use IsPathableCell instead of IsCellBuildable

This commit is contained in:
Chris Forbes
2010-04-12 20:24:29 +12:00
parent ad3170c1cd
commit 9a159108e8
2 changed files with 3 additions and 3 deletions

View File

@@ -23,6 +23,7 @@ using System.Collections.Generic;
using OpenRA.Mods.RA;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
using OpenRA.GameRules;
namespace OpenRA.Mods.RA_NG
{
@@ -69,7 +70,7 @@ namespace OpenRA.Mods.RA_NG
for (var n = 0; n < threshold; n++ )
{
var p = self.World.ChooseRandomCell(self.World.SharedRandom);
if (self.World.IsCellBuildable(p, inWater))
if (self.World.IsPathableCell(p, inWater ? UnitMovementType.Float : UnitMovementType.Wheel))
{
self.World.AddFrameEndTask(w =>
{

View File

@@ -80,8 +80,7 @@ namespace OpenRA.Mods.RA
bool IsSuitableCell(Actor self, int2 p)
{
// rude hack
return self.World.IsCellBuildable(p, waterDrop);
return self.World.IsPathableCell(p, waterDrop ? UnitMovementType.Float : UnitMovementType.Wheel);
}
void FinishedDropping(Actor self)