Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays cargo at all facings.
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@@ -52,15 +52,6 @@ namespace OpenRA.Graphics
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public Renderable WithZOffset(int newOffset) { return new Renderable(Sprite, Pos, newOffset, Palette, Scale); }
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public Renderable WithPos(WPos pos) { return new Renderable(Sprite, pos, ZOffset, Palette, Scale); }
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// Transitional hack
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public Renderable WithPxOffset(float2 offset)
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{
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var x = (int)(Pos.X * Game.CellSize / 1024 + offset.X);
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var y = (int)(Pos.Y * Game.CellSize / 1024 + offset.Y);
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var z = (int)(Pos.Z * Game.CellSize / 1024);
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return new Renderable(Sprite, new PPos(x,y).ToWPos(z), ZOffset, Palette, Scale);
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}
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public void Render(WorldRenderer wr)
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{
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Sprite.DrawAt(wr.ScreenPxPosition(Pos) - 0.5f*Scale*Sprite.size, Palette.Index, Scale);
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