Manually add game speeds to the linter.
This commit is contained in:
committed by
Gustas
parent
8297fcff30
commit
9ba51c6b51
@@ -16,6 +16,7 @@ namespace OpenRA
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{
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{
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public class GameSpeed
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public class GameSpeed
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{
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{
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[TranslationReference]
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[FieldLoader.Require]
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[FieldLoader.Require]
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public readonly string Name;
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public readonly string Name;
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@@ -58,6 +58,15 @@ namespace OpenRA.Mods.Common.Lint
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}
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}
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}
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}
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var gameSpeeds = modData.Manifest.Get<GameSpeeds>();
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foreach (var speed in gameSpeeds.Speeds.Values)
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{
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if (!translation.HasMessage(speed.Name))
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emitError($"{speed.Name} not present in {language} translation.");
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referencedKeys.Add(speed.Name);
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}
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foreach (var modType in modData.ObjectCreator.GetTypes())
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foreach (var modType in modData.ObjectCreator.GetTypes())
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{
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{
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foreach (var fieldInfo in modType.GetFields(Binding).Where(m => m.HasAttribute<TranslationReferenceAttribute>()))
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foreach (var fieldInfo in modType.GetFields(Binding).Where(m => m.HasAttribute<TranslationReferenceAttribute>()))
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