Import actor facing and health from legacy maps
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@@ -15,6 +15,7 @@ using System.Linq;
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using System.Text;
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using OpenRA;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Editor
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{
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@@ -346,16 +347,21 @@ namespace OpenRA.Editor
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{
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foreach (var s in file.GetSection(section, true))
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{
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//num=owner,type,health,location,facing,...
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//Structures: num=owner,type,health,location,turret-facing,trigger
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//Units: num=owner,type,health,location,facing,action,trigger
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//Infantry: num=owner,type,health,location,subcell,action,facing,trigger
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var parts = s.Value.Split(',');
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var loc = int.Parse(parts[3]);
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if (parts[0] == "")
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parts[0] = "Neutral";
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Map.Actors.Add("Actor" + ActorCount++,
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new ActorReference(parts[1].ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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new OwnerInit(parts[0])
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new OwnerInit(parts[0]),
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new HealthInit(float.Parse(parts[2])/256),
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new FacingInit((section == "INFANTRY") ? int.Parse(parts[6]) : int.Parse(parts[4])),
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});
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}
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}
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@@ -23,7 +23,7 @@ namespace OpenRA.FileFormats
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public ActorReference( string type, Dictionary<string, MiniYaml> inits )
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{
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if (!Rules.Info.ContainsKey(type))
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if (Rules.Info != null && !Rules.Info.ContainsKey(type))
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throw new InvalidDataException("Unknown actor: `{0}'".F(type));
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Type = type;
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