Use CellLayer for terrain.
This commit is contained in:
@@ -37,16 +37,15 @@ namespace OpenRA.Editor
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for (var u = 0; u < template.Size.X; u++)
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for (var v = 0; v < template.Size.Y; v++)
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{
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if (surface.Map.IsInMap(new CVec(u, v) + pos))
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var cell = pos + new CVec(u, v);
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if (surface.Map.IsInMap(cell))
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{
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var z = u + v * template.Size.X;
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if (tile[z].Length > 0)
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surface.Map.MapTiles.Value[u + pos.X, v + pos.Y] =
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new TileReference<ushort, byte>
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{
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Type = brushTemplate.N,
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Index = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4) * 4) : (byte)z,
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};
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{
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var index = template.PickAny ? (byte)((u + pos.X) % 4 + ((v + pos.Y) % 4) * 4) : (byte)z;
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surface.Map.MapTiles.Value[cell] = new TerrainTile(brushTemplate.N, index);
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}
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var ch = new int2((pos.X + u) / Surface.ChunkSize, (pos.Y + v) / Surface.ChunkSize);
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if (surface.Chunks.ContainsKey(ch))
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@@ -70,7 +69,7 @@ namespace OpenRA.Editor
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void FloodFillWithBrush(Surface s, CPos pos)
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{
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var queue = new Queue<CPos>();
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var replace = s.Map.MapTiles.Value[pos.X, pos.Y];
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var replace = s.Map.MapTiles.Value[pos];
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var touched = new bool[s.Map.MapSize.X, s.Map.MapSize.Y];
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Action<int, int> maybeEnqueue = (x, y) =>
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@@ -87,7 +86,7 @@ namespace OpenRA.Editor
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while (queue.Count > 0)
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{
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var p = queue.Dequeue();
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if (s.Map.MapTiles.Value[p.X, p.Y].Type != replace.Type)
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if (s.Map.MapTiles.Value[p].Type != replace.Type)
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continue;
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var a = FindEdge(s, p, new CVec(-1, 0), replace);
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@@ -95,10 +94,10 @@ namespace OpenRA.Editor
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for (var x = a.X; x <= b.X; x++)
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{
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s.Map.MapTiles.Value[x, p.Y] = new TileReference<ushort, byte> { Type = brushTemplate.N, Index = (byte)0 };
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if (s.Map.MapTiles.Value[x, p.Y - 1].Type == replace.Type)
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s.Map.MapTiles.Value[new CPos(x, p.Y)] = new TerrainTile(brushTemplate.N, (byte)0);
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if (s.Map.MapTiles.Value[new CPos(x, p.Y - 1)].Type == replace.Type)
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maybeEnqueue(x, p.Y - 1);
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if (s.Map.MapTiles.Value[x, p.Y + 1].Type == replace.Type)
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if (s.Map.MapTiles.Value[new CPos(x, p.Y + 1)].Type == replace.Type)
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maybeEnqueue(x, p.Y + 1);
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}
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}
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@@ -108,13 +107,13 @@ namespace OpenRA.Editor
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s.Chunks.Clear();
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}
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static CPos FindEdge(Surface s, CPos p, CVec d, TileReference<ushort, byte> replace)
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static CPos FindEdge(Surface s, CPos p, CVec d, TerrainTile replace)
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{
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for (;;)
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{
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var q = p + d;
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if (!s.Map.IsInMap(q)) return p;
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if (s.Map.MapTiles.Value[q.X, q.Y].Type != replace.Type) return p;
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if (s.Map.MapTiles.Value[q].Type != replace.Type) return p;
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p = q;
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}
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}
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@@ -62,7 +62,7 @@ namespace OpenRA.Editor
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public bool ShowRuler;
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public bool IsPaste { get { return TileSelection != null && ResourceSelection != null; } }
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public TileReference<ushort, byte>[,] TileSelection;
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public TerrainTile[,] TileSelection;
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public ResourceTile[,] ResourceSelection;
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public CPos SelectionStart;
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public CPos SelectionEnd;
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@@ -272,7 +272,7 @@ namespace OpenRA.Editor
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for (var j = 0; j < ChunkSize; j++)
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{
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var cell = new CPos(u * ChunkSize + i, v * ChunkSize + j);
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var tr = Map.MapTiles.Value[u * ChunkSize + i, v * ChunkSize + j];
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var tr = Map.MapTiles.Value[cell];
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var tile = TileSetRenderer.Data(tr.Type);
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var index = (tr.Index < tile.Count) ? tr.Index : (byte)0;
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var rawImage = tile[index];
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@@ -509,7 +509,7 @@ namespace OpenRA.Editor
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var width = Math.Abs((start - end).X);
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var height = Math.Abs((start - end).Y);
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TileSelection = new TileReference<ushort, byte>[width, height];
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TileSelection = new TerrainTile[width, height];
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ResourceSelection = new ResourceTile[width, height];
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for (var x = 0; x < width; x++)
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@@ -518,7 +518,7 @@ namespace OpenRA.Editor
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{
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// TODO: crash prevention
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var cell = new CPos(start.X + x, start.Y + y);
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TileSelection[x, y] = Map.MapTiles.Value[start.X + x, start.Y + y];
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TileSelection[x, y] = Map.MapTiles.Value[cell];
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ResourceSelection[x, y] = Map.MapResources.Value[cell];
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}
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}
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@@ -539,7 +539,7 @@ namespace OpenRA.Editor
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var cell = new CPos(mapX, mapY);
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// TODO: crash prevention for outside of bounds
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Map.MapTiles.Value[mapX, mapY] = TileSelection[x, y];
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Map.MapTiles.Value[cell] = TileSelection[x, y];
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Map.MapResources.Value[cell] = ResourceSelection[x, y];
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var ch = new int2(mapX / ChunkSize, mapY / ChunkSize);
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@@ -28,15 +28,12 @@ namespace OpenRA.Graphics
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var vertices = new Vertex[4 * map.Bounds.Height * map.Bounds.Width];
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var nv = 0;
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for (var j = map.Bounds.Top; j < map.Bounds.Bottom; j++)
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foreach (var cell in map.Cells)
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{
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for (var i = map.Bounds.Left; i < map.Bounds.Right; i++)
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{
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var tile = wr.Theater.TileSprite(map.MapTiles.Value[i, j]);
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var pos = wr.ScreenPosition(new CPos(i, j).CenterPosition) - 0.5f * tile.size;
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Util.FastCreateQuad(vertices, pos, tile, terrainPalette, nv, tile.size);
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nv += 4;
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}
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var tile = wr.Theater.TileSprite(map.MapTiles.Value[cell]);
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var pos = wr.ScreenPosition(cell.CenterPosition) - 0.5f * tile.size;
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Util.FastCreateQuad(vertices, pos, tile, terrainPalette, nv, tile.size);
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nv += 4;
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}
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vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
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@@ -71,7 +71,7 @@ namespace OpenRA.Graphics
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missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
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}
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public Sprite TileSprite(TileReference<ushort, byte> r)
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public Sprite TileSprite(TerrainTile r)
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{
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Sprite[] template;
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if (!templates.TryGetValue(r.Type, out template))
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@@ -111,7 +111,7 @@ namespace OpenRA
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[FieldLoader.Ignore] public byte TileFormat = 1;
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public int2 MapSize;
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[FieldLoader.Ignore] public Lazy<TileReference<ushort, byte>[,]> MapTiles;
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[FieldLoader.Ignore] public Lazy<CellLayer<TerrainTile>> MapTiles;
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[FieldLoader.Ignore] public Lazy<CellLayer<ResourceTile>> MapResources;
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[FieldLoader.Ignore] public CellLayer<int> CustomTerrain;
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@@ -123,10 +123,16 @@ namespace OpenRA
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public static Map FromTileset(TileSet tileset)
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{
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var tile = tileset.Templates.First();
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var tileRef = new TileReference<ushort, byte> { Type = tile.Key, Index = (byte)0 };
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var size = new Size(1, 1);
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var tileRef = new TerrainTile(tileset.Templates.First().Key, (byte)0);
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var makeMapTiles = Exts.Lazy(() =>
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{
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var ret = new CellLayer<TerrainTile>(size);
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ret.Clear(tileRef);
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return ret;
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});
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var map = new Map()
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{
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Title = "Name your map here",
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@@ -136,7 +142,7 @@ namespace OpenRA
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Tileset = tileset.Id,
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Options = new MapOptions(),
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MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(size)),
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MapTiles = Exts.Lazy(() => new TileReference<ushort, byte>[1, 1] { { tileRef } }),
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MapTiles = makeMapTiles,
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Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>()),
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Smudges = Exts.Lazy(() => new List<SmudgeReference>())
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};
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@@ -353,9 +359,9 @@ namespace OpenRA
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Container.Write(entries);
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}
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public TileReference<ushort, byte>[,] LoadMapTiles()
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public CellLayer<TerrainTile> LoadMapTiles()
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{
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var tiles = new TileReference<ushort, byte>[MapSize.X, MapSize.Y];
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var tiles = new CellLayer<TerrainTile>(this);
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using (var dataStream = Container.GetContent("map.bin"))
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{
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if (dataStream.ReadUInt8() != 1)
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@@ -372,15 +378,19 @@ namespace OpenRA
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var data = dataStream.ReadBytes(MapSize.X * MapSize.Y * 3);
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var d = 0;
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for (var i = 0; i < MapSize.X; i++)
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{
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for (var j = 0; j < MapSize.Y; j++)
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{
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var tile = BitConverter.ToUInt16(data, d);
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d += 2;
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var index = data[d++];
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if (index == byte.MaxValue)
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index = (byte)(i % 4 + (j % 4) * 4);
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tiles[i, j] = new TileReference<ushort, byte>(tile, index);
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tiles[i, j] = new TerrainTile(tile, index);
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}
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}
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}
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return tiles;
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@@ -431,8 +441,9 @@ namespace OpenRA
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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{
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writer.Write(MapTiles.Value[i, j].Type);
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writer.Write(MapTiles.Value[i, j].Index);
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var tile = MapTiles.Value[new CPos(i, j)];
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writer.Write(tile.Type);
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writer.Write(tile.Index);
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}
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// Resource data
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@@ -459,7 +470,7 @@ namespace OpenRA
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var oldMapResources = MapResources.Value;
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var newSize = new Size(width, height);
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MapTiles = Exts.Lazy(() => Exts.ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
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MapTiles = Exts.Lazy(() => CellLayer.Resize(oldMapTiles, newSize, oldMapTiles[0, 0]));
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MapResources = Exts.Lazy(() => CellLayer.Resize(oldMapResources, newSize, oldMapResources[0, 0]));
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MapSize = new int2(newSize);
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}
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@@ -537,17 +548,21 @@ namespace OpenRA
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{
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for (var i = Bounds.Left; i < Bounds.Right; i++)
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{
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var tr = MapTiles.Value[i, j];
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if (!tileset.Templates.ContainsKey(tr.Type))
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var cell = new CPos(i, j);
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var type = MapTiles.Value[cell].Type;
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var index = MapTiles.Value[cell].Index;
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if (!tileset.Templates.ContainsKey(type))
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{
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Console.WriteLine("Unknown Tile ID {0}".F(tr.Type));
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Console.WriteLine("Unknown Tile ID {0}".F(type));
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continue;
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}
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var template = tileset.Templates[tr.Type];
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var template = tileset.Templates[type];
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if (!template.PickAny)
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continue;
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tr.Index = (byte)r.Next(0, template.TilesCount);
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MapTiles.Value[i, j] = tr;
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index = (byte)r.Next(0, template.TilesCount);
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MapTiles.Value[cell] = new TerrainTile(type, index);
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}
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}
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}
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@@ -556,7 +571,7 @@ namespace OpenRA
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{
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var custom = CustomTerrain[cell];
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var tileSet = Rules.TileSets[Tileset];
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return custom != -1 ? custom : tileSet.GetTerrainIndex(MapTiles.Value[cell.X, cell.Y]);
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return custom != -1 ? custom : tileSet.GetTerrainIndex(MapTiles.Value[cell]);
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}
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public TerrainTypeInfo GetTerrainInfo(CPos cell)
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@@ -10,15 +10,15 @@
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namespace OpenRA
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{
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public struct TileReference<T, U>
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public struct TerrainTile
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{
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public T Type;
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public U Index;
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public readonly ushort Type;
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public readonly byte Index;
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public TileReference(T t, U i)
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public TerrainTile(ushort type, byte index)
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{
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Type = t;
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Index = i;
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Type = type;
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Index = index;
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}
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public override int GetHashCode() { return Type.GetHashCode() ^ Index.GetHashCode(); }
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@@ -223,7 +223,7 @@ namespace OpenRA
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throw new InvalidDataException("Tileset '{0}' lacks terrain type '{1}'".F(Id, type));
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}
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public int GetTerrainIndex(TileReference<ushort, byte> r)
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public int GetTerrainIndex(TerrainTile r)
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{
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var tpl = Templates[r.Type];
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@@ -261,7 +261,7 @@ namespace OpenRA
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root.WriteToFile(filepath);
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}
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public TerrainTypeInfo GetTerrainInfo(TileReference<ushort, byte> r)
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public TerrainTypeInfo GetTerrainInfo(TerrainTile r)
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{
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return terrainInfo[GetTerrainIndex(r)];
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}
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.RA
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{
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var dx = cell - self.Location;
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var index = dx.X + self.World.TileSet.Templates[template].Size.X * dx.Y;
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return self.World.TileSet.GetTerrainIndex(new TileReference<ushort, byte>(template, (byte)index));
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return self.World.TileSet.GetTerrainIndex(new TerrainTile(template, (byte)index));
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}
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public void LinkNeighbouringBridges(World world, BridgeLayer bridges)
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@@ -121,7 +121,7 @@ namespace OpenRA.Mods.RA
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IRenderable[] TemplateRenderables(WorldRenderer wr, PaletteReference palette, ushort template)
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{
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return footprint.Select(c => (IRenderable)(new SpriteRenderable(
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wr.Theater.TileSprite(new TileReference<ushort, byte>(template, c.Value)),
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wr.Theater.TileSprite(new TerrainTile(template, c.Value)),
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c.Key.CenterPosition, WVec.Zero, -512, palette, 1f, true))).ToArray();
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}
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@@ -51,9 +51,14 @@ namespace OpenRA.Mods.RA
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// Loop through the map looking for templates to overlay
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for (var i = w.Map.Bounds.Left; i < w.Map.Bounds.Right; i++)
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{
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for (var j = w.Map.Bounds.Top; j < w.Map.Bounds.Bottom; j++)
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if (bridgeTypes.Keys.Contains(w.Map.MapTiles.Value[i, j].Type))
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ConvertBridgeToActor(w, new CPos(i, j));
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{
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var cell = new CPos(i, j);
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if (bridgeTypes.Keys.Contains(w.Map.MapTiles.Value[cell].Type))
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ConvertBridgeToActor(w, cell);
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}
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}
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// Link adjacent (long)-bridges so that artwork is updated correctly
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foreach (var b in w.Actors.SelectMany(a => a.TraitsImplementing<Bridge>()))
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@@ -67,8 +72,8 @@ namespace OpenRA.Mods.RA
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return;
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// Correlate the tile "image" aka subtile with its position to find the template origin
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var tile = w.Map.MapTiles.Value[cell.X, cell.Y].Type;
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var index = w.Map.MapTiles.Value[cell.X, cell.Y].Index;
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var tile = w.Map.MapTiles.Value[cell].Type;
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var index = w.Map.MapTiles.Value[cell].Index;
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var template = w.TileSet.Templates[tile];
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var ni = cell.X - index % template.Size.X;
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var nj = cell.Y - index / template.Size.X;
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@@ -90,8 +95,8 @@ namespace OpenRA.Mods.RA
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var subtile = new CPos(ni + ind % template.Size.X, nj + ind / template.Size.X);
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// This isn't the bridge you're looking for
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if (!w.Map.IsInMap(subtile) || w.Map.MapTiles.Value[subtile.X, subtile.Y].Type != tile ||
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w.Map.MapTiles.Value[subtile.X, subtile.Y].Index != ind)
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if (!w.Map.IsInMap(subtile) || w.Map.MapTiles.Value[subtile].Type != tile ||
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w.Map.MapTiles.Value[subtile].Index != ind)
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continue;
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subTiles.Add(subtile, ind);
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA.Buildings
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continue;
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var index = Game.CosmeticRandom.Next(template.TilesCount);
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layer.AddTile(c, new TileReference<ushort, byte>(template.Id, (byte)index));
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layer.AddTile(c, new TerrainTile(template.Id, (byte)index));
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}
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return;
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@@ -80,7 +80,7 @@ namespace OpenRA.Mods.RA.Buildings
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if (bi.GetBuildingAt(c) != self || map.CustomTerrain[c] != -1)
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continue;
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layer.AddTile(c, new TileReference<ushort, byte>(template.Id, (byte)i));
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layer.AddTile(c, new TerrainTile(template.Id, (byte)i));
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}
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}
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}
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
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dirty = new Dictionary<CPos, Sprite>();
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}
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public void AddTile(CPos cell, TileReference<ushort, byte> tile)
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public void AddTile(CPos cell, TerrainTile tile)
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{
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map.CustomTerrain[cell] = tileset.GetTerrainIndex(tile);
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@@ -137,6 +137,7 @@ namespace OpenRA.Utility
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var width = Exts.ParseIntegerInvariant(mapSection.GetValue("Width", "0"));
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var height = Exts.ParseIntegerInvariant(mapSection.GetValue("Height", "0"));
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mapSize = (legacyMapFormat == IniMapFormat.RedAlert) ? 128 : 64;
|
||||
var size = new Size(mapSize, mapSize);
|
||||
|
||||
map.Title = basic.GetValue("Name", Path.GetFileNameWithoutExtension(iniFile));
|
||||
map.Author = "Westwood Studios";
|
||||
@@ -148,8 +149,8 @@ namespace OpenRA.Utility
|
||||
|
||||
map.Smudges = Exts.Lazy(() => new List<SmudgeReference>());
|
||||
map.Actors = Exts.Lazy(() => new Dictionary<string, ActorReference>());
|
||||
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(new Size(mapSize, mapSize)));
|
||||
map.MapTiles = Exts.Lazy(() => new TileReference<ushort, byte>[mapSize, mapSize]);
|
||||
map.MapResources = Exts.Lazy(() => new CellLayer<ResourceTile>(size));
|
||||
map.MapTiles = Exts.Lazy(() => new CellLayer<TerrainTile>(size));
|
||||
|
||||
map.Options = new MapOptions();
|
||||
|
||||
@@ -250,20 +251,20 @@ namespace OpenRA.Utility
|
||||
|
||||
void UnpackRATileData(MemoryStream ms)
|
||||
{
|
||||
for (var i = 0; i < mapSize; i++)
|
||||
for (var j = 0; j < mapSize; j++)
|
||||
map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
|
||||
|
||||
var types = new ushort[mapSize, mapSize];
|
||||
for (var j = 0; j < mapSize; j++)
|
||||
{
|
||||
for (var i = 0; i < mapSize; i++)
|
||||
{
|
||||
var tileID = ms.ReadUInt16();
|
||||
map.MapTiles.Value[i, j].Type = tileID == (ushort)0 ? (ushort)255 : tileID; // RAED weirdness
|
||||
types[i, j] = tileID == (ushort)0 ? (ushort)255 : tileID; // RAED weirdness
|
||||
}
|
||||
}
|
||||
|
||||
for (var j = 0; j < mapSize; j++)
|
||||
for (var i = 0; i < mapSize; i++)
|
||||
map.MapTiles.Value[i, j].Index = ms.ReadUInt8();
|
||||
map.MapTiles.Value[new CPos(i, j)] = new TerrainTile(types[i, j], ms.ReadUInt8());
|
||||
|
||||
}
|
||||
|
||||
void UnpackRAOverlayData(MemoryStream ms)
|
||||
@@ -314,16 +315,13 @@ namespace OpenRA.Utility
|
||||
|
||||
void UnpackCncTileData(Stream ms)
|
||||
{
|
||||
for (var i = 0; i < mapSize; i++)
|
||||
for (var j = 0; j < mapSize; j++)
|
||||
map.MapTiles.Value[i, j] = new TileReference<ushort, byte>();
|
||||
|
||||
for (var j = 0; j < mapSize; j++)
|
||||
{
|
||||
for (var i = 0; i < mapSize; i++)
|
||||
{
|
||||
map.MapTiles.Value[i, j].Type = ms.ReadUInt8();
|
||||
map.MapTiles.Value[i, j].Index = ms.ReadUInt8();
|
||||
var type = ms.ReadUInt8();
|
||||
var index = ms.ReadUInt8();
|
||||
map.MapTiles.Value[new CPos(i, j)] = new TerrainTile(type, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user