Set turret facings correctly
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@@ -15,7 +15,7 @@ namespace OpenRA.Traits
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public readonly int ROT = 255;
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public readonly int ROT = 255;
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public readonly int InitialFacing = 128;
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public readonly int InitialFacing = 128;
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public object Create(ActorInitializer init) { return new Turreted(init.self, this); }
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public object Create(ActorInitializer init) { return new Turreted(init, this); }
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}
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}
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public class Turreted : ITick
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public class Turreted : ITick
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@@ -26,11 +26,12 @@ namespace OpenRA.Traits
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TurretedInfo info;
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TurretedInfo info;
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IFacing facing;
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IFacing facing;
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public Turreted(Actor self, TurretedInfo info)
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public Turreted(ActorInitializer init, TurretedInfo info)
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{
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{
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this.info = info;
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this.info = info;
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turretFacing = info.InitialFacing;
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turretFacing = info.InitialFacing;
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facing = self.TraitOrDefault<IFacing>();
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turretFacing = init.Contains<FacingInit>() ? init.Get<FacingInit,int>() : info.InitialFacing;
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facing = init.self.TraitOrDefault<IFacing>();
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}
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}
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public void Tick( Actor self )
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public void Tick( Actor self )
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