removed GeneratesGap
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@@ -222,7 +222,6 @@
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<Compile Include="Traits\Crate.cs" />
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<Compile Include="Traits\Crate.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Explodes.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\Fake.cs" />
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<Compile Include="Traits\GeneratesGap.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Helicopter.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\Modifiers\InvisibleToOthers.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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<Compile Include="Traits\ConstructionYard.cs" />
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@@ -1,49 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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class GeneratesGapInfo : ITraitInfo
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{
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public readonly int Range = 10;
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public object Create(Actor self) { return new GeneratesGap(self); }
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}
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class GeneratesGap
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{
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Actor self;
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public GeneratesGap(Actor self)
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{
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this.self = self;
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}
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public IEnumerable<int2> GetShroudedTiles()
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{
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int range = self.Info.Traits.Get<GeneratesGapInfo>().Range;
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// Gap Generator building; powered down
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return (self.traits.Contains<Building>() && self.traits.Get<Building>().Disabled)
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? new int2[] {}
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: self.World.FindTilesInCircle(self.Location, range);
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}
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}
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}
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@@ -24,7 +24,6 @@ GAP:
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Category: Defense
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Category: Defense
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RequiresPower:
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RequiresPower:
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CanPowerDown:
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CanPowerDown:
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GeneratesGap:
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Range: 10
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Range: 10
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Inherits: ^Building
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Inherits: ^Building
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# Buildable:
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# Buildable:
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