Removed empty top rows from TD base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
This commit is contained in:
@@ -283,14 +283,15 @@ HAND:
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Prerequisites: anypower
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Queue: Building.Nod
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Building:
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Footprint: __ xx xx
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Dimensions: 2,3
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Footprint: xx xx
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Dimensions: 2,2
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Health:
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HP: 500
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RevealsShroud:
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Range: 5c0
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Bib:
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RallyPoint:
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Offset: 1,2
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Exit@1:
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SpawnOffset: 512,1024,0
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ExitCell: 1,2
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@@ -366,8 +367,8 @@ WEAP:
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Prerequisites: proc
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Queue: Building.GDI
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Building:
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Footprint: ___ xxx ===
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Dimensions: 3,3
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Footprint: xxx ===
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Dimensions: 3,2
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Selectable:
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Bounds: 72,54,0,5
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SelectionDecorations:
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@@ -380,10 +381,10 @@ WEAP:
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WithProductionDoorOverlay:
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Sequence: build-top
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RallyPoint:
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Offset: 0,3
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Offset: 0,2
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Exit@1:
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SpawnOffset: -341,-341,0
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ExitCell: 0,2
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SpawnOffset: -512,-512,0
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ExitCell: 0,1
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ExitDelay: 3
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Production:
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Produces: Vehicle.GDI
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@@ -604,8 +605,8 @@ TMPL:
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Prerequisites: anyhq, ~techlevel.high
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Queue: Building.Nod
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Building:
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Footprint: ___ xxx xxx
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Dimensions: 3,3
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Footprint: xxx xxx
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Dimensions: 3,2
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Selectable:
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Bounds: 72,60,0,9
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SelectionDecorations:
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@@ -740,13 +741,10 @@ OBLI:
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BuildPaletteOrder: 60
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Prerequisites: tmpl, ~techlevel.high
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Queue: Defence.Nod
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Building:
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Footprint: _ x
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Dimensions: 1,2
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Selectable:
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Bounds: 24,24,0,12
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Bounds: 24,24
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SelectionDecorations:
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VisualBounds: 22,42
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VisualBounds: 22,42,0,-9
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RequiresPower:
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DisabledOverlay:
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Health:
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@@ -760,7 +758,7 @@ OBLI:
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WithChargeAnimation:
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Armament:
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Weapon: Laser
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LocalOffset: 0,0,725
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LocalOffset: 0,-85,1280
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FireDelay: 0
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AttackCharge:
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ChargeAudio: obelpowr.aud
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@@ -820,13 +818,10 @@ ATWR:
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BuildPaletteOrder: 60
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Defence.GDI
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Building:
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Footprint: _ x
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Dimensions: 1,2
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Selectable:
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Bounds: 24,24,0,12
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Bounds: 24,24
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SelectionDecorations:
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VisualBounds: 24,48,0,-3
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VisualBounds: 22,42,0,-9
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RequiresPower:
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DisabledOverlay:
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Health:
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@@ -839,7 +834,7 @@ ATWR:
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HasMinibib: Yes
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Turreted:
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TurnSpeed: 255
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Offset: 128,128,0
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Offset: 128,128,384
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Armament@PRIMARY:
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Weapon: TowerMissle
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LocalOffset: 256,128,0, 256,-128,0
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@@ -109,6 +109,8 @@ silo:
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AddExtension: False
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hand:
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Defaults:
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Offset: 0,-8
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idle:
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damaged-idle:
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Start: 1
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@@ -121,8 +123,10 @@ hand:
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bib: bib3
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UseTilesetExtension: true
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Length: *
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Offset: 0,0
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icon: handicnh.tem
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AddExtension: False
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Offset: 0,0
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pyle:
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idle:
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@@ -145,9 +149,13 @@ pyle:
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AddExtension: False
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weap:
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Defaults:
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Offset: 0,-12
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idle:
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ZOffset: -511
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damaged-idle:
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Start: 1
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ZOffset: -511
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dead:
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Start: 2
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Tick: 800
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@@ -164,8 +172,10 @@ weap:
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bib: bib2
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UseTilesetExtension: true
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Length: *
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Offset: 0,0
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icon: weapicnh.tem
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AddExtension: False
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Offset: 0,0
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afld:
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idle:
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@@ -322,6 +332,8 @@ eye:
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AddExtension: False
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tmpl:
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Defaults:
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Offset: 0,-12
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idle:
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damaged-idle:
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Start: 5
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@@ -339,10 +351,14 @@ tmpl:
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bib: bib2
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UseTilesetExtension: true
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Length: *
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Offset: 0,0
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icon: tmplicnh.tem
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AddExtension: False
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Offset: 0,0
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obli:
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Defaults:
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Offset: 0,-12
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idle:
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damaged-idle:
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Start: 4
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@@ -369,6 +385,7 @@ obli:
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Offset: -1,-3
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icon: obliicnh.tem
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AddExtension: False
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Offset: 0,0
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brik:
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idle:
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@@ -514,22 +531,19 @@ gtwr:
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AddExtension: False
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atwr:
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Defaults:
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Offset: 0,-13
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idle:
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Offset: 0,-1
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damaged-idle:
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Start: 1
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Offset: 0,-1
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dead:
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Start: 2
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Offset: 0,-1
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Tick: 800
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make: atwrmake
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Length: *
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Tick: 80
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Offset: 0,-1
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muzzle: gunfire2
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Length: *
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Offset: 0,-1
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bib: mbGTWR
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UseTilesetExtension: true
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TilesetOverrides:
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@@ -540,6 +554,7 @@ atwr:
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Offset: -3,0
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icon: atwricnh.tem
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AddExtension: False
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Offset: 0,0
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hosp:
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idle:
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