New types for cell and pixel coordinate position/vectors.

This commit is contained in:
James Dunne
2012-06-20 23:22:27 -05:00
parent 0b98a8ce5e
commit 9c49143534
162 changed files with 1291 additions and 865 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA
world.ActorRemoved += a => Remove( a, a.OccupiesSpace );
}
public IEnumerable<Actor> GetUnitsAt( int2 a )
public IEnumerable<Actor> GetUnitsAt(CPos a)
{
if (!map.IsInMap(a)) yield break;
@@ -46,7 +46,7 @@ namespace OpenRA
yield return i.actor;
}
public IEnumerable<Actor> GetUnitsAt( int2 a, SubCell sub )
public IEnumerable<Actor> GetUnitsAt(CPos a, SubCell sub)
{
if (!map.IsInMap(a)) yield break;
@@ -55,7 +55,7 @@ namespace OpenRA
yield return i.actor;
}
public bool HasFreeSubCell(int2 a)
public bool HasFreeSubCell(CPos a)
{
if (!AnyUnitsAt(a))
return true;
@@ -64,12 +64,12 @@ namespace OpenRA
SubCell.BottomLeft, SubCell.BottomRight }.Any(b => !AnyUnitsAt(a,b));
}
public bool AnyUnitsAt(int2 a)
public bool AnyUnitsAt(CPos a)
{
return influence[ a.X, a.Y ] != null;
}
public bool AnyUnitsAt(int2 a, SubCell sub)
public bool AnyUnitsAt(CPos a, SubCell sub)
{
for( var i = influence[ a.X, a.Y ] ; i != null ; i = i.next )
if (i.subCell == sub || i.subCell == SubCell.FullCell)