Move LaysTerrain functionality to D2kBuilding

This commit is contained in:
abcdefg30
2020-11-14 15:19:04 +01:00
committed by Matthias Mailänder
parent 6b2920cc91
commit 99ec119ffd
3 changed files with 51 additions and 13 deletions

View File

@@ -409,6 +409,7 @@
Footprint: x
TerrainTypes: Rock, Concrete
BuildSounds: BUILD1.WAV
ConcretePrerequisites: global-auto-concrete
D2kActorPreviewPlaceBuildingPreview:
RequiresPrerequisites: !global-auto-concrete
OverridePalette: placebuilding
@@ -448,13 +449,6 @@
SellSounds: BUILD1.WAV
Guardable:
Range: 3c0
GrantConditionOnPrerequisite@AUTOCONCRETE:
Condition: auto-concrete
Prerequisites: global-auto-concrete
LaysTerrain:
RequiresCondition: auto-concrete
TerrainTypes: Rock
Template: 88
ThrowsShrapnel:
Weapons: Debris, Debris2, Debris3, Debris4
Pieces: 2, 5

View File

@@ -9,9 +9,6 @@
RequiresBuildableArea:
AreaTypes: building
Adjacent: 4
LaysTerrain:
Template: 88
TerrainTypes: Rock
Tooltip:
Name: Concrete
GenericName: Structure
@@ -63,9 +60,7 @@ construction_yard:
Footprint: xxx xxx ===
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
LaysTerrain:
-RequiresCondition:
-GrantConditionOnPrerequisite@AUTOCONCRETE:
-ConcretePrerequisites:
WithBuildingBib:
Selectable:
Bounds: 96,64