Move LaysTerrain functionality to D2kBuilding
This commit is contained in:
committed by
Matthias Mailänder
parent
6b2920cc91
commit
99ec119ffd
@@ -409,6 +409,7 @@
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Footprint: x
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TerrainTypes: Rock, Concrete
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BuildSounds: BUILD1.WAV
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ConcretePrerequisites: global-auto-concrete
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D2kActorPreviewPlaceBuildingPreview:
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RequiresPrerequisites: !global-auto-concrete
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OverridePalette: placebuilding
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@@ -448,13 +449,6 @@
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SellSounds: BUILD1.WAV
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Guardable:
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Range: 3c0
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GrantConditionOnPrerequisite@AUTOCONCRETE:
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Condition: auto-concrete
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Prerequisites: global-auto-concrete
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LaysTerrain:
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RequiresCondition: auto-concrete
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TerrainTypes: Rock
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Template: 88
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ThrowsShrapnel:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 2, 5
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@@ -9,9 +9,6 @@
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RequiresBuildableArea:
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AreaTypes: building
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Adjacent: 4
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LaysTerrain:
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Template: 88
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TerrainTypes: Rock
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Tooltip:
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Name: Concrete
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GenericName: Structure
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@@ -63,9 +60,7 @@ construction_yard:
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Footprint: xxx xxx ===
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Dimensions: 3,3
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LocalCenterOffset: 0,-512,0
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LaysTerrain:
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-RequiresCondition:
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-GrantConditionOnPrerequisite@AUTOCONCRETE:
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-ConcretePrerequisites:
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WithBuildingBib:
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Selectable:
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Bounds: 96,64
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