New types for cell and pixel coordinate position/vectors.
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70
OpenRA.Game/PPos.cs
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70
OpenRA.Game/PPos.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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namespace OpenRA
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{
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/// <summary>
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/// Pixel coordinate position in the world (fine).
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/// </summary>
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public struct PPos
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{
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public readonly int X, Y;
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public PPos(int x, int y) { X = x; Y = y; }
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public static readonly PPos Zero = new PPos(0, 0);
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public static explicit operator PPos(int2 a) { return new PPos(a.X, a.Y); }
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public static explicit operator PVecInt(PPos a) { return new PVecInt(a.X, a.Y); }
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public static explicit operator PVecFloat(PPos a) { return new PVecFloat(a.X, a.Y); }
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public static PPos operator +(PPos a, PVecInt b) { return new PPos(a.X + b.X, a.Y + b.Y); }
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public static PVecInt operator -(PPos a, PPos b) { return new PVecInt(a.X - b.X, a.Y - b.Y); }
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public static PPos operator -(PPos a, PVecInt b) { return new PPos(a.X - b.X, a.Y - b.Y); }
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public static bool operator ==(PPos me, PPos other) { return (me.X == other.X && me.Y == other.Y); }
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public static bool operator !=(PPos me, PPos other) { return !(me == other); }
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public static PPos Max(PPos a, PPos b) { return new PPos(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y)); }
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public static PPos Min(PPos a, PPos b) { return new PPos(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y)); }
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public static PPos Lerp(PPos a, PPos b, int mul, int div)
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{
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return a + ((PVecInt)(b - a) * mul / div);
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}
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public float2 ToFloat2() { return new float2(X, Y); }
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public int2 ToInt2() { return new int2(X, Y); }
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public CPos ToCPos() { return new CPos((int)(1f / Game.CellSize * X), (int)(1f / Game.CellSize * Y)); }
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public PPos Clamp(Rectangle r)
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{
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return new PPos(Math.Min(r.Right, Math.Max(X, r.Left)),
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Math.Min(r.Bottom, Math.Max(Y, r.Top)));
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}
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public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode(); }
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public override bool Equals(object obj)
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{
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if (obj == null)
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return false;
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PPos o = (PPos)obj;
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return o == this;
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}
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public override string ToString() { return "{0},{1}".F(X, Y); }
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}
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}
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