added nod03b
Finished off nod03b fixed indentation & inf in front of trees fixed oil derrick
This commit is contained in:
BIN
mods/cnc/maps/nod03b/map.bin
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BIN
mods/cnc/maps/nod03b/map.bin
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Binary file not shown.
758
mods/cnc/maps/nod03b/map.yaml
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758
mods/cnc/maps/nod03b/map.yaml
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@@ -0,0 +1,758 @@
|
||||
Selectable: True
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||||
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||||
MapFormat: 6
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||||
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||||
RequiresMod: cnc
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||||
|
||||
Title: Sudanese Prison Break (b)
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||||
|
||||
Description: GDI has established a prison camp, where they are detaining some of the local political leaders. Kane wishes to liberate these victims. Destroy the GDI forces and capture the prison, do not destroy it.
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Author: Westwood Studios
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||||
|
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Tileset: DESERT
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||||
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||||
MapSize: 64,64
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||||
|
||||
Bounds: 13,16,42,34
|
||||
|
||||
UseAsShellmap: False
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||||
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||||
Type: Campaign
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||||
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||||
Options:
|
||||
Crates: False
|
||||
Fog: False
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 4000
|
||||
ConfigurableStartingUnits: False
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||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Race: gdi
|
||||
Allies: GDI
|
||||
Enemies: Nod
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||||
PlayerReference@GDI:
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||||
Name: GDI
|
||||
Race: gdi
|
||||
ColorRamp: 31,222,183
|
||||
Allies: GDI
|
||||
Enemies: Nod
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
Playable: True
|
||||
AllowBots: False
|
||||
Required: True
|
||||
LockRace: True
|
||||
Race: nod
|
||||
LockColor: True
|
||||
ColorRamp: 3,255,127
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Allies: Nod
|
||||
Enemies: GDI
|
||||
|
||||
Actors:
|
||||
Actor117: e1
|
||||
Location: 41,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 192
|
||||
SubCell: 0
|
||||
Actor118: e1
|
||||
Location: 48,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
Actor119: e2
|
||||
Location: 27,25
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Actor120: e2
|
||||
Location: 36,30
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 64
|
||||
SubCell: 4
|
||||
Actor121: e2
|
||||
Location: 41,39
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 64
|
||||
SubCell: 1
|
||||
Actor122: e2
|
||||
Location: 42,49
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 32
|
||||
SubCell: 0
|
||||
Actor123: e2
|
||||
Location: 43,26
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor111: e1
|
||||
Location: 34,31
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor106: e1
|
||||
Location: 40,22
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
Actor107: e1
|
||||
Location: 40,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 0
|
||||
Actor108: e1
|
||||
Location: 36,33
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 0
|
||||
Actor109: e1
|
||||
Location: 34,24
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 3
|
||||
Actor86: e1
|
||||
Location: 51,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 160
|
||||
SubCell: 0
|
||||
Actor87: e1
|
||||
Location: 16,39
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 0
|
||||
Actor88: e1
|
||||
Location: 20,28
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 2
|
||||
Actor89: e1
|
||||
Location: 19,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor90: e1
|
||||
Location: 30,43
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 1
|
||||
Actor91: e1
|
||||
Location: 30,43
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 4
|
||||
Actor92: e1
|
||||
Location: 34,32
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor93: e1
|
||||
Location: 23,35
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 0
|
||||
Actor94: e1
|
||||
Location: 17,32
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor95: e1
|
||||
Location: 24,43
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 0
|
||||
Actor96: e1
|
||||
Location: 15,37
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 64
|
||||
SubCell: 1
|
||||
Actor97: e1
|
||||
Location: 24,30
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 64
|
||||
SubCell: 3
|
||||
Actor98: e1
|
||||
Location: 35,27
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
SubCell: 2
|
||||
Actor82: e1
|
||||
Location: 25,43
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
SubCell: 0
|
||||
Actor0: sbag
|
||||
Location: 30,22
|
||||
Owner: Neutral
|
||||
Actor1: sbag
|
||||
Location: 29,22
|
||||
Owner: Neutral
|
||||
Actor2: sbag
|
||||
Location: 28,22
|
||||
Owner: Neutral
|
||||
Actor3: sbag
|
||||
Location: 30,21
|
||||
Owner: Neutral
|
||||
Actor4: sbag
|
||||
Location: 17,21
|
||||
Owner: Neutral
|
||||
Actor5: sbag
|
||||
Location: 16,21
|
||||
Owner: Neutral
|
||||
Actor6: sbag
|
||||
Location: 14,21
|
||||
Owner: Neutral
|
||||
Actor7: sbag
|
||||
Location: 13,21
|
||||
Owner: Neutral
|
||||
Actor8: sbag
|
||||
Location: 30,20
|
||||
Owner: Neutral
|
||||
Actor9: sbag
|
||||
Location: 17,20
|
||||
Owner: Neutral
|
||||
Actor10: sbag
|
||||
Location: 13,20
|
||||
Owner: Neutral
|
||||
Actor11: sbag
|
||||
Location: 30,19
|
||||
Owner: Neutral
|
||||
Actor12: sbag
|
||||
Location: 17,19
|
||||
Owner: Neutral
|
||||
Actor13: sbag
|
||||
Location: 13,19
|
||||
Owner: Neutral
|
||||
Actor14: sbag
|
||||
Location: 30,18
|
||||
Owner: Neutral
|
||||
Actor15: sbag
|
||||
Location: 17,18
|
||||
Owner: Neutral
|
||||
Actor16: sbag
|
||||
Location: 13,18
|
||||
Owner: Neutral
|
||||
Actor17: sbag
|
||||
Location: 30,17
|
||||
Owner: Neutral
|
||||
Actor18: sbag
|
||||
Location: 17,17
|
||||
Owner: Neutral
|
||||
Actor19: sbag
|
||||
Location: 13,17
|
||||
Owner: Neutral
|
||||
Actor20: sbag
|
||||
Location: 30,16
|
||||
Owner: Neutral
|
||||
Actor21: sbag
|
||||
Location: 29,16
|
||||
Owner: Neutral
|
||||
Actor22: sbag
|
||||
Location: 28,16
|
||||
Owner: Neutral
|
||||
Actor23: sbag
|
||||
Location: 27,16
|
||||
Owner: Neutral
|
||||
Actor24: sbag
|
||||
Location: 26,16
|
||||
Owner: Neutral
|
||||
Actor25: sbag
|
||||
Location: 25,16
|
||||
Owner: Neutral
|
||||
Actor26: sbag
|
||||
Location: 24,16
|
||||
Owner: Neutral
|
||||
Actor27: sbag
|
||||
Location: 23,16
|
||||
Owner: Neutral
|
||||
Actor28: sbag
|
||||
Location: 22,16
|
||||
Owner: Neutral
|
||||
Actor29: sbag
|
||||
Location: 21,16
|
||||
Owner: Neutral
|
||||
Actor30: sbag
|
||||
Location: 20,16
|
||||
Owner: Neutral
|
||||
Actor31: sbag
|
||||
Location: 19,16
|
||||
Owner: Neutral
|
||||
Actor32: sbag
|
||||
Location: 18,16
|
||||
Owner: Neutral
|
||||
Actor33: sbag
|
||||
Location: 17,16
|
||||
Owner: Neutral
|
||||
Actor34: sbag
|
||||
Location: 16,16
|
||||
Owner: Neutral
|
||||
Actor35: sbag
|
||||
Location: 15,16
|
||||
Owner: Neutral
|
||||
Actor36: sbag
|
||||
Location: 14,16
|
||||
Owner: Neutral
|
||||
Actor37: sbag
|
||||
Location: 13,16
|
||||
Owner: Neutral
|
||||
Actor38: t08
|
||||
Location: 35,39
|
||||
Owner: Neutral
|
||||
Actor39: t18
|
||||
Location: 33,38
|
||||
Owner: Neutral
|
||||
Actor40: t08
|
||||
Location: 39,27
|
||||
Owner: Neutral
|
||||
Actor41: t08
|
||||
Location: 47,24
|
||||
Owner: Neutral
|
||||
Actor42: t18
|
||||
Location: 45,24
|
||||
Owner: Neutral
|
||||
Actor43: t08
|
||||
Location: 35,33
|
||||
Owner: Neutral
|
||||
Actor44: t08
|
||||
Location: 39,36
|
||||
Owner: Neutral
|
||||
Actor45: t08
|
||||
Location: 39,21
|
||||
Owner: Neutral
|
||||
Actor46: t08
|
||||
Location: 42,21
|
||||
Owner: Neutral
|
||||
Actor47: t08
|
||||
Location: 27,31
|
||||
Owner: Neutral
|
||||
Actor48: t08
|
||||
Location: 15,39
|
||||
Owner: Neutral
|
||||
Actor49: t18
|
||||
Location: 15,42
|
||||
Owner: Neutral
|
||||
Actor50: t18
|
||||
Location: 13,37
|
||||
Owner: Neutral
|
||||
Actor51: silo
|
||||
Location: 23,17
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor52: silo
|
||||
Location: 18,17
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor53: pyle
|
||||
Location: 23,19
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor54: nuke
|
||||
Location: 25,17
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor55: fact
|
||||
Location: 27,17
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor56: gtwr
|
||||
Location: 18,23
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor57: v20
|
||||
Location: 13,38
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor58: v21
|
||||
Location: 13,40
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor59: v22
|
||||
Location: 18,40
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor60: v24
|
||||
Location: 15,37
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor61: v25
|
||||
Location: 17,41
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor62: v19
|
||||
Location: 28,41
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor63: proc
|
||||
Location: 20,17
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
TechCenter: miss
|
||||
Location: 14,17
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor65: v19
|
||||
Location: 29,41
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor67: v19
|
||||
Location: 30,42
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor68: v19
|
||||
Location: 29,42
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 0
|
||||
Actor69: mcv
|
||||
Location: 52,37
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
Actor70: bike
|
||||
Location: 48,39
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
# Actor71: bggy
|
||||
# Location: 48,38
|
||||
# Owner: Nod
|
||||
# Health: 0.9921875
|
||||
# Facing: 128
|
||||
Actor72: jeep
|
||||
Location: 28,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
Actor73: jeep
|
||||
Location: 35,30
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
Actor74: jeep
|
||||
Location: 32,36
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 96
|
||||
Actor75: jeep
|
||||
Location: 29,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 128
|
||||
Actor76: bggy
|
||||
Location: 49,38
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
Actor77: jeep
|
||||
Location: 47,21
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 160
|
||||
Actor78: bike
|
||||
Location: 49,39
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
Actor79: bggy
|
||||
Location: 49,37
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
# Actor80: bggy
|
||||
# Location: 48,37
|
||||
# Owner: Nod
|
||||
# Health: 1
|
||||
# Facing: 128
|
||||
Actor83: e6
|
||||
Location: 48,40
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Actor84: e6
|
||||
Location: 48,40
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor85: e6
|
||||
Location: 48,41
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 0
|
||||
Actor99: e1
|
||||
Location: 50,41
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
Actor100: e1
|
||||
Location: 50,41
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor101: c1
|
||||
Location: 16,36
|
||||
Owner: GDI
|
||||
Health: 1
|
||||
Facing: 192
|
||||
SubCell: 4
|
||||
Actor102: c3
|
||||
Location: 17,40
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 2
|
||||
Actor103: c5
|
||||
Location: 16,40
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 1
|
||||
Actor104: c6
|
||||
Location: 14,36
|
||||
Owner: Neutral
|
||||
Health: 0.5976563
|
||||
Facing: 0
|
||||
SubCell: 4
|
||||
Actor105: c7
|
||||
Location: 18,38
|
||||
Owner: Neutral
|
||||
Health: 1
|
||||
Facing: 224
|
||||
SubCell: 4
|
||||
# Actor110: e1
|
||||
# Location: 51,41
|
||||
# Owner: Nod
|
||||
# Health: 1
|
||||
# Facing: 128
|
||||
# SubCell: 3
|
||||
Actor112: e1
|
||||
Location: 50,40
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 3
|
||||
# Actor113: e1
|
||||
# Location: 51,40
|
||||
# Owner: Nod
|
||||
# Health: 1
|
||||
# Facing: 128
|
||||
# SubCell: 3
|
||||
Actor114: e1
|
||||
Location: 50,40
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor115: e1
|
||||
Location: 49,40
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
Actor116: e1
|
||||
Location: 49,41
|
||||
Owner: Nod
|
||||
Health: 1
|
||||
Facing: 128
|
||||
SubCell: 4
|
||||
PlayerBase: waypoint
|
||||
Location: 50,39
|
||||
Owner: Neutral
|
||||
WP9: waypoint
|
||||
Location: 48,32
|
||||
Owner: Neutral
|
||||
WP8: waypoint
|
||||
Location: 41,23
|
||||
Owner: Neutral
|
||||
WP7: waypoint
|
||||
Location: 44,30
|
||||
Owner: Neutral
|
||||
WP6: waypoint
|
||||
Location: 41,38
|
||||
Owner: Neutral
|
||||
WP5: waypoint
|
||||
Location: 30,36
|
||||
Owner: Neutral
|
||||
WP4: waypoint
|
||||
Location: 48,47
|
||||
Owner: Neutral
|
||||
WP3: waypoint
|
||||
Location: 31,47
|
||||
Owner: Neutral
|
||||
WP2: waypoint
|
||||
Location: 24,44
|
||||
Owner: Neutral
|
||||
WP1: waypoint
|
||||
Location: 25,32
|
||||
Owner: Neutral
|
||||
WP0: waypoint
|
||||
Location: 24,22
|
||||
Owner: Neutral
|
||||
CellTrigA: waypoint
|
||||
Location: 43,28
|
||||
Owner: Neutral
|
||||
CellTrigB: waypoint
|
||||
Location: 37,49
|
||||
Owner: Neutral
|
||||
GDIBarracksSpawn: waypoint
|
||||
Location: 23,20
|
||||
Owner: Neutral
|
||||
|
||||
Smudges:
|
||||
|
||||
Rules:
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
LuaScriptInterface:
|
||||
LuaScripts: mission.lua
|
||||
NUK2:
|
||||
Buildable:
|
||||
Owner: None
|
||||
AFLD:
|
||||
Buildable:
|
||||
Owner: None
|
||||
HPAD:
|
||||
Buildable:
|
||||
Owner: None
|
||||
FIX:
|
||||
Buildable:
|
||||
Owner: None
|
||||
TMPL:
|
||||
Buildable:
|
||||
Owner: None
|
||||
GUN:
|
||||
Buildable:
|
||||
Owner: None
|
||||
SAM:
|
||||
Buildable:
|
||||
Owner: None
|
||||
OBLI:
|
||||
Buildable:
|
||||
Owner: None
|
||||
GTWR:
|
||||
Buildable:
|
||||
Owner: None
|
||||
BRIK:
|
||||
Buildable:
|
||||
Owner: None
|
||||
WEAP:
|
||||
Buildable:
|
||||
Owner: None
|
||||
EYE:
|
||||
Buildable:
|
||||
Owner: None
|
||||
ATWR:
|
||||
Buildable:
|
||||
Owner: None
|
||||
HQ:
|
||||
Buildable:
|
||||
Owner: None
|
||||
E4:
|
||||
Buildable:
|
||||
Owner: None
|
||||
E5:
|
||||
Buildable:
|
||||
Owner: None
|
||||
MISS:
|
||||
Tooltip:
|
||||
Name: Prison
|
||||
Capturable:
|
||||
HQ.NOAIRSTRIKE:
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
Inherits: ^Building
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: Communications Center
|
||||
Description: Provides an overview of the battlefield.\n Requires power to operate.
|
||||
ProvidesCustomPrerequisite:
|
||||
Prerequisite: anyhq
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: proc
|
||||
Owner: gdi,nod
|
||||
Building:
|
||||
Power: -40
|
||||
Footprint: x_ xx
|
||||
Dimensions: 2,2
|
||||
Health:
|
||||
HP: 750
|
||||
RevealsShroud:
|
||||
Range: 10
|
||||
Bib:
|
||||
ProvidesRadar:
|
||||
RenderDetectionCircle:
|
||||
DetectCloaked:
|
||||
Range: 8
|
||||
RenderBuilding:
|
||||
Image: hq
|
||||
|
||||
Sequences:
|
||||
|
||||
VoxelSequences:
|
||||
|
||||
Weapons:
|
||||
|
||||
Voices:
|
||||
|
||||
Notifications:
|
||||
|
||||
Translations:
|
||||
65
mods/cnc/maps/nod03b/mission.lua
Normal file
65
mods/cnc/maps/nod03b/mission.lua
Normal file
@@ -0,0 +1,65 @@
|
||||
FirstAttackWave = { "e1", "e1", "e2", }
|
||||
SecondAttackWave = { "e1", "e1", "e1", }
|
||||
ThirdAttackWave = { "e1", "e1", "e1", "e2", }
|
||||
|
||||
MissionAccomplished = function()
|
||||
Mission.MissionOver({ player }, nil, false)
|
||||
Media.PlayMovieFullscreen("desflees.vqa")
|
||||
end
|
||||
|
||||
MissionFailed = function()
|
||||
Mission.MissionOver(nil, { player }, false)
|
||||
Media.PlayMovieFullscreen("flag.vqa")
|
||||
end
|
||||
|
||||
SendFirstAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, FirstAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP2.Location)
|
||||
Actor.Move(soldier, WP3.Location)
|
||||
Actor.Move(soldier, WP4.Location)
|
||||
--Actor.Move(soldier, WP5.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
SendSecondAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, SecondAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP5.Location)
|
||||
Actor.Move(soldier, WP6.Location)
|
||||
Actor.Move(soldier, WP7.Location)
|
||||
Actor.Move(soldier, WP9.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
SendThirdAttackWave = function()
|
||||
local wave = Reinforcements.Reinforce(enemy, ThirdAttackWave, GDIBarracksSpawn.Location, WP0.Location, 0)
|
||||
Utils.Do(wave, function(soldier)
|
||||
Actor.Move(soldier, WP1.Location)
|
||||
Actor.Move(soldier, WP2.Location)
|
||||
Actor.Move(soldier, WP3.Location)
|
||||
Actor.Move(soldier, WP4.Location)
|
||||
Actor.AttackMove(soldier, PlayerBase.Location)
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
player = OpenRA.GetPlayer("Nod")
|
||||
enemy = OpenRA.GetPlayer("GDI")
|
||||
Media.PlayMovieFullscreen("nod3.vqa")
|
||||
OpenRA.RunAfterDelay(25 * 40, SendFirstAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 80, SendSecondAttackWave)
|
||||
OpenRA.RunAfterDelay(25 * 140, SendThirdAttackWave)
|
||||
Actor.OnCaptured(TechCenter, MissionAccomplished)
|
||||
Actor.OnKilled(TechCenter, MissionFailed)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Mission.RequiredUnitsAreDestroyed(player) then
|
||||
MissionFailed()
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user