Removed empty top rows from TD base structure footprints

Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like Obelisks, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
This commit is contained in:
reaperrr
2016-05-29 15:38:02 +02:00
parent a392780c93
commit 9a8f0d9aba
2 changed files with 36 additions and 26 deletions

View File

@@ -283,14 +283,15 @@ HAND:
Prerequisites: anypower
Queue: Building.Nod
Building:
Footprint: __ xx xx
Dimensions: 2,3
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 500
RevealsShroud:
Range: 5c0
Bib:
RallyPoint:
Offset: 1,2
Exit@1:
SpawnOffset: 512,1024,0
ExitCell: 1,2
@@ -366,8 +367,8 @@ WEAP:
Prerequisites: proc
Queue: Building.GDI
Building:
Footprint: ___ xxx ===
Dimensions: 3,3
Footprint: xxx ===
Dimensions: 3,2
Selectable:
Bounds: 72,54,0,5
SelectionDecorations:
@@ -380,10 +381,10 @@ WEAP:
WithProductionDoorOverlay:
Sequence: build-top
RallyPoint:
Offset: 0,3
Offset: 0,2
Exit@1:
SpawnOffset: -341,-341,0
ExitCell: 0,2
SpawnOffset: -512,-512,0
ExitCell: 0,1
ExitDelay: 3
Production:
Produces: Vehicle.GDI
@@ -604,8 +605,8 @@ TMPL:
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Building:
Footprint: ___ xxx xxx
Dimensions: 3,3
Footprint: xxx xxx
Dimensions: 3,2
Selectable:
Bounds: 72,60,0,9
SelectionDecorations:
@@ -740,13 +741,10 @@ OBLI:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,24,0,12
Bounds: 24,24
SelectionDecorations:
VisualBounds: 22,42
VisualBounds: 22,42,0,-9
RequiresPower:
DisabledOverlay:
Health:
@@ -760,7 +758,7 @@ OBLI:
WithChargeAnimation:
Armament:
Weapon: Laser
LocalOffset: 0,0,725
LocalOffset: 0,-85,1280
FireDelay: 0
AttackCharge:
ChargeAudio: obelpowr.aud
@@ -820,13 +818,10 @@ ATWR:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,24,0,12
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,48,0,-3
VisualBounds: 22,42,0,-9
RequiresPower:
DisabledOverlay:
Health:
@@ -839,7 +834,7 @@ ATWR:
HasMinibib: Yes
Turreted:
TurnSpeed: 255
Offset: 128,128,0
Offset: 128,128,384
Armament@PRIMARY:
Weapon: TowerMissle
LocalOffset: 256,128,0, 256,-128,0

View File

@@ -109,6 +109,8 @@ silo:
AddExtension: False
hand:
Defaults:
Offset: 0,-8
idle:
damaged-idle:
Start: 1
@@ -121,8 +123,10 @@ hand:
bib: bib3
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: handicnh.tem
AddExtension: False
Offset: 0,0
pyle:
idle:
@@ -145,9 +149,13 @@ pyle:
AddExtension: False
weap:
Defaults:
Offset: 0,-12
idle:
ZOffset: -511
damaged-idle:
Start: 1
ZOffset: -511
dead:
Start: 2
Tick: 800
@@ -164,8 +172,10 @@ weap:
bib: bib2
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: weapicnh.tem
AddExtension: False
Offset: 0,0
afld:
idle:
@@ -322,6 +332,8 @@ eye:
AddExtension: False
tmpl:
Defaults:
Offset: 0,-12
idle:
damaged-idle:
Start: 5
@@ -339,10 +351,14 @@ tmpl:
bib: bib2
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: tmplicnh.tem
AddExtension: False
Offset: 0,0
obli:
Defaults:
Offset: 0,-12
idle:
damaged-idle:
Start: 4
@@ -369,6 +385,7 @@ obli:
Offset: -1,-3
icon: obliicnh.tem
AddExtension: False
Offset: 0,0
brik:
idle:
@@ -514,22 +531,19 @@ gtwr:
AddExtension: False
atwr:
Defaults:
Offset: 0,-13
idle:
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
dead:
Start: 2
Offset: 0,-1
Tick: 800
make: atwrmake
Length: *
Tick: 80
Offset: 0,-1
muzzle: gunfire2
Length: *
Offset: 0,-1
bib: mbGTWR
UseTilesetExtension: true
TilesetOverrides:
@@ -540,6 +554,7 @@ atwr:
Offset: -3,0
icon: atwricnh.tem
AddExtension: False
Offset: 0,0
hosp:
idle: