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@@ -35,7 +35,6 @@ namespace OpenRA.Traits
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Map map;
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int[,] visibleCells;
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bool[,] exploredCells;
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Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
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public Shroud(Actor self, ShroudInfo info)
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{
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@@ -47,11 +46,10 @@ namespace OpenRA.Traits
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self.World.ActorRemoved += RemoveActor;
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}
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class ActorVisibility
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{
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public int range;
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public int2[] vis;
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}
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// cache of positions that were added, so no matter what crazy trait code does, it
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// can't make us invalid.
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class ActorVisibility { public int range; public int2[] vis; }
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Dictionary<Actor, ActorVisibility> vis = new Dictionary<Actor, ActorVisibility>();
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void AddActor(Actor a)
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{
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@@ -102,6 +100,10 @@ namespace OpenRA.Traits
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vis.Remove(a);
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}
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public void UpdateActor(Actor a) { RemoveActor(a); AddActor(a); }
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public void UpdateActor(Actor a)
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{
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if (a.Owner != a.Owner.World.LocalPlayer) return;
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RemoveActor(a); AddActor(a);
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}
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}
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}
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