armament:
Weapon: LMG Weapon: LMG
AttackFrontal: AttackFrontal:
@@ -43,7 +43,7 @@ ENGINEER:
Health: Health:
HP: 25 HP: 25
Mobile: Mobile:
Speed: 5 Speed: 53
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
@@ -70,7 +70,7 @@ BAZOOKA:
Health: Health:
HP: 45 HP: 45
Mobile: Mobile:
Speed: 4 Speed: 42
Armament: Armament:
Weapon: Bazooka Weapon: Bazooka
LocalOffset: 0,0,555 LocalOffset: 0,0,555
@@ -99,7 +99,7 @@ MEDIC:
Health: Health:
HP: 60 HP: 60
Mobile: Mobile:
Speed: 4 Speed: 42
AutoHeal: AutoHeal:
Armament: Armament:
Weapon: Heal Weapon: Heal
@@ -110,3 +110,4 @@ MEDIC:
-AutoTarget: -AutoTarget:
AttackMove: AttackMove:
JustMove: true JustMove: true

View File

@@ -121,7 +121,7 @@ COMBATO:
Turreted: Turreted:
ROT: 8 ROT: 8
Mobile: Mobile:
Speed: 9 Speed: 96
ROT: 8 ROT: 8
Crushes: crate, infantry Crushes: crate, infantry
RenderUnit: RenderUnit:
@@ -162,7 +162,7 @@ RAIDER:
Type: Light Type: Light
Mobile: Mobile:
ROT: 10 ROT: 10
Speed: 14 Speed: 149
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderUnit: RenderUnit:
@@ -196,7 +196,7 @@ STEALTHRAIDER:
Type: Light Type: Light
Mobile: Mobile:
ROT: 10 ROT: 10
Speed: 14 Speed: 149
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderUnit: RenderUnit:
@@ -241,7 +241,7 @@ DEVIATORTANK:
Hotkey: d Hotkey: d
Mobile: Mobile:
ROT: 3 ROT: 3
Speed: 6 Speed: 64
Health: Health:
HP: 125 HP: 125
Armor: Armor:
@@ -251,7 +251,7 @@ DEVIATORTANK:
RenderUnit: RenderUnit:
Armament: Armament:
Weapon: FakeMissile Weapon: FakeMissile
LocalOffset: -299,0,85 #7 LocalOffset: -299,0,85
AttackLoyalty: AttackLoyalty:
AutoTarget: AutoTarget:
InitialStance: Defend InitialStance: Defend
@@ -287,7 +287,7 @@ SABOTEUR:
Health: Health:
HP: 100 HP: 100
Mobile: Mobile:
Speed: 6 Speed: 64
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
C4Demolition: C4Demolition:
@@ -295,3 +295,4 @@ SABOTEUR:
-AutoTarget: -AutoTarget:
AttackMove: AttackMove:
JustMove: true JustMove: true

View File

@@ -92,10 +92,10 @@
RallyPoint: RallyPoint:
RallyPoint: 1,3 RallyPoint: 1,3
Exit@1: Exit@1:
SpawnOffset: 11,18 SpawnOffset: 352,576,0
ExitCell: 0,2 ExitCell: 0,2
Exit@2: Exit@2:
SpawnOffset: 16,15 SpawnOffset: 512,480,0
ExitCell: 1,2 ExitCell: 1,2
Production: Production:
Produces: Infantry Produces: Infantry
@@ -211,7 +211,7 @@
RallyPoint: RallyPoint:
RallyPoint: 2,2 RallyPoint: 2,2
Exit@1: Exit@1:
SpawnOffset: 17,-7 SpawnOffset: 544,-224,0
ExitCell: 2,1 ExitCell: 2,1
Production: Production:
Produces: Vehicle Produces: Vehicle
@@ -251,7 +251,7 @@
RallyPoint: RallyPoint:
RallyPoint: 0,3 RallyPoint: 0,3
Exit@1: Exit@1:
SpawnOffset: 8,6 SpawnOffset: 256,192,0
ExitCell: 0,2 ExitCell: 0,2
Production: Production:
Produces: Armor Produces: Armor
@@ -326,10 +326,10 @@
RallyPoint: RallyPoint:
RallyPoint: 1,3 RallyPoint: 1,3
Exit@1: Exit@1:
SpawnOffset: 0,-15 SpawnOffset: 0,-480,0
ExitCell: 2,2 ExitCell: 2,2
Exit@2: Exit@2:
SpawnOffset: 0,-15 SpawnOffset: 0,-480,0
ExitCell: 0,2 ExitCell: 0,2
ProductionAirdrop: ProductionAirdrop:
Produces: Starport Produces: Starport
@@ -371,9 +371,6 @@
CrushClasses: Concretewall CrushClasses: Concretewall
LineBuild: LineBuild:
Range: 8 Range: 8
# SelectionDecorations:
# Selectable:
# Priority: 1
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground, C4 TargetTypes: Ground, C4
RenderBuildingWall: RenderBuildingWall:
@@ -665,7 +662,6 @@ HEAVYC:
RenderBuildingWarFactory: RenderBuildingWarFactory:
Image: HEAVYC Image: HEAVYC
# custom prerequisites:
CONYARD: CONYARD:
Tooltip: Tooltip:
Name: Construction Yard Name: Construction Yard
@@ -689,3 +685,4 @@ REPAIR:
RESEARCH: RESEARCH:
Tooltip: Tooltip:
Name: Ix Lab Name: Ix Lab

View File

@@ -362,7 +362,6 @@ World:
LoadWidgetAtGameStart: LoadWidgetAtGameStart:
Widget: INGAME_ROOT Widget: INGAME_ROOT
ScreenShaker: ScreenShaker:
# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
BuildingInfluence: BuildingInfluence:
ChooseBuildTabOnSelect: ChooseBuildTabOnSelect:
CrateSpawner: CrateSpawner:
@@ -597,3 +596,4 @@ SPICEBLOOM:
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Spice Terrain: Spice
BodyOrientation: BodyOrientation:

View File

@@ -18,7 +18,7 @@
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 6 Speed: 64
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
@@ -64,16 +64,14 @@ HARVESTER:
HarvestFacings: 8 HarvestFacings: 8
Resources: Spice Resources: Spice
UnloadTicksPerBale: 5 UnloadTicksPerBale: 5
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24 SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12 SearchFromOrderRadius: 12
Health: Health:
HP: 1000 HP: 1000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 6 Speed: 64
Crushes: crate, infantry Crushes: crate, infantry
RenderUnit: RenderUnit:
Image: HARVESTER Image: HARVESTER
@@ -124,7 +122,7 @@ TRIKE:
Type: Light Type: Light
Mobile: Mobile:
ROT: 10 ROT: 10
Speed: 12 Speed: 128
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
RenderUnit: RenderUnit:
@@ -137,11 +135,6 @@ TRIKE:
Explodes: Explodes:
Weapon: UnitExplodeTiny Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny EmptyWeapon: UnitExplodeTiny
# Cargo:
# Types: Infantry
# MaxWeight: 1
# PipCount: 1
# UnloadFacing: 220
TRIKE.starport: TRIKE.starport:
Inherits: TRIKE Inherits: TRIKE
@@ -172,7 +165,7 @@ QUAD:
Type: Light Type: Light
Mobile: Mobile:
ROT: 8 ROT: 8
Speed: 9 Speed: 96
RevealsShroud: RevealsShroud:
Range: 8 Range: 8
Armament: Armament:
@@ -212,7 +205,7 @@ QUAD.starport:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 6 Speed: 64
ROT: 6 ROT: 6
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
@@ -261,7 +254,7 @@ SIEGETANK:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 5 Speed: 53
ROT: 3 ROT: 3
Crushes: crate, infantry Crushes: crate, infantry
RevealsShroud: RevealsShroud:
@@ -318,7 +311,7 @@ MISSILETANK:
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Hotkey: r Hotkey: r
Mobile: Mobile:
Speed: 6 Speed: 64
ROT: 5 ROT: 5
Health: Health:
HP: 90 HP: 90
@@ -356,3 +349,4 @@ MISSILETANK.starport:
Owner: atreides, harkonnen, ordos Owner: atreides, harkonnen, ordos
Valued: Valued:
Cost: 1250 Cost: 1250

View File

@@ -1,15 +1,15 @@
LMG: LMG:
ROF: 20 ROF: 20
Range: 5 Range: 5c0
Report: MGUN2.WAV Report: MGUN2.WAV
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c256
ContrailLength: 3 ContrailLength: 3
TrailInterval: 1 TrailInterval: 1
ContrailDelay: 0 ContrailDelay: 0
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
Wood: 25% Wood: 25%
Light: 40% Light: 40%
@@ -21,20 +21,20 @@ LMG:
Bazooka: Bazooka:
ROF: 50 ROF: 50
Range: 5 Range: 5c0
Report: BAZOOK1.WAV Report: BAZOOK1.WAV
ValidTargets: Ground ValidTargets: Ground
Projectile: Missile Projectile: Missile
Speed: 25 Speed: 160
Arm: 2 Arm: 2
Shadow: yes Shadow: yes
ContrailLength: 10 ContrailLength: 10
Inaccuracy: 3 Inaccuracy: 96
Image: RPG Image: RPG
ROT: 5 ROT: 5
RangeLimit: 35 RangeLimit: 35
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
None: 10% None: 10%
Wood: 75% Wood: 75%
@@ -49,17 +49,17 @@ Bazooka:
Sniper: Sniper:
ROF: 100 ROF: 100
Range: 8.5 Range: 8c512
Report: FREMODD1.WAV Report: FREMODD1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 150 Speed: 1c896
ContrailLength: 6 ContrailLength: 6
TrailInterval: 1 TrailInterval: 1
ContrailDelay: 0 ContrailDelay: 0
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Damage: 60 Damage: 60
Spread: 1 Spread: 32
Versus: Versus:
None: 100% None: 100%
Wood: 0% Wood: 0%
@@ -70,17 +70,17 @@ Sniper:
Vulcan: Vulcan:
ROF: 30 ROF: 30
Range: 5.75 Range: 5c768
Report: VULCAN.AUD # TODO: fallback to RA Report: VULCAN.AUD
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c256
ContrailLength: 3 ContrailLength: 3
TrailInterval: 1 TrailInterval: 1
ContrailDelay: 0 ContrailDelay: 0
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
Wood: 0% Wood: 0%
Light: 60% Light: 60%
@@ -93,18 +93,18 @@ Vulcan:
Slung: Slung:
ROF: 60 ROF: 60
Delay: 5 Delay: 5
Range: 5.5 Range: 5c512
Report: BAZOOK2.WAV Report: BAZOOK2.WAV
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
Speed: 25 Speed: 320
High: true High: true
Shadow: yes Shadow: yes
Angle: .15 Angle: 88
Inaccuracy: 12 Inaccuracy: 384
Image: MISSILE Image: MISSILE
Warhead: Warhead:
Spread: 6 Spread: 192
Versus: Versus:
None: 0% None: 0%
Wood: 75% Wood: 75%
@@ -118,18 +118,18 @@ Slung:
HMG: HMG:
ROF: 30 ROF: 30
Range: 5 Range: 5c0
Burst: 2 Burst: 2
BurstDelay: 5 BurstDelay: 5
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c256
ContrailLength: 3 ContrailLength: 3
TrailInterval: 1 TrailInterval: 1
ContrailDelay: 0 ContrailDelay: 0
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
Wood: 15% Wood: 15%
Light: 45% Light: 45%
@@ -141,18 +141,18 @@ HMG:
HMGo: HMGo:
ROF: 30 ROF: 30
Range: 5 Range: 5c0
Burst: 2 Burst: 2
BurstDelay: 5 BurstDelay: 5
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c256
ContrailLength: 3 ContrailLength: 3
TrailInterval: 1 TrailInterval: 1
ContrailDelay: 0 ContrailDelay: 0
ContrailUsePlayerColor: true ContrailUsePlayerColor: true
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
Wood: 15% Wood: 15%
Light: 45% Light: 45%
@@ -166,19 +166,19 @@ QuadRockets:
ROF: 40 ROF: 40
Burst: 2 Burst: 2
BurstDelay: 25 BurstDelay: 25
Range: 7 Range: 7c0
Report: ROCKET1.WAV Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Arm: 0 Arm: 0
Shadow: yes Shadow: yes
Inaccuracy: 3 Inaccuracy: 96
Image: RPG Image: RPG
ROT: 10 ROT: 10
Speed: 40 Speed: 256
RangeLimit: 40 RangeLimit: 40
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
None: 35% None: 35%
Wood: 45% Wood: 45%
@@ -193,16 +193,16 @@ QuadRockets:
TurretGun: TurretGun:
ROF: 35 ROF: 35
Range: 7 Range: 7c0
Report: TURRET1.WAV Report: TURRET1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 55 Speed: 704
High: yes High: yes
Shadow: no Shadow: no
Inaccuracy: 9 Inaccuracy: 288
Image: 120mm Image: 120mm
Warhead: Warhead:
Spread: 8 Spread: 256
Versus: Versus:
None: 50% None: 50%
Wood: 75% Wood: 75%
@@ -216,8 +216,8 @@ TurretGun:
TowerMissile: TowerMissile:
ROF: 35 ROF: 35
Range: 7.75 Range: 7c768
MinRange: 1 MinRange: 1c0
Report: ROCKET1.WAV Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground, Air
Burst: 2 Burst: 2
@@ -226,14 +226,14 @@ TowerMissile:
Arm: 0 Arm: 0
High: yes High: yes
Shadow: yes Shadow: yes
Inaccuracy: 12 Inaccuracy: 384
Image: MISSILE2 Image: MISSILE2
ROT: 10 ROT: 10
Speed: 20 Speed: 256
RangeLimit: 50 RangeLimit: 50
Angle: 0.2 Angle: 110
Warhead: Warhead:
Spread: 12 Spread: 384
Versus: Versus:
None: 50% None: 50%
Wood: 45% Wood: 45%
@@ -248,14 +248,14 @@ TowerMissile:
90mm: 90mm:
ROF: 50 ROF: 50
Range: 5.75 Range: 5c768
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 50 Speed: 640
Inaccuracy: 12 Inaccuracy: 384
Image: 120mm Image: 120mm
Warhead: Warhead:
Spread: 8 Spread: 256
Versus: Versus:
None: 50% None: 50%
Wood: 50% Wood: 50%
@@ -269,14 +269,14 @@ TowerMissile:
90mma: 90mma:
ROF: 50 ROF: 50
Range: 7 Range: 7c0
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 55 Speed: 704
Inaccuracy: 11 Inaccuracy: 352
Image: 120mm Image: 120mm
Warhead: Warhead:
Spread: 8 Spread: 256
Versus: Versus:
None: 50% None: 50%
Wood: 50% Wood: 50%
@@ -290,13 +290,13 @@ TowerMissile:
DevBullet: DevBullet:
ROF: 50 ROF: 50
Range: 5 Range: 5c0
Report: TANKHVY1.WAV Report: TANKHVY1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 50 Speed: 640
Image: doubleblastbullet Image: doubleblastbullet
Warhead: Warhead:
Spread: 8 Spread: 256
Versus: Versus:
None: 100% None: 100%
Wood: 50% Wood: 50%
@@ -310,24 +310,24 @@ DevBullet:
227mm: 227mm:
ROF: 100 ROF: 100
Range: 10 Range: 10c0
MinRange: 4 MinRange: 4c0
Burst: 4 Burst: 4
BurstDelay: 15 BurstDelay: 15
Report: MISSLE1.WAV Report: MISSLE1.WAV
ValidTargets: Ground ValidTargets: Ground
Projectile: Bullet Projectile: Bullet
Speed: 28 Speed: 358
Arm: 5 Arm: 5
High: yes High: yes
Shadow: yes Shadow: yes
Inaccuracy: 45 Inaccuracy: 1c416
Angle: 0.2 Angle: 110
Image: MISSILE2 Image: MISSILE2
ROT: 5 ROT: 5
ContrailLength: 5 ContrailLength: 5
Warhead: Warhead:
Spread: 12 Spread: 384
Versus: Versus:
None: 20% None: 20%
Wood: 50% Wood: 50%
@@ -342,20 +342,20 @@ DevBullet:
FakeMissile: FakeMissile:
ROF: 120 ROF: 120
Range: 8 Range: 8c0
Burst: 1 Burst: 1
Report: MISSLE1.WAV Report: MISSLE1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 35 Speed: 448
High: true High: true
Shadow: yes Shadow: yes
Angle: 0.2 Angle: 110
Inaccuracy: 35 Inaccuracy: 1c96
Image: MISSILE Image: MISSILE
ContrailLength: 15 ContrailLength: 15
ContrailUsePlayerColor: True ContrailUsePlayerColor: True
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
None: 0% None: 0%
Wood: 0% Wood: 0%
@@ -367,19 +367,19 @@ FakeMissile:
155mm: 155mm:
ROF: 75 ROF: 75
Range: 8 Range: 8c0
MinRange: 2 MinRange: 2c0
Report: MORTAR1.WAV Report: MORTAR1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 20 Speed: 256
High: true High: true
Shadow: yes Shadow: yes
Angle: .1 Angle: 62
Inaccuracy: 40 Inaccuracy: 1c256
ContrailLength: 20 ContrailLength: 20
Image: 155mm Image: 155mm
Warhead: Warhead:
Spread: 12 Spread: 384
Versus: Versus:
None: 100% None: 100%
Wood: 80% Wood: 80%
@@ -394,7 +394,7 @@ FakeMissile:
Sound: Sound:
ROF: 100 ROF: 100
Range: 8.5 Range: 8c512
Report: SONIC1.WAV Report: SONIC1.WAV
Projectile: LaserZap Projectile: LaserZap
BeamWidth: 2 BeamWidth: 2
@@ -402,7 +402,7 @@ Sound:
BeamDuration: 8 BeamDuration: 8
UsePlayerColor: true UsePlayerColor: true
Warhead: Warhead:
Spread: 1 Spread: 32
Versus: Versus:
None: 60% None: 60%
Wood: 85% Wood: 85%
@@ -413,14 +413,14 @@ Sound:
ChainGun: ChainGun:
ROF: 10 ROF: 10
Range: 5 Range: 5c0
MinRange: 1 MinRange: 1c0
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c256
High: true High: true
Warhead: Warhead:
Spread: 3 Spread: 96
Versus: Versus:
Wood: 50% Wood: 50%
Light: 60% Light: 60%
@@ -432,12 +432,12 @@ ChainGun:
Heal: Heal:
ROF: 160 ROF: 160
Range: 4 Range: 4c0
Report: Report:
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c256
Warhead: Warhead:
Spread: 5 Spread: 160
Versus: Versus:
Wood: 0% Wood: 0%
Light: 0% Light: 0%
@@ -448,10 +448,10 @@ Heal:
WormJaw: WormJaw:
ROF: 10 ROF: 10
Range: 3 Range: 3c0
Report: WORM.WAV Report: WORM.WAV
Warhead: Warhead:
Spread: 5 Spread: 160
Versus: Versus:
Wood: 0% Wood: 0%
Concrete: 0% Concrete: 0%
@@ -459,12 +459,12 @@ WormJaw:
ParaBomb: ParaBomb:
ROF: 10 ROF: 10
Range: 4.5 Range: 4c512
Report: Report:
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBS Image: BOMBS
Warhead: Warhead:
Spread: 6 Spread: 192
Versus: Versus:
None: 30% None: 30%
Wood: 75% Wood: 75%
@@ -478,11 +478,11 @@ ParaBomb:
Napalm: Napalm:
ROF: 2 ROF: 2
Range: 3 Range: 3c0
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBS Image: BOMBS
Warhead: Warhead:
Spread: 20 Spread: 640
Versus: Versus:
None: 20% None: 20%
Wood: 100% Wood: 100%
@@ -508,7 +508,7 @@ Demolish:
Atomic: Atomic:
Warhead: Warhead:
Damage: 1800 Damage: 1800
Spread: 64 Spread: 2c0
Versus: Versus:
None: 100% None: 100%
Wood: 100% Wood: 100%
@@ -522,7 +522,7 @@ Atomic:
CrateNuke: CrateNuke:
Warhead: Warhead:
Damage: 800 Damage: 800
Spread: 50 Spread: 1c576
Versus: Versus:
None: 20% None: 20%
Wood: 75% Wood: 75%
@@ -536,7 +536,7 @@ CrateNuke:
CrateExplosion: CrateExplosion:
Warhead: Warhead:
Damage: 400 Damage: 400
Spread: 10 Spread: 320
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -549,7 +549,7 @@ CrateExplosion:
UnitExplode: UnitExplode:
Warhead: Warhead:
Damage: 500 Damage: 500
Spread: 10 Spread: 320
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -562,7 +562,7 @@ UnitExplode:
UnitExplodeSmall: UnitExplodeSmall:
Warhead: Warhead:
Damage: 60 Damage: 60
Spread: 10 Spread: 320
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -575,7 +575,7 @@ UnitExplodeSmall:
UnitExplodeTiny: UnitExplodeTiny:
Warhead: Warhead:
Damage: 30 Damage: 30
Spread: 7 Spread: 224
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -588,7 +588,7 @@ UnitExplodeTiny:
UnitExplodeScale: UnitExplodeScale:
Warhead: Warhead:
Damage: 90 Damage: 90
Spread: 13 Spread: 416
Versus: Versus:
None: 90% None: 90%
Wood: 75% Wood: 75%
@@ -600,16 +600,16 @@ UnitExplodeScale:
Grenade: Grenade:
ROF: 60 ROF: 60
Range: 4 Range: 4c0
Report: # TODO Report:
Projectile: Bullet Projectile: Bullet
Speed: 16 Speed: 204
High: true High: true
Angle: .1 Angle: 62
Inaccuracy: 13 Inaccuracy: 416
Image: BOMBS # TODO Image: BOMBS
Warhead: Warhead:
Spread: 6 Spread: 192
Versus: Versus:
None: 50% None: 50%
Wood: 100% Wood: 100%
@@ -620,3 +620,4 @@ Grenade:
SmudgeType: SandCrater SmudgeType: SandCrater
Damage: 60 Damage: 60
ImpactSound: EXPLLG5.WAV ImpactSound: EXPLLG5.WAV

View File

@@ -763,7 +763,7 @@ Rules:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 5 Speed: 71
Crushes: wall, atmine, crate, infantry Crushes: wall, atmine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
@@ -814,7 +814,7 @@ Rules:
Selectable: Selectable:
Bounds: 12,17,0,-6 Bounds: 12,17,0,-6
Mobile: Mobile:
Speed: 4 Speed: 56
Health: Health:
HP: 200 HP: 200
Passenger: Passenger:
@@ -840,7 +840,7 @@ Rules:
Health: Health:
HP: 25 HP: 25
Mobile: Mobile:
Speed: 4 Speed: 56
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Passenger: Passenger:
@@ -865,7 +865,7 @@ Rules:
Type: Light Type: Light
Mobile: Mobile:
ROT: 10 ROT: 10
Speed: 9 Speed: 128
RevealsShroud: RevealsShroud:
Range: 4 Range: 4
Turreted: Turreted:
@@ -890,7 +890,7 @@ Rules:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 10 Speed: 142
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Armament: Armament:
@@ -923,7 +923,7 @@ Rules:
Type: Light Type: Light
Mobile: Mobile:
ROT: 2 ROT: 2
Speed: 6 Speed: 85
RevealsShroud: RevealsShroud:
Range: 7 Range: 7
AttackFrontal: AttackFrontal:
@@ -941,7 +941,7 @@ Rules:
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
Speed: 7 Speed: 99
RevealsShroud: RevealsShroud:
Range: 5 Range: 5
Armament: Armament:
@@ -960,7 +960,7 @@ Rules:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 4 Speed: 56
RevealsShroud: RevealsShroud:
Range: 14 Range: 14
Turreted: Turreted:
@@ -1013,7 +1013,7 @@ Rules:
Type: Light Type: Light
Plane: Plane:
ROT: 5 ROT: 5
Speed: 30 Speed: 280
LimitedAmmo: LimitedAmmo:
Ammo: 30 Ammo: 30
RenderUnit: RenderUnit:
@@ -1044,7 +1044,7 @@ Rules:
WithShadow: WithShadow:
Plane: Plane:
ROT: 5 ROT: 5
Speed: 16 Speed: 149
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -853,0,171 Offset: -853,0,171
Interval: 2 Interval: 2
@@ -1057,17 +1057,17 @@ VoxelSequences:
Weapons: Weapons:
120mm: 120mm:
ROF: 150 ROF: 150
Range: 10 Range: 10c0
Report: CANNON1.AUD Report: CANNON1.AUD
Burst: 6 Burst: 6
Projectile: Bullet Projectile: Bullet
Speed: 12 Speed: 204
High: true High: true
Inaccuracy: 40 Inaccuracy: 1c682
Image: 120MM Image: 120MM
ContrailLength: 50 ContrailLength: 50
Warhead: Warhead:
Spread: 6 Spread: 256
Versus: Versus:
None: 75% None: 75%
Wood: 75% Wood: 75%
@@ -1080,23 +1080,23 @@ Weapons:
Damage: 150 Damage: 150
MammothTusk: MammothTusk:
ROF: 300 ROF: 300
Range: 10 Range: 10c0
Report: MISSILE6.AUD Report: MISSILE6.AUD
Burst: 2 Burst: 2
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Speed: 15 Speed: 128
Arm: 2 Arm: 2
High: true High: true
Shadow: false Shadow: false
Trail: smokey Trail: smokey
ContrailLength: 150 ContrailLength: 150
Inaccuracy: 20 Inaccuracy: 853
Image: DRAGON Image: DRAGON
ROT: 10 ROT: 10
RangeLimit: 80 RangeLimit: 80
Warhead: Warhead:
Spread: 15 Spread: 640
Versus: Versus:
None: 125% None: 125%
Wood: 110% Wood: 110%
@@ -1110,19 +1110,19 @@ Weapons:
Damage: 250 Damage: 250
VolkNapalm: VolkNapalm:
ROF: 40 ROF: 40
Range: 8 Range: 8c0
Report: firebl3.aud Report: firebl3.aud
ValidTargets: Ground ValidTargets: Ground
Burst: 6 Burst: 6
BurstDelay: 1 BurstDelay: 1
Projectile: Bullet Projectile: Bullet
Speed: 25 Speed: 426
Image: 120MM Image: 120MM
Inaccuracy: 60 Inaccuracy: 2c512
Trail: smokey Trail: smokey
ContrailLength: 2 ContrailLength: 2
Warhead: Warhead:
Spread: 8 Spread: 341
Versus: Versus:
None: 90% None: 90%
Wood: 170% Wood: 170%
@@ -1137,12 +1137,12 @@ Weapons:
Damage: 15 Damage: 15
ParaBomb: ParaBomb:
ROF: 5 ROF: 5
Range: 5 Range: 5c0
Report: CHUTE1.AUD Report: CHUTE1.AUD
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBLET Image: BOMBLET
Warhead: Warhead:
Spread: 10 Spread: 426
Versus: Versus:
None: 125% None: 125%
Wood: 100% Wood: 100%
@@ -1156,20 +1156,20 @@ Weapons:
Damage: 200 Damage: 200
155mm: 155mm:
ROF: 10 ROF: 10
Range: 7.5 Range: 7c512
Burst: 20 Burst: 20
MinRange: 3 MinRange: 3c0
-Report: -Report:
Projectile: Bullet Projectile: Bullet
Speed: 10 Speed: 170
Trail: fb4 Trail: fb4
Image: fb3 Image: fb3
High: true High: true
Angle: .1 Angle: 62
Inaccuracy: 40 Inaccuracy: 1c682
ContrailLength: 2 ContrailLength: 2
Warhead: Warhead:
Spread: 10 Spread: 426
Versus: Versus:
None: 80% None: 80%
Wood: 100% Wood: 100%
@@ -1184,14 +1184,14 @@ Weapons:
Damage: 10 Damage: 10
FLAK-23: FLAK-23:
ROF: 10 ROF: 10
Range: 8 Range: 8c0
Report: AACANON3.AUD Report: AACANON3.AUD
ValidTargets: Air,Ground ValidTargets: Air,Ground
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
High: true High: true
Warhead: Warhead:
Spread: 5 Spread: 213
Versus: Versus:
None: 35% None: 35%
Wood: 30% Wood: 30%
@@ -1202,20 +1202,20 @@ Weapons:
Damage: 25 Damage: 25
SCUD: SCUD:
ROF: 280 ROF: 280
Range: 7 Range: 7c0
MinRange: 3 MinRange: 3c0
Report: MISSILE1.AUD Report: MISSILE1.AUD
Projectile: Bullet Projectile: Bullet
Speed: 10 Speed: 170
Arm: 10 Arm: 10
High: true High: true
Shadow: false Shadow: false
Trail: smokey Trail: smokey
Inaccuracy: 10 Inaccuracy: 426
Image: V2 Image: V2
Angle: .1 Angle: 62
Warhead: Warhead:
Spread: 20 Spread: 853
Versus: Versus:
None: 100% None: 100%
Wood: 90% Wood: 90%
@@ -1230,12 +1230,12 @@ Weapons:
WaterImpactSound: kaboom1.aud WaterImpactSound: kaboom1.aud
SilencedPPK: SilencedPPK:
ROF: 80 ROF: 80
Range: 2.5 Range: 2c512
Report: silppk.aud Report: silppk.aud
Projectile: Bullet Projectile: Bullet
Speed: 100 Speed: 1c682
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
Wood: 0% Wood: 0%
Light: 0% Light: 0%

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@@ -1124,12 +1124,12 @@ VoxelSequences:
Weapons: Weapons:
ParaBomb: ParaBomb:
ROF: 5 ROF: 5
Range: 7 Range: 7c0
Report: CHUTE1 Report: CHUTE1
Projectile: GravityBomb Projectile: GravityBomb
Image: BOMBLET Image: BOMBLET
Warhead: Warhead:
Spread: 15 Spread: 640
Versus: Versus:
None: 125% None: 125%
Wood: 100% Wood: 100%

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@@ -2,6 +2,8 @@ Selectable: True
MapFormat: 6 MapFormat: 6
RequiresMod: ra
Title: Allies 01: In the thick of it Title: Allies 01: In the thick of it
Description: In the thick of it Description: In the thick of it
@@ -10,6 +12,14 @@ Author: Westwood Studios
Tileset: SNOW Tileset: SNOW
MapSize: 128,128
Bounds: 49,45,30,36
UseAsShellmap: False
Type: Campaign
Options: Options:
Crates: False Crates: False
Fog: True Fog: True
@@ -18,17 +28,6 @@ Options:
FragileAlliances: False FragileAlliances: False
StartingCash: 0 StartingCash: 0
ConfigurableStartingUnits: False ConfigurableStartingUnits: False
Difficulties:
MapSize: 128,128
RequiresMod: ra
Bounds: 49,45,30,36
UseAsShellmap: False
Type: Campaign
Players: Players:
PlayerReference@USSR: PlayerReference@USSR:
@@ -44,17 +43,17 @@ Players:
Enemies: USSR,Greece,England Enemies: USSR,Greece,England
PlayerReference@Greece: PlayerReference@Greece:
Name: Greece Name: Greece
Race: allies
ColorRamp: 161,134,200
Allies: England
Enemies: Neutral,USSR
Required: True
Playable: True Playable: True
AllowBots: False AllowBots: False
Required: True
LockRace: True LockRace: True
Race: allies
LockColor: True
ColorRamp: 161,134,200
LockSpawn: True LockSpawn: True
LockTeam: True LockTeam: True
LockColor: True Allies: England
Enemies: Neutral,USSR
PlayerReference@England: PlayerReference@England:
Name: England Name: England
Race: allies Race: allies
@@ -611,14 +610,14 @@ VoxelSequences:
Weapons: Weapons:
8Inch: 8Inch:
Range: 25 Range: 25c0
M60mg: M60mg:
Range: 5 Range: 5c0
ROF: 20 ROF: 20
Burst: 1 Burst: 1
Warhead: Warhead:
Damage: 20 Damage: 20
Voices: Voices:
Notifications: Notifications:

View File

@@ -414,18 +414,18 @@ VoxelSequences:
Weapons: Weapons:
8Inch: 8Inch:
ROF: 200 ROF: 200
Range: 25 Range: 25c0
Burst: 2 Burst: 2
Report: TURRET1.AUD Report: TURRET1.AUD
Projectile: Bullet Projectile: Bullet
Speed: 30 Speed: 512
High: true High: true
Angle: .1 Angle: 62
Inaccuracy: 100 Inaccuracy: 4c170
Image: 120MM Image: 120MM
ContrailLength: 10 ContrailLength: 10
Warhead: Warhead:
Spread: 5 Spread: 213
Versus: Versus:
None: 60% None: 60%
Wood: 75% Wood: 75%

View File

@@ -2,6 +2,8 @@ Selectable: True
MapFormat: 6 MapFormat: 6
RequiresMod: ra
Title: Allies 02: Five to one Title: Allies 02: Five to one
Description: Five to one Description: Five to one
@@ -10,6 +12,14 @@ Author: Westwood Studios
Tileset: SNOW Tileset: SNOW
MapSize: 128,128
Bounds: 43,44,50,42
UseAsShellmap: False
Type: Campaign
Options: Options:
Crates: False Crates: False
Fog: True Fog: True
@@ -18,17 +28,6 @@ Options:
FragileAlliances: False FragileAlliances: False
StartingCash: 5700 StartingCash: 5700
ConfigurableStartingUnits: False ConfigurableStartingUnits: False
Difficulties:
MapSize: 128,128
RequiresMod: ra
Bounds: 43,44,50,42
UseAsShellmap: False
Type: Campaign
Players: Players:
PlayerReference@USSR: PlayerReference@USSR:
@@ -943,11 +942,12 @@ VoxelSequences:
Weapons: Weapons:
M60mg: M60mg:
Range: 5 Range: 5c0
ROF: 20 ROF: 20
Burst: 1 Burst: 1
Warhead: Warhead:
Damage: 20 Damage: 20
Voices: Voices:
Notifications: Notifications:

View File

@@ -1863,7 +1863,7 @@ Rules:
Tooltip: Tooltip:
Icon: dogicon Icon: dogicon
Mobile: Mobile:
Speed: 4 Speed: 56
RenderInfantry: RenderInfantry:
Image: DOG Image: DOG
TRUK.Hijackable: TRUK.Hijackable:

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@@ -824,7 +824,7 @@ Rules:
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 9 Speed: 128
WaitAverage: 1 WaitAverage: 1
WaitSpread: 1 WaitSpread: 1
ROT: 900 ROT: 900

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@@ -1332,7 +1332,7 @@ Rules:
DesertShellmapAutoUnload: DesertShellmapAutoUnload:
MIG: MIG:
Plane: Plane:
Speed: 30 Speed: 280
BADR: BADR:
Invulnerable: Invulnerable:
MISS: MISS:
@@ -1346,11 +1346,11 @@ Weapons:
8Inch: 8Inch:
Report: tank6.aud Report: tank6.aud
2Inch: 2Inch:
Range: 10 Range: 10c0
TTankZap: TTankZap:
Range: 4.75 Range: 4c768
FLAK-23: FLAK-23:
Range: 4 Range: 4c0
Voices: Voices:

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@@ -344,7 +344,7 @@ Rules:
Health: Health:
HP: 120 HP: 120
Mobile: Mobile:
Speed: 7 Speed: 99
Sequences: Sequences:
@@ -353,9 +353,9 @@ VoxelSequences:
Weapons: Weapons:
PortaTesla: PortaTesla:
ROF: 20 ROF: 20
Range: 10 Range: 10c0
Warhead: Warhead:
Spread: 1 Spread: 42
InfDeath: 5 InfDeath: 5
Damage: 80 Damage: 80

View File

@@ -253,7 +253,7 @@ Rules:
Health: Health:
HP: 1000 HP: 1000
Mobile: Mobile:
Speed: 12 Speed: 170
RevealsShroud: RevealsShroud:
Range: 50 Range: 50
Armament@PRIMARY: Armament@PRIMARY:
@@ -303,18 +303,18 @@ VoxelSequences:
Weapons: Weapons:
8Inch: 8Inch:
ROF: 200 ROF: 200
Range: 32 Range: 32c0
Burst: 4 Burst: 4
Report: TURRET1 Report: TURRET1
Projectile: Bullet Projectile: Bullet
Speed: 32 Speed: 546
High: true High: true
Angle: .1 Angle: 62
Inaccuracy: 80 Inaccuracy: 3c341
Image: 120MM Image: 120MM
ContrailLength: 30 ContrailLength: 30
Warhead: Warhead:
Spread: 3 Spread: 128
Versus: Versus:
None: 60% None: 60%
Wood: 75% Wood: 75%
@@ -329,19 +329,19 @@ Weapons:
WaterImpactSound: splash9 WaterImpactSound: splash9
SubMissile: SubMissile:
ROF: 250 ROF: 250
Range: 32 Range: 32c0
Burst: 4 Burst: 4
Report: MISSILE6 Report: MISSILE6
Projectile: Bullet Projectile: Bullet
Speed: 24 Speed: 409
High: true High: true
Angle: .1 Angle: 62
Inaccuracy: 70 Inaccuracy: 2c938
Image: MISSILE Image: MISSILE
Trail: smokey Trail: smokey
ContrailLength: 30 ContrailLength: 30
Warhead: Warhead:
Spread: 10 Spread: 426
Versus: Versus:
None: 40%, None: 40%,
Light: 30% Light: 30%

View File

@@ -239,7 +239,7 @@ Rules:
Health: Health:
HP: 120 HP: 120
Mobile: Mobile:
Speed: 7 Speed: 99
Sequences: Sequences:
@@ -248,9 +248,9 @@ VoxelSequences:
Weapons: Weapons:
PortaTesla: PortaTesla:
ROF: 20 ROF: 20
Range: 10 Range: 10c0
Warhead: Warhead:
Spread: 1 Spread: 42
InfDeath: 5 InfDeath: 5
Damage: 80 Damage: 80

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