use IsPathableCell instead of IsCellBuildable

This commit is contained in:
Chris Forbes
2010-04-12 20:24:29 +12:00
parent ad3170c1cd
commit 9a159108e8
2 changed files with 3 additions and 3 deletions

View File

@@ -80,8 +80,7 @@ namespace OpenRA.Mods.RA
bool IsSuitableCell(Actor self, int2 p)
{
// rude hack
return self.World.IsCellBuildable(p, waterDrop);
return self.World.IsPathableCell(p, waterDrop ? UnitMovementType.Float : UnitMovementType.Wheel);
}
void FinishedDropping(Actor self)