BOAT and LST work ingame (need special render hax, but don't crash)
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@@ -109,6 +109,8 @@
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</unit>
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<!-- Gunboat -->
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<unit name="boat">
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<sequence name="idle" start="0" length="32" />
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<sequence name="turret" start="0" length="32" />
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<sequence name="left" start="0" length="32" />
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<sequence name="left-damaged" start="32" length="32" />
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<sequence name="left-critical" start="64" length="32" />
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@@ -517,25 +517,43 @@ A10:
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BOAT:
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Inherits: ^Ship
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Valued:
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Cost: 500
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Cost: 300
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Description: Gunboat
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Health:
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HP: 200
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HP: 700
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Armor: heavy
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Mobile:
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ROT: 7
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Speed: 9
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InitialFacing:64
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ROT: 0
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Speed: 8
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 7
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# AttackTurreted:
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# PrimaryWeapon: 2Inch
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# SecondaryWeapon: DepthCharge
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# PrimaryOffset: 0,-6,0,-1
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AttackTurreted:
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PrimaryWeapon: BoatMissile
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RenderUnitTurreted:
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AutoTarget:
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LST:
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Inherits: ^Ship
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Valued:
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Cost: 300
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Description: Landing Craft
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Health:
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HP: 400
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Armor: light
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Mobile:
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InitialFacing:0
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ROT: 0
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Speed: 30
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RevealsShroud:
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Range: 7
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RenderUnit:
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Cargo:
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Types: Infantry, Vehicle
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Passengers: 5
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LTNK.Husk:
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Inherits: ^Husk
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Valued:
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