Merge pull request #12730 from abcdefg30/aircraftCrate

Fix GiveUnitCrateAction and SpawnMPUnits being limited to MobileInfo
This commit is contained in:
reaperrr
2017-02-12 17:27:24 +01:00
committed by GitHub
6 changed files with 62 additions and 28 deletions

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@@ -265,7 +265,11 @@ namespace OpenRA.Traits
[RequireExplicitImplementation]
public interface ISelectionBar { float GetValue(); Color GetColor(); bool DisplayWhenEmpty { get; } }
public interface IPositionableInfo : ITraitInfoInterface { }
public interface IPositionableInfo : IOccupySpaceInfo
{
bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true);
}
public interface IPositionable : IOccupySpace
{
bool IsLeavingCell(CPos location, SubCell subCell = SubCell.Any);

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@@ -21,7 +21,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class AircraftInfo : ITraitInfo, IPositionableInfo, IFacingInfo, IOccupySpaceInfo, IMoveInfo, ICruiseAltitudeInfo,
public class AircraftInfo : ITraitInfo, IPositionableInfo, IFacingInfo, IMoveInfo, ICruiseAltitudeInfo,
UsesInit<LocationInit>, UsesInit<FacingInit>
{
public readonly WDist CruiseAltitude = new WDist(1280);
@@ -94,6 +94,25 @@ namespace OpenRA.Mods.Common.Traits
public IReadOnlyDictionary<CPos, SubCell> OccupiedCells(ActorInfo info, CPos location, SubCell subCell = SubCell.Any) { return new ReadOnlyDictionary<CPos, SubCell>(); }
bool IOccupySpaceInfo.SharesCell { get { return false; } }
// Used to determine if an aircraft can spawn landed
public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!world.Map.Contains(cell))
return false;
var type = world.Map.GetTerrainInfo(cell).Type;
if (!LandableTerrainTypes.Contains(type))
return false;
if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return false;
if (!checkTransientActors)
return true;
return !world.ActorMap.GetActorsAt(cell).Any(x => x != ignoreActor);
}
}
public class Aircraft : ITick, ISync, IFacing, IPositionable, IMove, IIssueOrder, IResolveOrder, IOrderVoice, IDeathActorInitModifier,

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@@ -17,7 +17,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class CrateInfo : ITraitInfo, IPositionableInfo, IOccupySpaceInfo, Requires<RenderSpritesInfo>
class CrateInfo : ITraitInfo, IPositionableInfo, Requires<RenderSpritesInfo>
{
[Desc("Length of time (in seconds) until the crate gets removed automatically. " +
"A value of zero disables auto-removal.")]
@@ -38,6 +38,30 @@ namespace OpenRA.Mods.Common.Traits
}
bool IOccupySpaceInfo.SharesCell { get { return false; } }
public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
{
return GetAvailableSubCell(world, cell, ignoreActor, checkTransientActors) != SubCell.Invalid;
}
public SubCell GetAvailableSubCell(World world, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!world.Map.Contains(cell))
return SubCell.Invalid;
var type = world.Map.GetTerrainInfo(cell).Type;
if (!TerrainTypes.Contains(type))
return SubCell.Invalid;
if (world.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return SubCell.Invalid;
if (!checkTransientActors)
return SubCell.FullCell;
return !world.ActorMap.GetActorsAt(cell).Any(x => x != ignoreActor)
? SubCell.FullCell : SubCell.Invalid;
}
}
class Crate : ITick, IPositionable, ICrushable, ISync,
@@ -174,22 +198,7 @@ namespace OpenRA.Mods.Common.Traits
public SubCell GetValidSubCell(SubCell preferred = SubCell.Any) { return SubCell.FullCell; }
public SubCell GetAvailableSubCell(CPos cell, SubCell preferredSubCell = SubCell.Any, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (!self.World.Map.Contains(cell))
return SubCell.Invalid;
var type = self.World.Map.GetTerrainInfo(cell).Type;
if (!info.TerrainTypes.Contains(type))
return SubCell.Invalid;
if (self.World.WorldActor.Trait<BuildingInfluence>().GetBuildingAt(cell) != null)
return SubCell.Invalid;
if (!checkTransientActors)
return SubCell.FullCell;
return !self.World.ActorMap.GetActorsAt(cell)
.Any(x => x != ignoreActor)
? SubCell.FullCell : SubCell.Invalid;
return info.GetAvailableSubCell(self.World, cell, ignoreActor, checkTransientActors);
}
public bool CanEnterCell(CPos a, Actor ignoreActor = null, bool checkTransientActors = true)

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@@ -97,11 +97,11 @@ namespace OpenRA.Mods.Common.Traits
IEnumerable<CPos> GetSuitableCells(CPos near, string unitName)
{
var mi = self.World.Map.Rules.Actors[unitName].TraitInfo<MobileInfo>();
var ip = self.World.Map.Rules.Actors[unitName].TraitInfo<IPositionableInfo>();
for (var i = -1; i < 2; i++)
for (var j = -1; j < 2; j++)
if (mi.CanEnterCell(self.World, self, near + new CVec(i, j)))
if (ip.CanEnterCell(self.World, self, near + new CVec(i, j)))
yield return near + new CVec(i, j);
}

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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
}
[Desc("Unit is able to move.")]
public class MobileInfo : ConditionalTraitInfo, IMoveInfo, IPositionableInfo, IOccupySpaceInfo, IFacingInfo,
public class MobileInfo : ConditionalTraitInfo, IMoveInfo, IPositionableInfo, IFacingInfo,
UsesInit<FacingInit>, UsesInit<LocationInit>, UsesInit<SubCellInit>
{
[FieldLoader.LoadUsing("LoadSpeeds", true)]
@@ -263,11 +263,12 @@ namespace OpenRA.Mods.Common.Traits
(current, terrainInfo) => unchecked(current * 31 + terrainInfo.Cost));
}
public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, CellConditions check = CellConditions.All)
public bool CanEnterCell(World world, Actor self, CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
{
if (MovementCostForCell(world, cell) == int.MaxValue)
return false;
var check = checkTransientActors ? CellConditions.All : CellConditions.BlockedByMovers;
return CanMoveFreelyInto(world, self, cell, ignoreActor, check);
}
@@ -380,7 +381,7 @@ namespace OpenRA.Mods.Common.Traits
}
public class Mobile : ConditionalTrait<MobileInfo>, INotifyCreated, IIssueOrder, IResolveOrder, IOrderVoice, IPositionable, IMove,
IFacing, ISync, IDeathActorInitModifier, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyBlockingMove, IActorPreviewInitModifier
IFacing, IDeathActorInitModifier, INotifyAddedToWorld, INotifyRemovedFromWorld, INotifyBlockingMove, IActorPreviewInitModifier
{
const int AverageTicksBeforePathing = 5;
const int SpreadTicksBeforePathing = 5;
@@ -699,7 +700,7 @@ namespace OpenRA.Mods.Common.Traits
public bool CanEnterCell(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)
{
return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors ? CellConditions.All : CellConditions.BlockedByMovers);
return Info.CanEnterCell(self.World, self, cell, ignoreActor, checkTransientActors);
}
public bool CanMoveFreelyInto(CPos cell, Actor ignoreActor = null, bool checkTransientActors = true)

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@@ -86,8 +86,9 @@ namespace OpenRA.Mods.Common.Traits
foreach (var s in unitGroup.SupportActors)
{
var mi = w.Map.Rules.Actors[s.ToLowerInvariant()].TraitInfo<MobileInfo>();
var validCells = supportSpawnCells.Where(c => mi.CanEnterCell(w, null, c));
var actorRules = w.Map.Rules.Actors[s.ToLowerInvariant()];
var ip = actorRules.TraitInfo<IPositionableInfo>();
var validCells = supportSpawnCells.Where(c => ip.CanEnterCell(w, null, c));
if (!validCells.Any())
{
Log.Write("debug", "No cells available to spawn starting unit {0} for player {1}".F(s, p));
@@ -95,7 +96,7 @@ namespace OpenRA.Mods.Common.Traits
}
var cell = validCells.Random(w.SharedRandom);
var subCell = mi.SharesCell ? w.ActorMap.FreeSubCell(cell) : 0;
var subCell = ip.SharesCell ? w.ActorMap.FreeSubCell(cell) : 0;
w.CreateActor(s.ToLowerInvariant(), new TypeDictionary
{