draw building grid under actors too
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@@ -61,12 +61,12 @@ namespace OpenRA.Orders
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Game.controller.CancelInputMode();
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Game.controller.CancelInputMode();
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}
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}
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public void RenderAfterWorld( World world )
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public void RenderAfterWorld( World world ) {}
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{
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world.WorldRenderer.uiOverlay.DrawBuildingGrid( world, Building, BuildingInfo );
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}
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public void RenderBeforeWorld(World world) { }
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public void RenderBeforeWorld(World world)
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{
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world.WorldRenderer.uiOverlay.DrawBuildingGrid(world, Building, BuildingInfo);
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}
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public string GetCursor(World world, int2 xy, MouseInput mi) { return "default"; }
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public string GetCursor(World world, int2 xy, MouseInput mi) { return "default"; }
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}
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}
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