Merge branch 'master' into minelayer
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64
OpenRa.Game/Traits/AutoHeal.cs
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64
OpenRa.Game/Traits/AutoHeal.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Game.Traits
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{
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class AutoHeal : ITick
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{
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public AutoHeal(Actor self) { }
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void AttackTarget(Actor self, Actor target)
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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if (target != null)
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attack.ResolveOrder(self, new Order("Attack", self, target, int2.Zero, null));
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else
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self.CancelActivity();
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}
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float GetMaximumRange(Actor self)
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{
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return new[] { self.Info.Primary, self.Info.Secondary }
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.Where(w => w != null)
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.Max(w => Rules.WeaponInfo[w].Range);
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}
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bool NeedsNewTarget(Actor self)
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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var range = GetMaximumRange(self);
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if (attack.target == null)
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return true; // he's dead.
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if ((attack.target.Location - self.Location).LengthSquared > range * range + 2)
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return true; // wandered off faster than we could follow
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if (attack.target.Health == attack.target.Info.Strength)
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return true; // fully healed
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return false;
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}
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public void Tick(Actor self)
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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var range = GetMaximumRange(self);
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if (NeedsNewTarget(self))
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AttackTarget(self, ChooseTarget(self, range));
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}
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Actor ChooseTarget(Actor self, float range)
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{
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var inRange = Game.FindUnitsInCircle(self.CenterLocation, Game.CellSize * range);
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return inRange
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.Where(a => a.Owner == self.Owner) /* todo: one day deal with friendly players */
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.Where(a => Combat.HasAnyValidWeapons(self, a))
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.Where(a => a.Health < a.Info.Strength)
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.OrderBy(a => (a.Location - self.Location).LengthSquared)
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.FirstOrDefault();
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}
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}
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}
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@@ -16,16 +16,23 @@ namespace OpenRa.Game.Traits
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attack.ResolveOrder(self, new Order("Attack", self, target, int2.Zero, null));
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}
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float GetMaximumRange(Actor self)
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{
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return new[] { self.Info.Primary, self.Info.Secondary }
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.Where(w => w != null)
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.Max(w => Rules.WeaponInfo[w].Range);
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}
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public void Tick(Actor self)
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{
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if (!self.IsIdle) return;
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var attack = self.traits.WithInterface<AttackBase>().First();
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var range = Rules.WeaponInfo[self.Info.Primary].Range;
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var range = GetMaximumRange(self);
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if (attack.target == null ||
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(attack.target.Location - self.Location).LengthSquared > range * range + 2)
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attack.target = ChooseTarget(self, range);
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AttackTarget(self, ChooseTarget(self, range));
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}
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Actor ChooseTarget(Actor self, float range)
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@@ -35,7 +35,7 @@ namespace OpenRa.Game.Traits
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{
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if (doneBuilding) roof.Tick();
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var b = self.Bounds;
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var b = self.GetBounds(false);
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if (isOpen && !Game.UnitInfluence.GetUnitsAt(((1/24f) * self.CenterLocation).ToInt2()).Any())
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{
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isOpen = false;
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