Move some Render traits to Mods.Common
This commit is contained in:
@@ -139,13 +139,17 @@
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\RallyPoint.cs" />
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<Compile Include="Traits\Render\RenderEditorOnly.cs" />
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<Compile Include="Traits\Render\RenderEditorOnly.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\Render\RenderFlare.cs" />
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<Compile Include="Traits\Render\RenderNameTag.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Render\RenderSimple.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Traits\Render\RenderSprites.cs" />
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<Compile Include="Traits\Render\RenderUnit.cs" />
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<Compile Include="Traits\Render\RenderUnit.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSmoke.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\ShakeOnDeath.cs" />
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<Compile Include="Traits\SmokeTrailWhenDamaged.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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<Compile Include="Traits\Sound\ActorLostNotification.cs" />
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnBuild.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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<Compile Include="Traits\Sound\AnnounceOnKill.cs" />
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@@ -14,7 +14,7 @@ using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Displays the player name above the unit")]
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[Desc("Displays the player name above the unit")]
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class RenderNameTagInfo : ITraitInfo
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class RenderNameTagInfo : ITraitInfo
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@@ -12,11 +12,9 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Clones the aircraft sprite with another palette below it.")]
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[Desc("Clones the aircraft sprite with another palette below it.")]
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class WithShadowInfo : ITraitInfo
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class WithShadowInfo : ITraitInfo
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@@ -9,10 +9,9 @@
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#endregion
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Renders an overlay when the actor is taking heavy damage.")]
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[Desc("Renders an overlay when the actor is taking heavy damage.")]
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public class WithSmokeInfo : ITraitInfo, Requires<RenderSpritesInfo>
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public class WithSmokeInfo : ITraitInfo, Requires<RenderSpritesInfo>
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@@ -11,7 +11,7 @@
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.Common.Traits
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{
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{
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class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires<IBodyOrientationInfo>
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class SmokeTrailWhenDamagedInfo : ITraitInfo, Requires<IBodyOrientationInfo>
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{
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{
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@@ -247,17 +247,13 @@
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<Compile Include="Render\RenderLandingCraft.cs" />
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<Compile Include="Render\RenderLandingCraft.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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<Compile Include="Render\WithBuildingExplosion.cs" />
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<Compile Include="Render\WithMuzzleFlash.cs" />
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<Compile Include="Render\WithMuzzleFlash.cs" />
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<Compile Include="Render\RenderNameTag.cs" />
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<Compile Include="Render\WithRotor.cs" />
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<Compile Include="Render\WithRotor.cs" />
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<Compile Include="Render\WithShadow.cs" />
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<Compile Include="Render\WithSmoke.cs" />
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<Compile Include="Repairable.cs" />
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<Compile Include="Repairable.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="RepairableNear.cs" />
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<Compile Include="ScaredyCat.cs" />
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<Compile Include="ScaredyCat.cs" />
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<Compile Include="SeedsResource.cs" />
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<Compile Include="SeedsResource.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="SelfHealing.cs" />
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<Compile Include="Sellable.cs" />
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<Compile Include="Sellable.cs" />
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<Compile Include="SmokeTrailWhenDamaged.cs" />
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<Compile Include="SpawnMPUnits.cs" />
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<Compile Include="SpawnMPUnits.cs" />
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<Compile Include="Disguise.cs" />
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<Compile Include="Disguise.cs" />
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<Compile Include="StoresResources.cs" />
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<Compile Include="StoresResources.cs" />
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