Add IsDead checks to gdi06

This commit is contained in:
abcdefg30
2015-11-21 22:15:45 +01:00
parent 458de06727
commit 997c9ca615

View File

@@ -125,14 +125,18 @@ WorldLoaded = function()
Trigger.OnKilled(AttackTrigger2, function()
Utils.Do(FlameSquad, function(unit)
unit.Patrol(FlameSquadRoute, false)
if not unit.IsDead then
unit.Patrol(FlameSquadRoute, false)
end
end)
end)
Trigger.OnEnteredFootprint(AttackCellTriggerActivator, function(a, id)
if a.Owner == player then
Utils.Do(AttackUnits, function(unit)
unit.AttackMove(waypoint10.Location)
if not unit.IsDead then
unit.AttackMove(waypoint10.Location)
end
end)
Trigger.RemoveFootprintTrigger(id)
end