Improve lint error wording

This commit is contained in:
Gustas
2023-04-29 13:46:30 +03:00
committed by Matthias Mailänder
parent 1ac6912c2a
commit 9b71317280
4 changed files with 9 additions and 9 deletions

View File

@@ -50,11 +50,11 @@ namespace OpenRA.Mods.Common.Lint
{
foreach (var ally in player.Allies)
if (!playerNames.Contains(ally))
emitError($"Allies contains player `{ally}` that is not in list.");
emitError($"The player `{player.Name}` allies list contains an invalid player `{ally}`.");
foreach (var enemy in player.Enemies)
if (!playerNames.Contains(enemy))
emitError($"Enemies contains player `{enemy}` that is not in list.");
emitError($"The player `{player.Name}` enemy list contains an invalid player `{enemy}`.");
if (player.Playable)
playablePlayerFound = true;