BOAT and LST work ingame (need special render hax, but don't crash)

This commit is contained in:
Paul Chote
2010-08-15 18:00:27 +12:00
parent a8be81ea2b
commit 6377269a14
2 changed files with 28 additions and 8 deletions

View File

@@ -109,6 +109,8 @@
</unit>
<!-- Gunboat -->
<unit name="boat">
<sequence name="idle" start="0" length="32" />
<sequence name="turret" start="0" length="32" />
<sequence name="left" start="0" length="32" />
<sequence name="left-damaged" start="32" length="32" />
<sequence name="left-critical" start="64" length="32" />

View File

@@ -517,25 +517,43 @@ A10:
BOAT:
Inherits: ^Ship
Valued:
Cost: 500
Cost: 300
Description: Gunboat
Health:
HP: 200
HP: 700
Armor: heavy
Mobile:
ROT: 7
Speed: 9
InitialFacing:64
ROT: 0
Speed: 8
RevealsShroud:
Range: 7
Turreted:
ROT: 7
# AttackTurreted:
# PrimaryWeapon: 2Inch
# SecondaryWeapon: DepthCharge
# PrimaryOffset: 0,-6,0,-1
AttackTurreted:
PrimaryWeapon: BoatMissile
RenderUnitTurreted:
AutoTarget:
LST:
Inherits: ^Ship
Valued:
Cost: 300
Description: Landing Craft
Health:
HP: 400
Armor: light
Mobile:
InitialFacing:0
ROT: 0
Speed: 30
RevealsShroud:
Range: 7
RenderUnit:
Cargo:
Types: Infantry, Vehicle
Passengers: 5
LTNK.Husk:
Inherits: ^Husk
Valued: