Upgrade mod rules to match engine changes.

This commit is contained in:
Paul Chote
2013-12-26 20:33:56 +13:00
parent bd334a6295
commit 996877d9e5
151 changed files with 1215 additions and 1308 deletions

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@@ -999,10 +999,10 @@ Rules:
Widget: MENU_BACKGROUND
LST:
Mobile:
Speed: 3
Speed: 42
BOAT:
Mobile:
Speed: 3
Speed: 42
Sequences:

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@@ -14,7 +14,7 @@ TRAN:
Helicopter:
LandWhenIdle: true
ROT: 5
Speed: 15
Speed: 140
InitialFacing: 0
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
Health:
@@ -56,7 +56,7 @@ HELI:
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Speed: 186
Health:
HP: 125
Armor:
@@ -108,7 +108,7 @@ ORCA:
Helicopter:
RearmBuildings: hpad
ROT: 4
Speed: 20
Speed: 186
Health:
HP: 90
Armor:
@@ -149,7 +149,7 @@ C17:
Cost: 2000
Plane:
ROT: 5
Speed: 35
Speed: 326
Health:
HP: 25
Armor:
@@ -157,7 +157,6 @@ C17:
RenderUnit:
WithShadow:
Cargo:
# Types: Infantry, Vehicle
MaxWeight: 10
PipCount: 10
Invulnerable:
@@ -188,7 +187,7 @@ A10:
Cost: 2000
Plane:
ROT: 4
Speed: 40
Speed: 373
Health:
HP: 150
Armor:
@@ -227,7 +226,7 @@ TRAN.Husk:
Name: Chinook Transport
Helicopter:
ROT: 5
Speed: 15
Speed: 140
RevealsShroud:
Range: 8
WithRotor@PRIMARY:
@@ -245,7 +244,7 @@ HELI.Husk:
Name: Apache Longbow
Helicopter:
ROT: 4
Speed: 20
Speed: 186
RevealsShroud:
Range: 10
WithRotor:
@@ -260,9 +259,10 @@ ORCA.Husk:
Name: Orca
Helicopter:
ROT: 4
Speed: 20
Speed: 186
RevealsShroud:
Range: 10
RenderUnit:
Image: orca
WithShadow:

View File

@@ -283,3 +283,4 @@ V37.Husk:
Dimensions: 5,2
EditorTilesetFilter:
RequireTilesets: DESERT

View File

@@ -410,14 +410,14 @@ C10:
VICE:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
HP: 400
Armor:
Type: Wood
RevealsShroud:
Range: 6
Mobile:
Speed: 5
Speed: 71
TerrainSpeeds:
Clear: 70
Rough: 60
@@ -455,3 +455,4 @@ VICE:
QuantizedFacings: 8
PoisonedByTiberium:
Weapon: Heal

View File

@@ -123,7 +123,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
Armor:
Type: None
RevealsShroud:
@@ -195,7 +195,7 @@
Tooltip:
Name: Civilian
Mobile:
Speed: 4
Speed: 56
Health:
HP: 25
RevealsShroud:
@@ -215,7 +215,7 @@
^DINO:
AppearsOnRadar:
Health:
Radius: 3
Radius: 128
HP: 1000
Armor:
Type: Wood
@@ -230,7 +230,7 @@
RevealsShroud:
Range: 6
Mobile:
Speed: 8
Speed: 113
TerrainSpeeds:
Clear: 90
Rough: 80
@@ -515,11 +515,6 @@
ForceHealthPercentage: 25
BelowUnits:
BodyOrientation:
# Capturable:
# Type: husk
# AllowAllies: true
# AllowNeutral: true
# AllowEnemies: true
LuaScriptEvents:
^HelicopterHusk:
@@ -547,3 +542,4 @@
DestroyedSound: xplobig4.aud
BodyOrientation:
LuaScriptEvents:

View File

@@ -22,7 +22,6 @@ APC.Husk:
RenderUnit:
Image: apc
FTNK.Husk:
Inherits: ^Husk
Tooltip:
@@ -31,7 +30,6 @@ FTNK.Husk:
RenderUnit:
Image: ftnk
ARTY.Husk:
Inherits: ^Husk
Tooltip:
@@ -121,3 +119,4 @@ STNK.Husk:
Icon: stnkicnh
RenderUnit:
Image: stnk

View File

@@ -11,7 +11,7 @@ E1:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 50
Armament:
@@ -37,7 +37,7 @@ E2:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Speed: 71
Health:
HP: 50
Armament:
@@ -68,7 +68,7 @@ E3:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 3
Speed: 42
Health:
HP: 45
Armament:
@@ -96,7 +96,7 @@ E4:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 5
Speed: 71
Health:
HP: 90
Armament:
@@ -126,7 +126,7 @@ E5:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
TerrainSpeeds:
Tiberium: 80
PathingCost: 80
@@ -161,7 +161,7 @@ E6:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 25
Passenger:
@@ -193,7 +193,7 @@ RMBO:
Bounds: 12,17,0,-6
Voice: CommandoVoice
Mobile:
Speed: 5
Speed: 71
Health:
HP: 200
Passenger:
@@ -261,3 +261,4 @@ RAPT:
Description: Bipedal with enlarged sickle-shaped claw on each hindfoot
Armament:
Weapon: claw

View File

@@ -9,9 +9,9 @@ BOAT:
Armor:
Type: Heavy
Mobile:
InitialFacing:64
InitialFacing: 64
ROT: 4
Speed: 2
Speed: 28
OnRails: true
RevealsShroud:
Range: 7
@@ -47,9 +47,9 @@ LST:
BlueTiberium: 100
Beach: 100
River: 100
InitialFacing:0
InitialFacing: 0
ROT: 4
Speed: 10
Speed: 142
Health:
HP: 400
Armor:
@@ -69,3 +69,4 @@ LST:
AttackMove:
JustMove: true
RejectsOrders:

View File

@@ -1,5 +1,3 @@
# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc.
FACT:
Inherits: ^Building
Buildable:
@@ -26,7 +24,7 @@ FACT:
Produces: Building,Defense
Transforms:
IntoActor: mcv
Offset:1,1
Offset: 1,1
Facing: 108
ProductionQueue@Building:
Type: Building
@@ -187,10 +185,10 @@ PYLE:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: -10,2
SpawnOffset: -426,85,0
ExitCell: 0,1
Exit@2:
SpawnOffset: 7,7
SpawnOffset: 298,298,0
ExitCell: 1,1
Production:
Produces: Infantry
@@ -225,7 +223,7 @@ HAND:
Bib:
RallyPoint:
Exit@1:
SpawnOffset: 12,24
SpawnOffset: 512,1024,0
ExitCell: 1,2
Production:
Produces: Infantry
@@ -261,7 +259,7 @@ AFLD:
RallyPoint:
RallyPoint: 4,2
Exit@1:
SpawnOffset: -24,0
SpawnOffset: -1024,0,0
ExitCell: 3,1
ProductionAirdrop:
Produces: Vehicle
@@ -300,7 +298,7 @@ WEAP:
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: -8,-8
SpawnOffset: -341,-341,0
ExitCell: 0,2
Production:
Produces: Vehicle
@@ -331,7 +329,7 @@ HPAD:
RevealsShroud:
Range: 5
Exit@1:
SpawnOffset: 0,-6
SpawnOffset: 0,-256,0
Production:
Produces: Aircraft
Reservable:
@@ -588,7 +586,7 @@ OBLI:
FireDelay: 8
AttackTurreted:
Turreted:
ROT:255
ROT: 255
AutoTarget:
-RenderBuilding:
RenderRangeCircle:
@@ -629,7 +627,7 @@ GTWR:
RenderRangeCircle:
WithMuzzleFlash:
Turreted:
ROT:255
ROT: 255
ATWR:
Inherits: ^Building
@@ -656,7 +654,7 @@ ATWR:
RevealsShroud:
Range: 9
Turreted:
ROT:255
ROT: 255
Offset: 128,128,-85
Armament:
Weapon: TowerMissle
@@ -733,7 +731,6 @@ BRIK:
SoundOnDamageTransition:
DestroyedSound: crumble.aud
# custom prerequisites:
BARRACKS:
Tooltip:
Name: Infantry Production
@@ -753,3 +750,4 @@ ANYHQ:
Tooltip:
Name: a communications center
Description: a communications center

View File

@@ -9,7 +9,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@Default:
Name:Easy AI
Name: Easy AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -71,7 +71,7 @@ Player:
orca: 5%
SquadSize: 15
HackyAI@Normal:
Name:Normal AI
Name: Normal AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -133,7 +133,7 @@ Player:
mtnk: 50%
SquadSize: 15
HackyAI@hard:
Name:Hard AI
Name: Hard AI
BuildingCommonNames:
ConstructionYard: fact
Refinery: proc
@@ -312,11 +312,11 @@ World:
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
Type: Scorch
Sequence: scorches
SmokePercentage:50
SmokePercentage: 50
SmudgeLayer@CRATER:
Type:Crater
Type: Crater
Sequence: craters
PathfinderDebugOverlay:
SpawnMapActors:
@@ -421,3 +421,4 @@ waypoint:
Waypoint:
RenderEditorOnly:
BodyOrientation:

View File

@@ -1,4 +1,3 @@
# Oil Derrick
V19:
Inherits: ^TechBuilding
CashTrickler:
@@ -19,7 +18,6 @@ V19.Husk:
Tooltip:
Name: Oil Derrick (Destroyed)
# Hospital
HOSP:
Inherits: ^TechBuilding
Selectable:
@@ -44,7 +42,6 @@ HOSP.Husk:
Tooltip:
Name: Hospital (Destroyed)
# Bio Lab
BIO:
Inherits: ^TechBuilding
Building:
@@ -53,7 +50,7 @@ BIO:
Tooltip:
Name: Biological Lab
Exit@1:
SpawnOffset: 0,-10
SpawnOffset: 0,-426,0
ExitCell: 0,-1
Production:
Produces: Biolab
@@ -76,7 +73,6 @@ BIO.Husk:
Tooltip:
Name: Biological Lab (Destroyed)
# Prison / Tech Center
MISS:
Inherits: ^CivBuilding
RenderBuilding:
@@ -91,3 +87,4 @@ MISS:
Owner: None
Valued:
Cost: 2000

View File

@@ -3,7 +3,7 @@ SPLIT2:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
ResourceType: Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
@@ -18,7 +18,7 @@ SPLIT3:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:Tiberium
ResourceType: Tiberium
Interval: 55
Tooltip:
Name: Blossom Tree
@@ -33,7 +33,7 @@ SPLITBLUE:
RenderBuilding:
Palette: staticterrain
SeedsResource:
ResourceType:BlueTiberium
ResourceType: BlueTiberium
Interval: 110
Tooltip:
Name: Blossom Tree (blue)
@@ -45,16 +45,22 @@ SPLITBLUE:
ROCK1:
Inherits: ^Rock
ROCK2:
Inherits: ^Rock
ROCK3:
Inherits: ^Rock
ROCK4:
Inherits: ^Rock
ROCK5:
Inherits: ^Rock
ROCK6:
Inherits: ^Rock
ROCK7:
Inherits: ^Rock
@@ -95,6 +101,7 @@ T10:
Inherits: ^Tree
Building:
Footprint: __ xx
T11:
Inherits: ^Tree
Building:
@@ -126,6 +133,7 @@ T17:
Building:
Footprint: ___ xx_
Dimensions: 3,2
T18:
Inherits: ^Tree
@@ -158,3 +166,4 @@ TC05:
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3

View File

@@ -12,7 +12,7 @@ MCV:
Selectable:
Priority: 3
Mobile:
Speed: 5
Speed: 71
Health:
HP: 750
Armor:
@@ -21,14 +21,14 @@ MCV:
Range: 8
Transforms:
IntoActor: fact
Offset:-1,-1
Offset: -1,-1
Facing: 108
TransformSounds: constru2.aud, hvydoor1.aud
NoTransformSounds: deploy1.aud
RenderUnit:
MustBeDestroyed:
AttackMove:
JustMove:true
JustMove: true
BaseBuilding:
LeavesHusk:
HuskActor: MCV.Husk
@@ -61,7 +61,7 @@ HARV:
SearchFromProcRadius: 24
SearchFromOrderRadius: 12
Mobile:
Speed: 6
Speed: 85
Health:
HP: 600
Armor:
@@ -69,7 +69,7 @@ HARV:
RevealsShroud:
Range: 4
AttackMove:
JustMove:true
JustMove: true
LeavesHusk:
HuskActor: HARV.Husk
-GainsExperience:
@@ -88,7 +88,7 @@ APC:
Owner: gdi
Mobile:
ROT: 8
Speed: 9
Speed: 128
Health:
HP: 200
Armor:
@@ -136,7 +136,7 @@ ARTY:
Owner: nod
Mobile:
ROT: 2
Speed: 6
Speed: 85
Health:
HP: 75
Armor:
@@ -170,7 +170,7 @@ FTNK:
Owner: nod
Mobile:
ROT: 7
Speed: 8
Speed: 113
Health:
HP: 350
Armor:
@@ -204,7 +204,7 @@ BGGY:
Owner: nod
Mobile:
ROT: 12
Speed: 12
Speed: 170
Health:
HP: 120
Armor:
@@ -238,7 +238,7 @@ BIKE:
Owner: nod
Mobile:
ROT: 12
Speed: 15
Speed: 213
TerrainSpeeds:
Clear: 70
Rough: 35
@@ -275,7 +275,7 @@ JEEP:
Owner: gdi
Mobile:
ROT: 11
Speed: 11
Speed: 156
Health:
HP: 160
Armor:
@@ -309,7 +309,7 @@ LTNK:
Owner: nod
Mobile:
ROT: 7
Speed: 8
Speed: 113
Health:
HP: 300
Armor:
@@ -346,7 +346,7 @@ MTNK:
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 6
Speed: 85
Health:
HP: 400
Armor:
@@ -386,7 +386,7 @@ HTNK:
Owner: gdi
Mobile:
Crushes: wall, heavywall, crate, infantry
Speed: 4
Speed: 56
ROT: 3
Health:
HP: 900
@@ -436,7 +436,7 @@ MSAM:
Prerequisites: anyhq
Owner: gdi
Mobile:
Speed: 6
Speed: 85
ROT: 4
Health:
HP: 120
@@ -473,7 +473,7 @@ MLRS:
Prerequisites: anyhq
Owner: nod
Mobile:
Speed: 7
Speed: 99
ROT: 7
Health:
HP: 120
@@ -514,7 +514,7 @@ STNK:
Owner: nod
Mobile:
ROT: 8
Speed: 10
Speed: 142
Crushes: crate, infantry
Health:
HP: 150
@@ -551,7 +551,7 @@ MHQ:
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 85
RevealsShroud:
Range: 6
RenderUnit:
@@ -563,3 +563,4 @@ MHQ:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall

View File

@@ -1,7 +1,7 @@
FlametankExplode:
Warhead:
Damage: 100
Spread: 24
Spread: 1c0
Explosion: big_napalm
InfDeath: 5
ImpactSound: xplobig6.aud
@@ -9,7 +9,7 @@ FlametankExplode:
HeliCrash:
Warhead:
Damage: 40
Spread: 10
Spread: 426
Explosion: poof
InfDeath: 4
ImpactSound: xplos.aud
@@ -23,7 +23,7 @@ HeliExplode:
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Spread: 426
Versus:
None: 90%
Wood: 75%
@@ -36,7 +36,7 @@ UnitExplode:
UnitExplodeSmall:
Warhead:
Damage: 40
Spread: 10
Spread: 426
Versus:
None: 90%
Wood: 75%
@@ -49,7 +49,7 @@ UnitExplodeSmall:
GrenadierExplode:
Warhead:
Damage: 10
Spread: 9
Spread: 384
Versus:
None: 90%
Wood: 75%
@@ -64,7 +64,7 @@ Atomic:
Report: nukemisl.aud
Warhead@impact:
Damage: 1000
Spread:15
Spread: 640
Versus:
None: 90%
Wood: 60%
@@ -76,7 +76,7 @@ Atomic:
Warhead@areanukea:
Damage: 200
SmudgeType: Scorch
Spread: 60
Spread: 2c512
Size: 3
Ore: true
Versus:
@@ -90,7 +90,7 @@ Atomic:
Warhead@areanukeb:
Damage: 200
SmudgeType: Scorch
Spread:90
Spread: 3c768
Size: 4
Ore: true
Versus:
@@ -103,7 +103,7 @@ Atomic:
Warhead@areanukec:
Damage: 200
SmudgeType: Scorch
Spread: 120
Spread: 5c0
Size: 5
Ore: true
Versus:
@@ -116,7 +116,7 @@ Atomic:
Warhead@areanuke:
Damage: 200
SmudgeType: Scorch
Spread: 150
Spread: 6c256
Size: 6
Ore: true
Versus:
@@ -131,7 +131,7 @@ IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 900
Spread: 16
Spread: 682
Ore: true
Versus:
None: 100%
@@ -151,12 +151,12 @@ IonCannon:
Sniper:
Report: RAMGUN2.AUD
ROF: 40
Range: 6
Range: 6c0
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 100
Spread: 1
Spread: 42
Versus:
None: 100%
Wood: 5%
@@ -166,13 +166,13 @@ Sniper:
HighV:
ROF: 30
Range: 6
Range: 6c0
Report: GUN8.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 50
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 50%
@@ -185,14 +185,14 @@ HeliAGGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
Range: 4c0
ValidTargets: Ground
Report: gun5.aud
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 20
Spread: 6
Spread: 256
Versus:
None: 100%
Wood: 50%
@@ -205,14 +205,14 @@ HeliAAGun:
ROF: 20
Burst: 2
BurstDelay: 0
Range: 4
Range: 4c0
ValidTargets: Air
Report: gun5.aud
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 20
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 50%
@@ -223,12 +223,12 @@ HeliAAGun:
Pistol:
ROF: 7
Range: 3
Range: 3c0
Report: GUN18.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 50%
@@ -240,12 +240,12 @@ Pistol:
M16:
ROF: 20
Range: 4
Range: 4c0
Report: MGUN2.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 25%
@@ -257,22 +257,22 @@ M16:
Rockets:
ROF: 50
Range: 6
Range: 6c0
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 15
Trail: smokey
ContrailLength: 8
Speed: 35
Speed: 298
RangeLimit: 30
Warhead:
Spread: 3
Spread: 128
Versus:
None: 50%
Wood: 85%
@@ -287,7 +287,7 @@ Rockets:
BikeRockets:
ROF: 50
Range: 6
Range: 6c0
Report: BAZOOK1.AUD
ValidTargets: Ground, Air
Burst: 2
@@ -296,15 +296,15 @@ BikeRockets:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 35
Speed: 298
RangeLimit: 40
Warhead:
Spread: 3
Spread: 128
Versus:
None: 65%
Wood: 50%
@@ -321,22 +321,22 @@ OrcaAGMissiles:
ROF: 15
Burst: 2
BurstDelay: 15
Range: 5
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Ground
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 30
Warhead:
Spread: 3
Spread: 128
Versus:
None: 50%
Wood: 100%
@@ -352,22 +352,22 @@ OrcaAAMissiles:
ROF: 15
Burst: 2
BurstDelay: 15
Range: 5
Range: 5c0
Report: BAZOOK1.AUD
ValidTargets: Air
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 30
Warhead:
Spread: 3
Spread: 128
Versus:
None: 50%
Wood: 100%
@@ -381,12 +381,12 @@ OrcaAAMissiles:
Flamethrower:
ROF: 50
Range: 2.5
Range: 2c512
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 8
Spread: 341
Versus:
None: 90%
Wood: 100%
@@ -400,14 +400,14 @@ Flamethrower:
BigFlamer:
ROF: 50
Range: 3.5
Range: 3c512
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 20
Burst:2
BurstDelay:25
Speed: 341
Burst: 2
BurstDelay: 25
Warhead:
Spread: 8
Spread: 341
Versus:
None: 100%
Wood: 100%
@@ -421,13 +421,13 @@ BigFlamer:
Chemspray:
ROF: 70
Range: 3
Range: 3c0
Report: FLAMER2.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 80
Spread: 6
Spread: 256
Versus:
None: 100%
Wood: 75%
@@ -440,16 +440,16 @@ Chemspray:
Grenade:
ROF: 50
Range: 5
Range: 5c0
Report: toss1.aud
Projectile: Bullet
Speed: 12
Speed: 204
High: yes
Angle: .1
Inaccuracy: 5
Angle: 62
Inaccuracy: 213
Image: BOMB
Warhead:
Spread: 6
Spread: 256
Versus:
None: 90%
Wood: 75%
@@ -463,13 +463,13 @@ Grenade:
70mm:
ROF: 38
Range: 4
Range: 4c0
Report: TNKFIRE3.AUD
Projectile: Bullet
Image: 120MM
Speed: 60
Speed: 1c0
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -484,13 +484,13 @@ Grenade:
105mm:
ROF: 50
Range: 4.75
Range: 4c768
Report: TNKFIRE4.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Speed: 682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -504,13 +504,13 @@ Grenade:
120mm:
ROF: 50
Range: 4.75
Range: 4c768
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 40
Speed: 682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -525,15 +525,15 @@ Grenade:
120mmDual:
ROF: 60
Range: 4.75
Range: 4c768
Report: TNKFIRE6.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Image: 120MM
Speed: 40
Speed: 682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 30%
Wood: 75%
@@ -548,13 +548,13 @@ Grenade:
TurretGun:
ROF: 25
Range: 6
Range: 6c0
Report: TNKFIRE6.AUD
Projectile: Bullet
Image: 120MM
Speed: 50
Speed: 853
Warhead:
Spread: 3
Spread: 128
Versus:
None: 25%
Wood: 25%
@@ -568,7 +568,7 @@ TurretGun:
MammothMissiles:
ROF: 100
Range: 5
Range: 5c0
Report: ROCKET1.AUD
ValidTargets: Ground, Air
Burst: 2
@@ -576,15 +576,15 @@ MammothMissiles:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 35
Warhead:
Spread: 6
Spread: 256
Versus:
None: 40%
Wood: 75%
@@ -598,8 +598,8 @@ MammothMissiles:
227mm:
ROF: 140
Range: 12
MinRange: 3
Range: 12c0
MinRange: 3c0
Burst: 4
BurstDelay: 4
Report: ROCKET1.AUD
@@ -608,15 +608,15 @@ MammothMissiles:
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 20
Angle: 0.1
Inaccuracy: 853
Angle: 62
Image: DRAGON
ROT: 2
ContrailLength: 10
Trail: smokey
Speed: 20
Speed: 341
Warhead:
Spread: 15
Spread: 640
Versus:
None: 25%
Wood: 30%
@@ -630,7 +630,7 @@ MammothMissiles:
227mm.stnk:
ROF: 70
Range: 7
Range: 7c0
Report: ROCKET1.AUD
Burst: 2
BurstDelay: 10
@@ -639,15 +639,15 @@ MammothMissiles:
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 5
Inaccuracy: 213
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 25
Speed: 213
RangeLimit: 55
Warhead:
Spread: 3
Spread: 128
Versus:
None: 35%
Wood: 50%
@@ -661,19 +661,19 @@ MammothMissiles:
ArtilleryShell:
ROF: 65
Range: 11
MinRange: 2
Range: 11c0
MinRange: 2c0
Report: TNKFIRE2.AUD
Projectile: Bullet
Speed: 12
Speed: 204
High: yes
Angle: .09
Inaccuracy: 30
Angle: 56
Inaccuracy: 1c256
ContrailLength: 30
Image: 120MM
Warhead:
Damage: 150
Spread: 6
Spread: 256
Versus:
None: 90%
Wood: 50%
@@ -687,12 +687,12 @@ ArtilleryShell:
MachineGun:
ROF: 20
Burst: 4
Range: 4
Range: 4c0
Report: MGUN11.AUD
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 100%
Wood: 25%
@@ -705,7 +705,7 @@ MachineGun:
BoatMissile:
ROF: 35
Range: 8
Range: 8c0
Burst: 2
BurstDelay: 7
Report: ROCKET2.AUD
@@ -713,15 +713,15 @@ BoatMissile:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 5
Inaccuracy: 213
Image: DRAGON
ROT: 10
Trail: smokey
ContrailLength: 8
Speed: 20
Speed: 170
RangeLimit: 60
Warhead:
Spread: 6
Spread: 256
Versus:
None: 90%
Wood: 75%
@@ -735,7 +735,7 @@ BoatMissile:
TowerMissle:
ROF: 24
Range: 8
Range: 8c0
Report: ROCKET2.AUD
ValidTargets: Ground, Air
Burst: 2
@@ -744,15 +744,15 @@ TowerMissle:
Arm: 0
High: yes
Shadow: no
Inaccuracy: 3
Inaccuracy: 128
Image: DRAGON
ROT: 20
Trail: smokey
ContrailLength: 8
Speed: 35
Speed: 298
RangeLimit: 40
Warhead:
Spread: 12
Spread: 512
Versus:
None: 25%
Wood: 25%
@@ -767,13 +767,13 @@ TowerMissle:
Vulcan:
ValidTargets: Ground, Water
ROF: 2
Range: 6
Range: 6c0
Report: gun5.aud
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Damage: 75
Spread: 10
Spread: 426
Versus:
None: 100%
Wood: 50%
@@ -785,13 +785,13 @@ Vulcan:
Napalm:
ValidTargets: Ground, Water
ROF: 4
Range: 2
Range: 2c0
Burst: 2
BurstDelay: 2
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 20
Spread: 853
Versus:
None: 90%
Wood: 100%
@@ -806,7 +806,7 @@ Napalm:
Napalm.Crate:
Warhead:
Spread: 4
Spread: 170
Versus:
None: 90%
Wood: 100%
@@ -820,14 +820,14 @@ Napalm.Crate:
Laser:
ROF: 90
Range: 8.5
Range: 8c512
Charges: true
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 2
HitAnim: laserfire
Warhead:
Spread: 1
Spread: 42
Versus:
Wood: 50%
InfDeath: 5
@@ -836,7 +836,7 @@ Laser:
SAMMissile:
ROF: 15
Range: 10
Range: 10c0
Report: ROCKET2.AUD
ValidTargets: Air
Projectile: Missile
@@ -845,12 +845,12 @@ SAMMissile:
Shadow: no
Image: MISSILE
ROT: 20
Speed: 50
Speed: 426
RangeLimit: 35
Trail: smokey
ContrailLength: 8
Warhead: AP
Spread: 16
Spread: 682
Versus:
None: 100%
Wood: 100%
@@ -864,20 +864,20 @@ SAMMissile:
HonestJohn:
ROF: 200
Range: 10
Range: 10c0
Report: ROCKET1.AUD
Projectile: Bullet
Arm: 10
High: yes
Shadow: yes
Inaccuracy: 5
Inaccuracy: 213
Image: patriot
Trail: smokey
Speed: 11
Speed: 187
RangeLimit: 35
Angle: .15
Angle: 88
Warhead:
Spread: 6
Spread: 256
Versus:
None: 90%
Wood: 75%
@@ -892,7 +892,7 @@ HonestJohn:
Tiberium:
ROF: 4
Warhead:
Spread: 1
Spread: 42
InfDeath: 6
Damage: 1
PreventProne: yes
@@ -900,19 +900,19 @@ Tiberium:
Heal:
ROF: 4
Warhead:
Spread: 1
Spread: 42
Damage: -1
PreventProne: yes
APCGun:
ROF: 12
Range: 5
Range: 5c0
Report: gun20.aud
ValidTargets: Ground
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Spread: 128
Versus:
None: 35%
Wood: 50%
@@ -923,14 +923,14 @@ APCGun:
APCGun.AA:
ROF: 12
Range: 7
Range: 7c0
Report: gun20.aud
ValidTargets: Air
Projectile: Bullet
Speed: 100
Speed: 1c682
High: true
Warhead:
Spread: 3
Spread: 128
Versus:
Heavy: 50%
Explosion: small_poof
@@ -938,8 +938,8 @@ APCGun.AA:
Patriot:
ROF: 30
Range: 10
MinRange: 1
Range: 10c0
MinRange: 1c0
Burst: 2
BurstDelay: 15
Report: ROCKET2.AUD
@@ -951,11 +951,11 @@ Patriot:
Trail: smokey
ContrailLength: 8
ROT: 20
Speed: 50
Speed: 426
RangeLimit: 30
Angle: .15
Angle: 88
Warhead: AP
Spread: 16
Spread: 682
Versus:
None: 100%
Wood: 100%
@@ -969,10 +969,10 @@ Patriot:
Tail:
ROF: 30
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -984,10 +984,10 @@ Tail:
Horn:
ROF: 20
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -999,10 +999,10 @@ Horn:
Teeth:
ROF: 30
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -1014,10 +1014,10 @@ Teeth:
Claw:
ROF: 10
Range: 1
Range: 1c0
Projectile: Bullet
Warhead:
Spread: 5
Spread: 213
Versus:
None: 90%
Wood: 10%
@@ -1026,3 +1026,4 @@ Claw:
Concrete: 10%
InfDeath: 1
Damage: 60

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View File

@@ -14,7 +14,7 @@
Helicopter:
InitialFacing: 0
ROT: 4
Speed: 30
Speed: 210
LandableTerrainTypes: Sand, Rock, Transition, Spice, Dune
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
@@ -40,7 +40,7 @@ FRIGATE:
Description: Supply spacecraft
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
Health:
@@ -83,7 +83,7 @@ ORNI:
LandWhenIdle: false
InitialFacing: 20
ROT: 6
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -106,7 +106,7 @@ ORNI.bomber:
Range: 10
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
LimitedAmmo:
@@ -135,7 +135,7 @@ CARRYALL.infantry:
Range: 12
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -167,7 +167,7 @@ CARRYALL.Husk:
Name: Carryall
Helicopter:
ROT: 4
Speed: 30
Speed: 210
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -180,7 +180,7 @@ ORNI.Husk:
Name: Ornithopter
Helicopter:
ROT: 6
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -193,7 +193,7 @@ ORNI.bomber.Husk:
Name: Ornithopter
Plane:
ROT: 5
Speed: 50
Speed: 350
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -206,7 +206,7 @@ CARRYALL.infantry.Husk:
Name: Carryall
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
@@ -219,9 +219,10 @@ BADR.Husk:
Name: Crate Carryall
Plane:
ROT: 4
Speed: 40
Speed: 280
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit:
Image: carryall
WithShadow:

View File

@@ -100,7 +100,7 @@ MCVA:
Transforms:
Facing: 16
IntoActor: conyarda
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: AI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -175,7 +175,7 @@ SONICTANK:
Type: Light
Mobile:
ROT: 3
Speed: 7
Speed: 74
RevealsShroud:
Range: 6
RenderUnit:
@@ -213,7 +213,7 @@ FREMEN:
Bounds: 12,17,0,0
Voice: FremenVoice
Mobile:
Speed: 5
Speed: 53
Health:
HP: 70
Passenger:
@@ -253,7 +253,7 @@ GRENADIER:
Health:
HP: 50
Mobile:
Speed: 5
Speed: 53
Armament:
Weapon: Grenade
LocalOffset: 0,0,555
@@ -266,3 +266,4 @@ GRENADIER:
Explodes:
Weapon: UnitExplodeSmall
Chance: 100

View File

@@ -25,7 +25,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Vehicle
Types: Vehicle
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
@@ -65,7 +65,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Tank
Types: Tank
GivesBounty:
Repairable:
RepairBuildings: repaira,repairo,repairh
@@ -90,7 +90,7 @@
Burns:
Interval: 4
ProximityCaptor:
Types:Husk
Types: Husk
Tooltip:
Name: Destroyed Tank
BodyOrientation:
@@ -111,7 +111,7 @@
Tooltip:
Name: Destroyed Tower
ProximityCaptor:
Types:Husk
Types: Husk
BodyOrientation:
LuaScriptEvents:
@@ -127,7 +127,7 @@
^Infantry:
AppearsOnRadar:
Health:
Radius: 3
Radius: 96
Armor:
Type: None
RevealsShroud:
@@ -161,7 +161,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Infantry
Types: Infantry
GivesBounty:
CrushableInfantry:
CrushSound: CRUSH1.WAV
@@ -191,7 +191,7 @@
DrawLineToTarget:
ActorLostNotification:
ProximityCaptor:
Types:Plane
Types: Plane
GivesBounty:
CombatDebugOverlay:
BodyOrientation:
@@ -238,7 +238,7 @@
RelativeToTopLeft: yes
ShakeOnDeath:
ProximityCaptor:
Types:Building
Types: Building
Sellable:
GivesBounty:
CombatDebugOverlay:
@@ -249,3 +249,4 @@
WithCrumbleOverlay:
Huntable:
LuaScriptEvents:

View File

@@ -95,7 +95,7 @@ PALACEH:
LaunchSound:
IncomingSound:
MissileWeapon: atomic
SpawnOffset:-512,1c171,0
SpawnOffset: -512,1c171,0
CanPowerDown:
RequiresPower:
SupportPowerChargeBar:
@@ -107,7 +107,7 @@ MCVH:
Transforms:
Facing: 16
IntoActor: conyardh
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: HI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -134,7 +134,7 @@ COMBATH:
Buildable:
Owner: harkonnen
Mobile:
Speed: 5
Speed: 53
ROT: 4
Turreted:
ROT: 5
@@ -177,7 +177,7 @@ DEVAST:
Type: Heavy
Mobile:
ROT: 3
Speed: 4
Speed: 42
Crushes: crate, infantry
RevealsShroud:
Range: 7
@@ -222,7 +222,7 @@ SARDAUKAR:
Health:
HP: 100
Mobile:
Speed: 4
Speed: 42
RevealsShroud:
Range: 6
TakeCover:
@@ -234,3 +234,4 @@ SARDAUKAR:
Armament@SECONDARY:
Weapon: Slung
AttackFrontal:

View File

@@ -15,7 +15,7 @@ RIFLE:
Health:
HP: 50
Mobile:
Speed: 5
Speed: 53
Armament:
Weapon: LMG
AttackFrontal:
@@ -43,7 +43,7 @@ ENGINEER:
Health:
HP: 25
Mobile:
Speed: 5
Speed: 53
Passenger:
PipType: Yellow
EngineerRepair:
@@ -70,7 +70,7 @@ BAZOOKA:
Health:
HP: 45
Mobile:
Speed: 4
Speed: 42
Armament:
Weapon: Bazooka
LocalOffset: 0,0,555
@@ -99,7 +99,7 @@ MEDIC:
Health:
HP: 60
Mobile:
Speed: 4
Speed: 42
AutoHeal:
Armament:
Weapon: Heal
@@ -110,3 +110,4 @@ MEDIC:
-AutoTarget:
AttackMove:
JustMove: true

View File

@@ -100,7 +100,7 @@ MCVO:
Transforms:
Facing: 16
IntoActor: conyardo
Offset:-1,-1
Offset: -1,-1
NoTransformSounds: OI_DPLOY.AUD
RenderUnit:
Image: DMCV
@@ -121,7 +121,7 @@ COMBATO:
Turreted:
ROT: 8
Mobile:
Speed: 9
Speed: 96
ROT: 8
Crushes: crate, infantry
RenderUnit:
@@ -162,7 +162,7 @@ RAIDER:
Type: Light
Mobile:
ROT: 10
Speed: 14
Speed: 149
RevealsShroud:
Range: 7
RenderUnit:
@@ -196,7 +196,7 @@ STEALTHRAIDER:
Type: Light
Mobile:
ROT: 10
Speed: 14
Speed: 149
RevealsShroud:
Range: 7
RenderUnit:
@@ -241,7 +241,7 @@ DEVIATORTANK:
Hotkey: d
Mobile:
ROT: 3
Speed: 6
Speed: 64
Health:
HP: 125
Armor:
@@ -251,7 +251,7 @@ DEVIATORTANK:
RenderUnit:
Armament:
Weapon: FakeMissile
LocalOffset: -299,0,85 #7
LocalOffset: -299,0,85
AttackLoyalty:
AutoTarget:
InitialStance: Defend
@@ -287,7 +287,7 @@ SABOTEUR:
Health:
HP: 100
Mobile:
Speed: 6
Speed: 64
RevealsShroud:
Range: 7
C4Demolition:
@@ -295,3 +295,4 @@ SABOTEUR:
-AutoTarget:
AttackMove:
JustMove: true

View File

@@ -92,10 +92,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 11,18
SpawnOffset: 352,576,0
ExitCell: 0,2
Exit@2:
SpawnOffset: 16,15
SpawnOffset: 512,480,0
ExitCell: 1,2
Production:
Produces: Infantry
@@ -211,7 +211,7 @@
RallyPoint:
RallyPoint: 2,2
Exit@1:
SpawnOffset: 17,-7
SpawnOffset: 544,-224,0
ExitCell: 2,1
Production:
Produces: Vehicle
@@ -251,7 +251,7 @@
RallyPoint:
RallyPoint: 0,3
Exit@1:
SpawnOffset: 8,6
SpawnOffset: 256,192,0
ExitCell: 0,2
Production:
Produces: Armor
@@ -326,10 +326,10 @@
RallyPoint:
RallyPoint: 1,3
Exit@1:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 2,2
Exit@2:
SpawnOffset: 0,-15
SpawnOffset: 0,-480,0
ExitCell: 0,2
ProductionAirdrop:
Produces: Starport
@@ -371,9 +371,6 @@
CrushClasses: Concretewall
LineBuild:
Range: 8
# SelectionDecorations:
# Selectable:
# Priority: 1
TargetableBuilding:
TargetTypes: Ground, C4
RenderBuildingWall:
@@ -383,7 +380,7 @@
RelativeToTopLeft: yes
AutoTargetIgnore:
ProximityCaptor:
Types:Wall
Types: Wall
Sellable:
Guardable:
BodyOrientation:
@@ -665,7 +662,6 @@ HEAVYC:
RenderBuildingWarFactory:
Image: HEAVYC
# custom prerequisites:
CONYARD:
Tooltip:
Name: Construction Yard
@@ -689,3 +685,4 @@ REPAIR:
RESEARCH:
Tooltip:
Name: Ix Lab

View File

@@ -43,7 +43,7 @@ Player:
ActorGroupProxy:
DeveloperMode:
HackyAI@Omnius:
Name:Omnius
Name: Omnius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -145,7 +145,7 @@ Player:
combato: 100%
SquadSize: 8
HackyAI@Vidius:
Name:Vidious
Name: Vidious
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -248,7 +248,7 @@ Player:
combato: 100%
SquadSize: 6
HackyAI@Gladius:
Name:Gladius
Name: Gladius
UnitQueues: Infantry, Vehicle, Armor, Starport
RallypointTestBuilding: conyarda
BuildingCommonNames:
@@ -362,7 +362,6 @@ World:
LoadWidgetAtGameStart:
Widget: INGAME_ROOT
ScreenShaker:
# NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects)
BuildingInfluence:
ChooseBuildTabOnSelect:
CrateSpawner:
@@ -565,7 +564,7 @@ CRATE:
Palette: effect
WithCrateBody:
ProximityCaptor:
Types:Crate
Types: Crate
Passenger:
BodyOrientation:
@@ -588,7 +587,7 @@ SPICEBLOOM:
EditorAppearance:
RelativeToTopLeft: yes
ProximityCaptor:
Types:Tree
Types: Tree
Tooltip:
Name: Spice Bloom
SeedsResource:
@@ -597,3 +596,4 @@ SPICEBLOOM:
RadarColorFromTerrain:
Terrain: Spice
BodyOrientation:

View File

@@ -18,7 +18,7 @@
Armor:
Type: Light
Mobile:
Speed: 6
Speed: 64
Crushes: crate, infantry
RevealsShroud:
Range: 8
@@ -64,16 +64,14 @@ HARVESTER:
HarvestFacings: 8
Resources: Spice
UnloadTicksPerBale: 5
# How far away from our linked refinery to find resources (in cells):
SearchFromProcRadius: 24
# How far away from last harvest order location to find more resources (in cells):
SearchFromOrderRadius: 12
Health:
HP: 1000
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 64
Crushes: crate, infantry
RenderUnit:
Image: HARVESTER
@@ -124,7 +122,7 @@ TRIKE:
Type: Light
Mobile:
ROT: 10
Speed: 12
Speed: 128
RevealsShroud:
Range: 7
RenderUnit:
@@ -137,11 +135,6 @@ TRIKE:
Explodes:
Weapon: UnitExplodeTiny
EmptyWeapon: UnitExplodeTiny
# Cargo:
# Types: Infantry
# MaxWeight: 1
# PipCount: 1
# UnloadFacing: 220
TRIKE.starport:
Inherits: TRIKE
@@ -172,7 +165,7 @@ QUAD:
Type: Light
Mobile:
ROT: 8
Speed: 9
Speed: 96
RevealsShroud:
Range: 8
Armament:
@@ -212,7 +205,7 @@ QUAD.starport:
Armor:
Type: Heavy
Mobile:
Speed: 6
Speed: 64
ROT: 6
Crushes: crate, infantry
RevealsShroud:
@@ -261,7 +254,7 @@ SIEGETANK:
Armor:
Type: Heavy
Mobile:
Speed: 5
Speed: 53
ROT: 3
Crushes: crate, infantry
RevealsShroud:
@@ -318,7 +311,7 @@ MISSILETANK:
BuildPaletteOrder: 60
Hotkey: r
Mobile:
Speed: 6
Speed: 64
ROT: 5
Health:
HP: 90
@@ -356,3 +349,4 @@ MISSILETANK.starport:
Owner: atreides, harkonnen, ordos
Valued:
Cost: 1250

View File

@@ -1,15 +1,15 @@
LMG:
ROF: 20
Range: 5
Range: 5c0
Report: MGUN2.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 25%
Light: 40%
@@ -21,20 +21,20 @@ LMG:
Bazooka:
ROF: 50
Range: 5
Range: 5c0
Report: BAZOOK1.WAV
ValidTargets: Ground
Projectile: Missile
Speed: 25
Speed: 160
Arm: 2
Shadow: yes
ContrailLength: 10
Inaccuracy: 3
Inaccuracy: 96
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Spread: 3
Spread: 96
Versus:
None: 10%
Wood: 75%
@@ -49,17 +49,17 @@ Bazooka:
Sniper:
ROF: 100
Range: 8.5
Range: 8c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 150
Speed: 1c896
ContrailLength: 6
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Spread: 1
Spread: 32
Versus:
None: 100%
Wood: 0%
@@ -70,17 +70,17 @@ Sniper:
Vulcan:
ROF: 30
Range: 5.75
Report: VULCAN.AUD # TODO: fallback to RA
Range: 5c768
Report: VULCAN.AUD
ValidTargets: Ground, Air
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 0%
Light: 60%
@@ -93,18 +93,18 @@ Vulcan:
Slung:
ROF: 60
Delay: 5
Range: 5.5
Range: 5c512
Report: BAZOOK2.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 25
Speed: 320
High: true
Shadow: yes
Angle: .15
Inaccuracy: 12
Angle: 88
Inaccuracy: 384
Image: MISSILE
Warhead:
Spread: 6
Spread: 192
Versus:
None: 0%
Wood: 75%
@@ -118,18 +118,18 @@ Slung:
HMG:
ROF: 30
Range: 5
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 15%
Light: 45%
@@ -141,18 +141,18 @@ HMG:
HMGo:
ROF: 30
Range: 5
Range: 5c0
Burst: 2
BurstDelay: 5
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
ContrailLength: 3
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 15%
Light: 45%
@@ -166,19 +166,19 @@ QuadRockets:
ROF: 40
Burst: 2
BurstDelay: 25
Range: 7
Range: 7c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Arm: 0
Shadow: yes
Inaccuracy: 3
Inaccuracy: 96
Image: RPG
ROT: 10
Speed: 40
Speed: 256
RangeLimit: 40
Warhead:
Spread: 3
Spread: 96
Versus:
None: 35%
Wood: 45%
@@ -193,16 +193,16 @@ QuadRockets:
TurretGun:
ROF: 35
Range: 7
Range: 7c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 55
Speed: 704
High: yes
Shadow: no
Inaccuracy: 9
Inaccuracy: 288
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 75%
@@ -216,8 +216,8 @@ TurretGun:
TowerMissile:
ROF: 35
Range: 7.75
MinRange: 1
Range: 7c768
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Burst: 2
@@ -226,14 +226,14 @@ TowerMissile:
Arm: 0
High: yes
Shadow: yes
Inaccuracy: 12
Inaccuracy: 384
Image: MISSILE2
ROT: 10
Speed: 20
Speed: 256
RangeLimit: 50
Angle: 0.2
Angle: 110
Warhead:
Spread: 12
Spread: 384
Versus:
None: 50%
Wood: 45%
@@ -248,14 +248,14 @@ TowerMissile:
90mm:
ROF: 50
Range: 5.75
Range: 5c768
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Speed: 640
Inaccuracy: 384
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 50%
@@ -269,14 +269,14 @@ TowerMissile:
90mma:
ROF: 50
Range: 7
Range: 7c0
Report: MEDTANK1.WAV
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead:
Spread: 8
Spread: 256
Versus:
None: 50%
Wood: 50%
@@ -290,13 +290,13 @@ TowerMissile:
DevBullet:
ROF: 50
Range: 5
Range: 5c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Speed: 640
Image: doubleblastbullet
Warhead:
Spread: 8
Spread: 256
Versus:
None: 100%
Wood: 50%
@@ -310,24 +310,24 @@ DevBullet:
227mm:
ROF: 100
Range: 10
MinRange: 4
Range: 10c0
MinRange: 4c0
Burst: 4
BurstDelay: 15
Report: MISSLE1.WAV
ValidTargets: Ground
Projectile: Bullet
Speed: 28
Speed: 358
Arm: 5
High: yes
Shadow: yes
Inaccuracy: 45
Angle: 0.2
Inaccuracy: 1c416
Angle: 110
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Spread: 12
Spread: 384
Versus:
None: 20%
Wood: 50%
@@ -342,20 +342,20 @@ DevBullet:
FakeMissile:
ROF: 120
Range: 8
Range: 8c0
Burst: 1
Report: MISSLE1.WAV
Projectile: Bullet
Speed: 35
Speed: 448
High: true
Shadow: yes
Angle: 0.2
Inaccuracy: 35
Angle: 110
Inaccuracy: 1c96
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor : True
ContrailUsePlayerColor: True
Warhead:
Spread: 3
Spread: 96
Versus:
None: 0%
Wood: 0%
@@ -367,19 +367,19 @@ FakeMissile:
155mm:
ROF: 75
Range: 8
MinRange: 2
Range: 8c0
MinRange: 2c0
Report: MORTAR1.WAV
Projectile: Bullet
Speed: 20
Speed: 256
High: true
Shadow: yes
Angle: .1
Inaccuracy: 40
Angle: 62
Inaccuracy: 1c256
ContrailLength: 20
Image: 155mm
Warhead:
Spread: 12
Spread: 384
Versus:
None: 100%
Wood: 80%
@@ -394,7 +394,7 @@ FakeMissile:
Sound:
ROF: 100
Range: 8.5
Range: 8c512
Report: SONIC1.WAV
Projectile: LaserZap
BeamWidth: 2
@@ -402,7 +402,7 @@ Sound:
BeamDuration: 8
UsePlayerColor: true
Warhead:
Spread: 1
Spread: 32
Versus:
None: 60%
Wood: 85%
@@ -413,14 +413,14 @@ Sound:
ChainGun:
ROF: 10
Range: 5
MinRange: 1
Range: 5c0
MinRange: 1c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 100
Speed: 1c256
High: true
Warhead:
Spread: 3
Spread: 96
Versus:
Wood: 50%
Light: 60%
@@ -432,12 +432,12 @@ ChainGun:
Heal:
ROF: 160
Range: 4
Range: 4c0
Report:
Projectile: Bullet
Speed: 100
Speed: 1c256
Warhead:
Spread: 5
Spread: 160
Versus:
Wood: 0%
Light: 0%
@@ -448,10 +448,10 @@ Heal:
WormJaw:
ROF: 10
Range: 3
Range: 3c0
Report: WORM.WAV
Warhead:
Spread: 5
Spread: 160
Versus:
Wood: 0%
Concrete: 0%
@@ -459,12 +459,12 @@ WormJaw:
ParaBomb:
ROF: 10
Range: 4.5
Range: 4c512
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 6
Spread: 192
Versus:
None: 30%
Wood: 75%
@@ -478,11 +478,11 @@ ParaBomb:
Napalm:
ROF: 2
Range: 3
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead:
Spread: 20
Spread: 640
Versus:
None: 20%
Wood: 100%
@@ -508,7 +508,7 @@ Demolish:
Atomic:
Warhead:
Damage: 1800
Spread: 64
Spread: 2c0
Versus:
None: 100%
Wood: 100%
@@ -522,7 +522,7 @@ Atomic:
CrateNuke:
Warhead:
Damage: 800
Spread: 50
Spread: 1c576
Versus:
None: 20%
Wood: 75%
@@ -536,7 +536,7 @@ CrateNuke:
CrateExplosion:
Warhead:
Damage: 400
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -549,7 +549,7 @@ CrateExplosion:
UnitExplode:
Warhead:
Damage: 500
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -562,7 +562,7 @@ UnitExplode:
UnitExplodeSmall:
Warhead:
Damage: 60
Spread: 10
Spread: 320
Versus:
None: 90%
Wood: 75%
@@ -575,7 +575,7 @@ UnitExplodeSmall:
UnitExplodeTiny:
Warhead:
Damage: 30
Spread: 7
Spread: 224
Versus:
None: 90%
Wood: 75%
@@ -588,7 +588,7 @@ UnitExplodeTiny:
UnitExplodeScale:
Warhead:
Damage: 90
Spread: 13
Spread: 416
Versus:
None: 90%
Wood: 75%
@@ -600,16 +600,16 @@ UnitExplodeScale:
Grenade:
ROF: 60
Range: 4
Report: # TODO
Range: 4c0
Report:
Projectile: Bullet
Speed: 16
Speed: 204
High: true
Angle: .1
Inaccuracy: 13
Image: BOMBS # TODO
Angle: 62
Inaccuracy: 416
Image: BOMBS
Warhead:
Spread: 6
Spread: 192
Versus:
None: 50%
Wood: 100%
@@ -620,3 +620,4 @@ Grenade:
SmudgeType: SandCrater
Damage: 60
ImpactSound: EXPLLG5.WAV

View File

@@ -763,7 +763,7 @@ Rules:
Armor:
Type: Heavy
Mobile:
Speed: 5
Speed: 71
Crushes: wall, atmine, crate, infantry
RevealsShroud:
Range: 7
@@ -814,7 +814,7 @@ Rules:
Selectable:
Bounds: 12,17,0,-6
Mobile:
Speed: 4
Speed: 56
Health:
HP: 200
Passenger:
@@ -840,7 +840,7 @@ Rules:
Health:
HP: 25
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 5
Passenger:
@@ -865,7 +865,7 @@ Rules:
Type: Light
Mobile:
ROT: 10
Speed: 9
Speed: 128
RevealsShroud:
Range: 4
Turreted:
@@ -890,7 +890,7 @@ Rules:
Armor:
Type: Heavy
Mobile:
Speed: 10
Speed: 142
RevealsShroud:
Range: 5
Armament:
@@ -923,7 +923,7 @@ Rules:
Type: Light
Mobile:
ROT: 2
Speed: 6
Speed: 85
RevealsShroud:
Range: 7
AttackFrontal:
@@ -941,7 +941,7 @@ Rules:
Armor:
Type: Light
Mobile:
Speed: 7
Speed: 99
RevealsShroud:
Range: 5
Armament:
@@ -960,7 +960,7 @@ Rules:
Armor:
Type: Heavy
Mobile:
Speed: 4
Speed: 56
RevealsShroud:
Range: 14
Turreted:
@@ -1013,7 +1013,7 @@ Rules:
Type: Light
Plane:
ROT: 5
Speed: 30
Speed: 280
LimitedAmmo:
Ammo: 30
RenderUnit:
@@ -1044,7 +1044,7 @@ Rules:
WithShadow:
Plane:
ROT: 5
Speed: 16
Speed: 149
SmokeTrailWhenDamaged:
Offset: -853,0,171
Interval: 2
@@ -1057,17 +1057,17 @@ VoxelSequences:
Weapons:
120mm:
ROF: 150
Range: 10
Range: 10c0
Report: CANNON1.AUD
Burst: 6
Projectile: Bullet
Speed: 12
Speed: 204
High: true
Inaccuracy: 40
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 50
Warhead:
Spread: 6
Spread: 256
Versus:
None: 75%
Wood: 75%
@@ -1080,23 +1080,23 @@ Weapons:
Damage: 150
MammothTusk:
ROF: 300
Range: 10
Range: 10c0
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Ground, Air
Projectile: Missile
Speed: 15
Speed: 128
Arm: 2
High: true
Shadow: false
Trail: smokey
ContrailLength: 150
Inaccuracy: 20
Inaccuracy: 853
Image: DRAGON
ROT: 10
RangeLimit: 80
Warhead:
Spread: 15
Spread: 640
Versus:
None: 125%
Wood: 110%
@@ -1110,19 +1110,19 @@ Weapons:
Damage: 250
VolkNapalm:
ROF: 40
Range: 8
Range: 8c0
Report: firebl3.aud
ValidTargets: Ground
Burst: 6
BurstDelay: 1
Projectile: Bullet
Speed: 25
Speed: 426
Image: 120MM
Inaccuracy: 60
Inaccuracy: 2c512
Trail: smokey
ContrailLength: 2
Warhead:
Spread: 8
Spread: 341
Versus:
None: 90%
Wood: 170%
@@ -1137,12 +1137,12 @@ Weapons:
Damage: 15
ParaBomb:
ROF: 5
Range: 5
Range: 5c0
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 10
Spread: 426
Versus:
None: 125%
Wood: 100%
@@ -1156,20 +1156,20 @@ Weapons:
Damage: 200
155mm:
ROF: 10
Range: 7.5
Range: 7c512
Burst: 20
MinRange: 3
MinRange: 3c0
-Report:
Projectile: Bullet
Speed: 10
Speed: 170
Trail: fb4
Image: fb3
High: true
Angle: .1
Inaccuracy: 40
Angle: 62
Inaccuracy: 1c682
ContrailLength: 2
Warhead:
Spread: 10
Spread: 426
Versus:
None: 80%
Wood: 100%
@@ -1184,14 +1184,14 @@ Weapons:
Damage: 10
FLAK-23:
ROF: 10
Range: 8
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air,Ground
Projectile: Bullet
Speed: 100
Speed: 1c682
High: true
Warhead:
Spread: 5
Spread: 213
Versus:
None: 35%
Wood: 30%
@@ -1202,20 +1202,20 @@ Weapons:
Damage: 25
SCUD:
ROF: 280
Range: 7
MinRange: 3
Range: 7c0
MinRange: 3c0
Report: MISSILE1.AUD
Projectile: Bullet
Speed: 10
Speed: 170
Arm: 10
High: true
Shadow: false
Trail: smokey
Inaccuracy: 10
Inaccuracy: 426
Image: V2
Angle: .1
Angle: 62
Warhead:
Spread: 20
Spread: 853
Versus:
None: 100%
Wood: 90%
@@ -1230,12 +1230,12 @@ Weapons:
WaterImpactSound: kaboom1.aud
SilencedPPK:
ROF: 80
Range: 2.5
Range: 2c512
Report: silppk.aud
Projectile: Bullet
Speed: 100
Speed: 1c682
Warhead:
Spread: 3
Spread: 128
Versus:
Wood: 0%
Light: 0%

Binary file not shown.

View File

@@ -1124,12 +1124,12 @@ VoxelSequences:
Weapons:
ParaBomb:
ROF: 5
Range: 7
Range: 7c0
Report: CHUTE1
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Spread: 15
Spread: 640
Versus:
None: 125%
Wood: 100%

Binary file not shown.

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View File

@@ -2,6 +2,8 @@ Selectable: True
MapFormat: 6
RequiresMod: ra
Title: Allies 01: In the thick of it
Description: In the thick of it
@@ -10,6 +12,14 @@ Author: Westwood Studios
Tileset: SNOW
MapSize: 128,128
Bounds: 49,45,30,36
UseAsShellmap: False
Type: Campaign
Options:
Crates: False
Fog: True
@@ -18,17 +28,6 @@ Options:
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties:
MapSize: 128,128
RequiresMod: ra
Bounds: 49,45,30,36
UseAsShellmap: False
Type: Campaign
Players:
PlayerReference@USSR:
@@ -44,17 +43,17 @@ Players:
Enemies: USSR,Greece,England
PlayerReference@Greece:
Name: Greece
Race: allies
ColorRamp: 161,134,200
Allies: England
Enemies: Neutral,USSR
Required: True
Playable: True
AllowBots: False
Required: True
LockRace: True
Race: allies
LockColor: True
ColorRamp: 161,134,200
LockSpawn: True
LockTeam: True
LockColor: True
Allies: England
Enemies: Neutral,USSR
PlayerReference@England:
Name: England
Race: allies
@@ -611,14 +610,14 @@ VoxelSequences:
Weapons:
8Inch:
Range: 25
Range: 25c0
M60mg:
Range: 5
Range: 5c0
ROF: 20
Burst: 1
Warhead:
Damage: 20
Voices:
Notifications:

View File

@@ -414,18 +414,18 @@ VoxelSequences:
Weapons:
8Inch:
ROF: 200
Range: 25
Range: 25c0
Burst: 2
Report: TURRET1.AUD
Projectile: Bullet
Speed: 30
Speed: 512
High: true
Angle: .1
Inaccuracy: 100
Angle: 62
Inaccuracy: 4c170
Image: 120MM
ContrailLength: 10
Warhead:
Spread: 5
Spread: 213
Versus:
None: 60%
Wood: 75%

View File

@@ -2,6 +2,8 @@ Selectable: True
MapFormat: 6
RequiresMod: ra
Title: Allies 02: Five to one
Description: Five to one
@@ -10,6 +12,14 @@ Author: Westwood Studios
Tileset: SNOW
MapSize: 128,128
Bounds: 43,44,50,42
UseAsShellmap: False
Type: Campaign
Options:
Crates: False
Fog: True
@@ -18,17 +28,6 @@ Options:
FragileAlliances: False
StartingCash: 5700
ConfigurableStartingUnits: False
Difficulties:
MapSize: 128,128
RequiresMod: ra
Bounds: 43,44,50,42
UseAsShellmap: False
Type: Campaign
Players:
PlayerReference@USSR:
@@ -943,11 +942,12 @@ VoxelSequences:
Weapons:
M60mg:
Range: 5
Range: 5c0
ROF: 20
Burst: 1
Warhead:
Damage: 20
Voices:
Notifications:

View File

@@ -1863,7 +1863,7 @@ Rules:
Tooltip:
Icon: dogicon
Mobile:
Speed: 4
Speed: 56
RenderInfantry:
Image: DOG
TRUK.Hijackable:

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View File

@@ -824,7 +824,7 @@ Rules:
Armor:
Type: Heavy
Mobile:
Speed: 9
Speed: 128
WaitAverage: 1
WaitSpread: 1
ROT: 900

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View File

@@ -1332,7 +1332,7 @@ Rules:
DesertShellmapAutoUnload:
MIG:
Plane:
Speed: 30
Speed: 280
BADR:
Invulnerable:
MISS:
@@ -1346,11 +1346,11 @@ Weapons:
8Inch:
Report: tank6.aud
2Inch:
Range: 10
Range: 10c0
TTankZap:
Range: 4.75
Range: 4c768
FLAK-23:
Range: 4
Range: 4c0
Voices:

Binary file not shown.

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View File

@@ -344,7 +344,7 @@ Rules:
Health:
HP: 120
Mobile:
Speed: 7
Speed: 99
Sequences:
@@ -353,9 +353,9 @@ VoxelSequences:
Weapons:
PortaTesla:
ROF: 20
Range: 10
Range: 10c0
Warhead:
Spread: 1
Spread: 42
InfDeath: 5
Damage: 80

View File

@@ -253,7 +253,7 @@ Rules:
Health:
HP: 1000
Mobile:
Speed: 12
Speed: 170
RevealsShroud:
Range: 50
Armament@PRIMARY:
@@ -303,18 +303,18 @@ VoxelSequences:
Weapons:
8Inch:
ROF: 200
Range: 32
Range: 32c0
Burst: 4
Report: TURRET1
Projectile: Bullet
Speed: 32
Speed: 546
High: true
Angle: .1
Inaccuracy: 80
Angle: 62
Inaccuracy: 3c341
Image: 120MM
ContrailLength: 30
Warhead:
Spread: 3
Spread: 128
Versus:
None: 60%
Wood: 75%
@@ -329,19 +329,19 @@ Weapons:
WaterImpactSound: splash9
SubMissile:
ROF: 250
Range: 32
Range: 32c0
Burst: 4
Report: MISSILE6
Projectile: Bullet
Speed: 24
Speed: 409
High: true
Angle: .1
Inaccuracy: 70
Angle: 62
Inaccuracy: 2c938
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Spread: 10
Spread: 426
Versus:
None: 40%,
Light: 30%

View File

@@ -239,7 +239,7 @@ Rules:
Health:
HP: 120
Mobile:
Speed: 7
Speed: 99
Sequences:
@@ -248,9 +248,9 @@ VoxelSequences:
Weapons:
PortaTesla:
ROF: 20
Range: 10
Range: 10c0
Warhead:
Spread: 1
Spread: 42
InfDeath: 5
Damage: 80

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