Refresh lobby server list when switching to the Servers tab.
This commit is contained in:
committed by
Oliver Brakmann
parent
3f37f02e84
commit
9a7c6ba34e
@@ -298,6 +298,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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});
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musicBin.IsVisible = () => panel == PanelType.Music;
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ServerListLogic serverListLogic = null;
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if (!skirmishMode)
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{
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Action<GameServer> doNothingWithServer = _ => { };
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@@ -307,6 +308,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "onJoin", doNothingWithServer },
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});
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serverListLogic = serversBin.LogicObjects.Select(l => l as ServerListLogic).FirstOrDefault(l => l != null);
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serversBin.IsVisible = () => panel == PanelType.Servers;
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}
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@@ -334,7 +336,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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serversTab.IsHighlighted = () => panel == PanelType.Servers;
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serversTab.IsDisabled = () => panel == PanelType.Kick || panel == PanelType.ForceStart;
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serversTab.OnClick = () => panel = PanelType.Servers;
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serversTab.OnClick = () =>
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{
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// Refresh the list when switching to the servers tab
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if (serverListLogic != null && panel != PanelType.Servers)
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serverListLogic.RefreshServerList();
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panel = PanelType.Servers;
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};
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}
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// Force start panel
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@@ -306,7 +306,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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game.Spectators > 0 ? ", {0} Spectator{1}".F(game.Spectators, game.Spectators != 1 ? "s" : "") : "");
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}
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void RefreshServerList()
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public void RefreshServerList()
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{
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// Query in progress
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if (currentQuery != null)
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